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JA:what we *wont* be getting[message #3506] Fri, 25 June 2004 20:55 Go to next message
Alpha Male is currently offline Alpha Male

 
Messages:29
Registered:April 2004
Ok,this may be a bit of a paradox in a wish list,but some things will probably wont make the transition to the new game and i am wandering if they will be missed:

-The Gore=rotting corpses,heads exploding and gaping wounds in torsos death animations,decapitations.Somethng tells me this is defenetly out of the picture these days as gaming industies want to avoid controversy.

-Any direct references to Sex, and alcohol might just disapear,maybe even smokes. it

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Private 1st Class
Re: JA:what we *wont* be getting[message #3507] Fri, 25 June 2004 21:34 Go to previous messageGo to next message
Lasakon is currently offline Lasakon

 
Messages:12
Registered:February 2004
Because we all know that Strategy First would love to avoid any controversy. :rolleyes:

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Private
Re: JA:what we *wont* be getting[message #3508] Sat, 26 June 2004 00:10 Go to previous messageGo to next message
TrooperThorn is currently offline TrooperThorn

 
Messages:61
Registered:November 2002
It's certainly something to consider. Depending on what SF's targeted market will be.

There is no reason these things cannot be included as long as a mature rating is put on the game.

Look at Half Life 2 and that new Vampire-Bloodlines, and of course Vice City.

It's going to be a judgment call. Personally, I hope they leave it in and spice it up a bit. But I am not a 14 year old with over protective parents either.

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Corporal
Re: JA:what we *wont* be getting[message #3509] Sat, 26 June 2004 01:28 Go to previous messageGo to next message
Harper is currently offline Harper

 
Messages:149
Registered:June 2003
Location: Germany
In my judgement exploding heads, lost limbs and rotting corpses do not contribute to a better game.

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Sergeant
Re: JA:what we *wont* be getting[message #3510] Sat, 26 June 2004 02:06 Go to previous messageGo to next message
TrooperThorn is currently offline TrooperThorn

 
Messages:61
Registered:November 2002
Good point also, except than you miss out on the chance for the mercs to make those humorous comments.

:dreads

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Corporal
Re: JA:what we *wont* be getting[message #3511] Sat, 26 June 2004 03:09 Go to previous messageGo to next message
Mazky is currently offline Mazky
Messages:4
Registered:June 2004
Location: Finland
I think losting limbs goes a bit too far, but nuthin' wrong with exploding heads as long as a fynnu comment follows Wink .

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Civilian
Re: JA:what we *wont* be getting[message #3512] Sat, 26 June 2004 07:34 Go to previous messageGo to next message
Alpha Male is currently offline Alpha Male

 
Messages:29
Registered:April 2004
maybe the gore will be in but has to be unlocked...like trough a code or something.personally i have nothing against it,except it will deny us of fire based weapons (molotovs and flamethrowers goodbye)as these usually get cut off in those kind of associations.

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Private 1st Class
Re: JA:what we *wont* be getting[message #3513] Sun, 27 June 2004 00:03 Go to previous messageGo to next message
slayer is currently offline slayer

 
Messages:105
Registered:July 2002
Location: Mtn. View, Ca. Silicon Va...
Quote:
Originally posted by TrooperThorn:
Good point also, except than you miss out on the chance for the mercs to make those humorous comments.

:dreads
That would be a shame. The quirky uniqueness of the all the characters is what set JA from all other games in the genre and is one of the main reasons for its longevity IMO.

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Sergeant
Re: JA:what we *wont* be getting[message #3514] Sun, 27 June 2004 01:02 Go to previous messageGo to next message
TrooperThorn is currently offline TrooperThorn

 
Messages:61
Registered:November 2002
@Slayer:

I totally agree with you. For me JA is like a action movie that I get to play out by controlling the mercs. Their wit, morbid sense of humor, and faults makes it entertaining. I have read many posts where people want realism in the game. The more I read and thought about it the less I was in agreement. Realistic if you get shot in the real world you are going to go into shock and be incapcitated pretty quickly unless it's a light fresh wound, than you have to worry about infection. Forget body armor.

As for a few exploding heads, bodies that turn into crispy critters, vultures picking at the bones, that's not so bad. Chances are you will see far worst on the nightly news.

It's a game. A war game. A shooting game. Things get blown up, soldiers get shot. As I recall there are options that allow you turn some of that stuff off if it offends you. Jagged Alliance has been out for years now. I don't recall any big outrage in the public over the aspects of it's animations. Maybe I missed it, I don't know.

