Home » PLAYER'S HQ 1.13 » v1.13 Solutions,Tips & Spoilers » Geforce GTX card issues (Stuttering and mask color issues)
Geforce GTX card issues[message #351319] Sat, 21 October 2017 07:43
Hawkeye

 
Messages:1671
Registered:October 2005
Location: Australia
Sorry if this isn't strictly a players question for 1.13, but it is related to getting the most out of JA2 from a players perspective.

Increasingly I have noticed recently that playing 1.13 in widescreen mode (1280x720) that my screen stutters when scrolling in the tactical screen, which I don't recall it being this bad years before. I have also noticed stray bright green pixels around some map tiles and objects on screen which I may suspect are some sort of mask bug showing up. This is all the more annoying as I have spent a lot of time attempting to create new multi tiled objects and game structures that redraw smoothly in new mods, just as they would in Vanilla.

What has pushed me to write is I notice I don't have any of these issues when using the map editor in the same resolution, there's not stray green pixels and both horizontal and vertical scrolling is relatively smooth as it should be.

Has anyone else noticed these kinds of issues before graphically? I am now wondering if GeForce's intrusive driver updates or game optimization could be the culprit or simply the later drivers just don't like JA2 all that much, though backtracking is not the easiest especially with their GeForce experience roll outs. I'm even wondering if the Map editor works much more better because GeForce just doesn't recognise it as a game and doesn't mess with it visually, which then means I need to find a way of how to fool my card in the same way for JA2 itself.

If it makes any difference I am running on Windows 7 with a GeForce GTX 960 and running their latest 387.92 game ready driver.

If anyone has some insights or suggestions that would be appreciated.


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