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M72 LAW Damage and Radius Question[message #351450] Wed, 08 November 2017 03:34 Go to next message
goc_man

 
Messages:111
Registered:November 2007
Location: Croatia
Hi,

Just wondering... How to change the damage and blast radius of the M72 LAW and other single shot launchers?

Changing the damage listed in Weapons.xml has no effect, and I can't find the the entry in Explosives.xml which effects the launcher.
Can it be changed or is it hard coded maybe?

Please help.

[Updated on: Tue, 14 November 2017 09:21] by Moderator

Re: M72 LAW Damage and Radius Qustion[message #351452 is a reply to message #351450] Wed, 08 November 2017 07:54 Go to previous messageGo to next message
edmortimer

 
Messages:856
Registered:January 2015
Location: Home Free
Quote:
Just wondering... How to change the damage and blast radius of the M72 LAW and other single shot launchers?


In Items.XML in the LAW (and other explosives) entry look for the <ubClassIndex> tag. The number in that tag corresponds to the <uiIndex> tag in Explosives.XML. For the LAW the <ubClassIndex> is 51 which corresponds to the <uiIndex> of 51 in Explosives.XML. Changing the <ubDamage>, <ubStunDamage>, & <ubRadius> data in <uiIndex> 51 of Explosives.XML will do what you want done.




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Re: M72 LAW Damage and Radius Qustion[message #351453 is a reply to message #351452] Wed, 08 November 2017 08:41 Go to previous messageGo to next message
sevenfm

 
Messages:1378
Registered:December 2012
Location: Under the Mountain
Single shot rocket launchers use C1 item for explosion effect, or you can assign different item for explosion effect using buddyitem tag.



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Re: M72 LAW Damage and Radius Qustion[message #351454 is a reply to message #351452] Wed, 08 November 2017 10:07 Go to previous messageGo to next message
edmortimer

 
Messages:856
Registered:January 2015
Location: Home Free
Quote:
In Items.XML in the LAW (and other explosives) entry look for the <ubClassIndex> tag. The number in that tag corresponds to the <uiIndex> tag in Explosives.XML. For the LAW the <ubClassIndex> is 51 which corresponds to the <uiIndex> of 51 in Explosives.XML. Changing the <ubDamage>, <ubStunDamage>, & <ubRadius> data in <uiIndex> 51 of Explosives.XML will do what you want done.



Ignore all that -- I got it all wrong. shy Tired . . . gotta get some sleep . . .




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Re: M72 LAW Damage and Radius Qustion[message #351460 is a reply to message #351453] Thu, 09 November 2017 02:30 Go to previous messageGo to next message
goc_man

 
Messages:111
Registered:November 2007
Location: Croatia
Thanks. buddyitem tag, you say...
I'd never figure that one out.
Re: M72 LAW Damage and Radius Qustion[message #351476 is a reply to message #351460] Tue, 14 November 2017 02:22 Go to previous message
BattleGnome

 
Messages:57
Registered:April 2016
There is an .ini option for a universal modifier to explosive damage. I can't get to my PC at the moment to check it's exact name and location but it shouldn't be too hard to find. If you are looking to increase the damage caused by explosives then this is probably the most direct way, however this will affect ALL explosives in the game (hand grenades, land mines, exploding barrells, etc) not just launchers such as the LAW.
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