I say the game is good the way it is. Leave it alone. Tweak the things that need to be tweaked and leave the rest of it as is. Sure, maybe some of the things can be toned down. I personally do not find these aspects of the game to be as offensive as some of the aspects of other games I have seen out there. Why is it ok to go around shooting and chopping up zombies and the walking dead, but not ok to shoot up a red shirt or elite enemy soldier? I don't see that big a difference. It's all depicting violence. If you don't want violence in your games then play the non violent games.

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Corporal
Re: JA:what we *wont* be getting[message #3515] Sun, 27 June 2004 01:30 Go to previous messageGo to next message
Di^^^ is currently offline Di^^^

 
Messages:38
Registered:June 2003
Location: Grass Valley, CA
Quote:
Originally posted by TrooperThorn:
Good point also, except than you miss out on the chance for the mercs to make those humorous comments.

:dreads
Raven, wiping brain material off her shirt: "You may want to leave out details of death when informing the mother."

Very Happy

Ahhhh, good times!

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Private 1st Class
Re: JA:what we *wont* be getting[message #3516] Sun, 27 June 2004 04:36 Go to previous messageGo to next message
Alpha Male is currently offline Alpha Male

 
Messages:29
Registered:April 2004
well,i for one would like that part of JA to stay.
Keeps the flavour and mood so to say.

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Re: JA:what we *wont* be getting[message #3517] Sun, 27 June 2004 06:42 Go to previous messageGo to next message
slayer is currently offline slayer

 
Messages:105
Registered:July 2002
Location: Mtn. View, Ca. Silicon Va...
Quote:
Originally posted by TrooperThorn:
Good point also, except than you miss out on the chance for the mercs to make those humorous comments.

:dreads
Without it....its not JA and just another game...

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Sergeant
Re: JA:what we *wont* be getting[message #3518] Sun, 27 June 2004 07:51 Go to previous messageGo to next message
Harper is currently offline Harper

 
Messages:149
Registered:June 2003
Location: Germany
Quote:
Without it....its not JA and just another game...
My point was not that mercs should stay silent like in XCom. My point is that JA wouldn't get worse without exploding heads. I absolutely agree that Jagged Alliance to a great part is "the mercs"; however, JA1 was a great game as well - without gore & exploding heads.

Quote:
As for a few exploding heads, bodies that turn into crispy critters, vultures picking at the bones, that's not so bad. Chances are you will see far worst on the nightly news.
I do not know where you live. Personally I've never seen such things on the nightly news.

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Sergeant
Re: JA:what we *wont* be getting[message #3519] Sun, 27 June 2004 09:50 Go to previous messageGo to next message
slayer is currently offline slayer

 
Messages:105
Registered:July 2002
Location: Mtn. View, Ca. Silicon Va...
I never dimissed your point about the violence (though I don't necessarily agree with you either)which is why I only commented on the the quirky Mercs we all come to enjoy. If vivid violent graphics were to be left out then...well fine but I want the Mercs to stay the same. Hmmm, pleae lets no loose sight of the fact that this a a game and not real life. I would NEVER want to see anyone's head explode, but I don't see the harm if its a war game. As I said before, if the game were to leave that aspect out I would still love the game, but change or water down the nature of the Mercs then the game wont be as good an I for one would have to seriously consider buying it.

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Sergeant
Re: JA:what we *wont* be getting[message #3520] Sun, 27 June 2004 09:58 Go to previous messageGo to next message
Alpha Male is currently offline Alpha Male

 
Messages:29
Registered:April 2004
Well,there was Gore,but it was Optional.and not that mutch if Compared to say Fallout,where you had like a bucket load of gory death animations.
The point being,id dislike fire-based weapons to be left out of the game because of this...we have land mines in the game and they dont produce the gory and vicious results they do in real life...so id be happy to have a flamethrower/Molotovs whidouth writhing charred people running about.
I have yet to see a fan here who was a minor,so id dare say the game as is is hardly the target for a young,impressionable demographic (the punks are all out playing fps and Console japanese rpg

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Re: JA:what we *wont* be getting[message #3521] Sun, 27 June 2004 10:03 Go to previous messageGo to next message
slayer is currently offline slayer

 
Messages:105
Registered:July 2002
Location: Mtn. View, Ca. Silicon Va...
Quote:
Originally posted by Alpha Male:
I dont see what

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Sergeant
Re: JA:what we *wont* be getting[message #3522] Sun, 27 June 2004 13:36 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Yea, leave in the gore. After all, if you don't like it there is a toggle.
I, for one, love the variety aspect of blowing an enemy off his feet with a full auto burst once in a while or popping a head here and there. It was a real kick the first time I saw it and I don't want to cheat a new player out of this.

