Home » MODDING HQ 1.13 » v1.13 Feature Requests » Hack the Sam site launch control
Hack the Sam site launch control[message #351974] Tue, 09 January 2018 23:59 Go to next message
townltu

 
Messages:306
Registered:December 2017
Location: here
Not a request for an urgently required feature, like e.g. the adjustment of specific cycles;),
only deco stuff just in case one of you coder wizards (you look here from time to time, dont you?)
is running out of ideas.

The 2nd option to disable the Sam site contol panels, with a twist:

While the explosion delivers reliable feedback that the control panel is disabled,
the hacker can only confirm the successful hack with his skill +(whatever attribute/skill appears reasonable)+ random number.
So in game it would require not to turn the disabled panel into rubble on success,
and to mask the real condition of airspace with what the hacker thinks was the result of the hack attempt.

The hack could be split into 2 parts to allow mercs with 2 different skills the hack,
as afaik we only have 2 hackers in the game:

Hardware sabotage by Engineer,
Software sabotage with hacking skill.
Engineer & hacker background may perhaps add up
(/edit) for the chance of succees and determination whether successful or failed.


Since we have the backdraw of uncertainty,
the advantage of a hack could be an automatic miss for the 1st rocket fired at the heli,
which is/may_be then recogized by the SAM site crews and repaired like a blown up control.

[Updated on: Wed, 10 January 2018 00:45]

Re: Hack the Sam site launch control[message #351984 is a reply to message #351974] Thu, 11 January 2018 02:11 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
To be honest, I'm not sure if you wish for hacking of to be added, or for hacking to be altered. In the first case, that already exists, in the second case... what?



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Hack the Sam site launch control[message #351989 is a reply to message #351984] Thu, 11 January 2018 10:36 Go to previous message
townltu

 
Messages:306
Registered:December 2017
Location: here
It was about adding it.
I was not aware that it already exists, although i played a campaign with iirc r8409,
so i think i must apologize for wasting your and other peoples time with this topic.


"altered"
I like your design and see no need to change or even replace it with my spontaneously created one.
Perhaps add an option to hide the info how succesful exactly the hack was,
as i may not be the only player with issues to keep external knowledge out of ingame decisions,
and therefore prefers not to know what the PCs cant know,
but if the required effort would be anything more than minimal,
i will gladly keep using my good old(1st edition!;) D20 for such decisions.
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