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Sergeant Major
Re: JA:what we *wont* be getting[message #3523] Fri, 02 July 2004 01:57 Go to previous messageGo to next message
Cybro is currently offline Cybro
Messages:3
Registered:March 2003
Location: Estonia
Quote:
Without it....its not JA and just another game...
Quote:
JA1 was a great game as well - without gore & exploding heads.
You took my words.
Many things you think about, it is not Jagged Alliance anymore, just a JA based game- many of those things where not in JA1.
looking how different JA1 and JA2 are, JA3 might be something new- but why complain?
has anyone complained JA2 does not give right JA feeling?
JA3 could be like JA1 instead of JA2 and still it is true pure Jagged Alliance

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Civilian
Re: JA:what we *wont* be getting[message #3524] Fri, 02 July 2004 12:55 Go to previous messageGo to next message
givemeabuzz is currently offline givemeabuzz

 
Messages:42
Registered:March 2003
Location: California
You guys missed the crazy Canadian humor! I don't think Malice will make it into JA3, sadly enough...

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Corporal
Re: JA:what we *wont* be getting[message #3525] Sat, 03 July 2004 08:13 Go to previous messageGo to next message
robsmith77 is currently offline robsmith77
Messages:3
Registered:June 2004
Location: United Kingdom
I would be seriously unhappy if the politically correct psychos have anything to do with JA3. I want blood and gore, exploding chests and heads, macabre humour, crows picking at rotting corpses. OK, I'm not sure I want arms and legs flying everywhere as that is not very nice (in fact it's bloody distressing), but I really thought that the level of "violence" was just about perfect in JA2. Why change something that works? It's only a game after all.

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Civilian
Re: JA:what we *wont* be getting[message #3526] Wed, 07 July 2004 01:58 Go to previous messageGo to next message
Alpha Male is currently offline Alpha Male

 
Messages:29
Registered:April 2004
Personally id like to see Knifing mercs do a critical backstab special anim when they kill pretty mutch take out an opponent (death or near death) by putting their free arm around their neck while stabbing the kidneys,then grapping the now limp body so they can carry it off.(hand to hand mers could do the infamous neck snap) or a death animation where the body writhes and squirms as a hail of bullets passes trough it

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Private 1st Class
Re: JA:what we *wont* be getting[message #3527] Sat, 14 May 2005 05:01 Go to previous messageGo to next message
brandon is currently offline brandon

 
Messages:37
Registered:February 2005
Alpha:

www.thenausea.com/ carries real combat pictures.

You think head exploding is fake? I won't post a direct link, because I like posting here, and I don't want to be banned, but head exploding is definately not unrealistic.

I actually wondered how that insurgent got that way, but as long as he's dead I guess I can't complain.

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Private 1st Class
Re: JA:what we *wont* be getting[message #3528] Thu, 19 May 2005 02:05 Go to previous messageGo to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
Well, I've never seen it happen in real life (thank god)

But, after a head gets shot by a 9mm bullet, a hallow-point, a shotgun shell, or a high caliber sniper round. I doubt it would keep much of its normal shape. In fact, I think a sniper round would kinda annihilate the head altogether. A nasty spray of blood and bone and brain matter. ugh.

Its hard to tell sometimes, but Jagged Alliance, and computer games in general, are fantasy. Not reality. If you took it too seriously, it would be impossible to enjoy the game. Do you think about the greiving families and children you made ophans after killing those redshirts? Probably not.

eee.. Sorry if I seem somewhat moody lately.

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Sergeant
Re: JA:what we *wont* be getting[message #3529] Sat, 28 May 2005 04:46 Go to previous messageGo to next message
Sooner is currently offline Sooner

 
Messages:35
Registered:January 2004
Location: Broken Arrow, OK
Combat is not now, nor has it ever been pretty, that is just a fact of life.

On the topic of gore I don't see that increasing the gore will gain us anything but I also don't agree with decreasing it. I play games because they are fun, and while I don't consider myself a violence fanatic, a certain amount is to be expected in a game that is all about combat.

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Re: JA:what we *wont* be getting[message #3530] Wed, 01 June 2005 05:46 Go to previous messageGo to next message
Doc Croc is currently offline Doc Croc

 
Messages:91
Registered:September 2003
Location: VT
I agree with Sooner that JA3 doesn't really need Fallout style violence but it should not be reduced either. I have to say that people who think the violence level in JA2 was too high really make me nervous. You see much worse things on any television show or even the nightly news. If they think it is too mature for a child to play, why don't they just supervise thier children like mine did when I was young? I played quite a few violent games and didn't grow up to be a seriel killer or sociopath. Very Happy

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Corporal 1st Class
Re: JA:what we *wont* be getting[message #3531] Wed, 01 June 2005 09:59 Go to previous messageGo to next message
Alpha Male is currently offline Alpha Male

 
Messages:29
Registered:April 2004
Funny to see my old post ressurected.

Personally,i think that if JA *maintains* its level of edgy content,with an option included to shut it off (as opposed to default censorship) everyone wins.

This isnt the type of game made for kiddies anyway (too mutch thinking involved,the lil brats want to run around fragging people in FPS),and as it was said, there is some ammount of graphic content to be expected given the nature of what is being portrayed...(war IS hell afterall.)

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Private 1st Class
Re: JA:what we *wont* be getting[message #3532] Sat, 23 July 2005 23:11 Go to previous messageGo to next message
Lyt.Ivans is currently offline Lyt.Ivans

 
Messages:29
Registered:July 2005
Location: Malaysia, Kuala Lumpur

Heh, head blew off... I love it. If this kinda gore things removed from the JA3, I think we will really play back JA1 just new stuff without gores thingy. Of course I hope t will not happen.

In JA2UC, I love to use the RPG-7v to shoot till the dead bodies turn to smitherens... like JA2 question when making own merc " I do endorse violence". And I really choose that when i make my character. HEHEHE.

I hope JA3 wont remove it or at least let it be like JA2 , cause this is just a game. not using real gun to try on people right? I do hope so....

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Private 1st Class
Re: JA:what we *wont* be getting[message #3533] Mon, 25 July 2005 02:59 Go to previous messageGo to next message
hoioh is currently offline hoioh
Messages:2
Registered:July 2005
Location: Holland
Hmmm.. I really thought i was registered at this forum but seeing as my nickname isn't used allready I've either been removed due to lack of posting or I never registered at all...

anyway,
I see everyone really agrees on the topic and i have to say i agree with most here.

my two cents:
Variety is the soul of pleasure.

i hope the mistland developers keep that in mind

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Civilian
Re: JA:what we *wont* be getting[message #3534] Tue, 02 August 2005 06:04 Go to previous messageGo to next message
KIA is currently offline KIA

 
Messages:92
Registered:November 2002
Location: Virginia (USA)
The "real" reason why developers tend to eliminate blood splashes, etc. is because the German laws prohibit any depiction of blood or viscera in videogames. Germany is a big market, therefore they have no intention of even developing a game which cannot be marketed in Germany. The common practice is to use a software-toggle for US markets and to software-disable the splashes in the German market. Simple problem, simple solution. I like to have the option to customize my games and parents or people with different values should have the right to customize their game to their tastes too.

As for the philosophy behind removing the gore, I personally believe it should be left in. The act of shooting another human being should never be trivialized. "Bloodless" movies of the 1950's and 1960's led one to believe that death was a quick, clean solution to all problems. If you're really anti-war and anti-violence, you should be insisting that the true results of the violence be revealed in it full nauseating detail. Nothing like the stench of old meat to make one retch up their own mortality. But this is a game. The head-popping graphics, mercenaries' quips and comments, etc. tend to distance one from the violence just as soldiers who are on the front lines tend to impersonalize conflict to retain their sanity. I, for one, think a very good balance between the real horror of war and the potentially trite nature of a perfectly sanitized version was struck by Sir-Tech. If you've got something right, don't change the formula.

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Corporal 1st Class
Re: JA:what we *wont* be getting[message #3535] Fri, 05 August 2005 14:57 Go to previous message
Doc Croc is currently offline Doc Croc

 
Messages:91
Registered:September 2003
Location: VT
Kia brings up an exceptional argument. Especially in terms of how they could potentially satisfy several geographic markets. If I remember correctly JA2 was a significantly better seller in Germany than it was here in North America so ignoring either one could be a fatal marketing error. Personally I thought the amount of violence in JA2 was just about right. It was just enough to make you think about the frailty of life without going over the top. Somehow I think that the popping heads and flying bodies would have lost some of their effect if every hit scored something special like that.

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