Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)
New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #351981] Thu, 11 January 2018 01:36 Go to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
When playing a RPGish game, I often want to play those characters in JA2. So like any sane person would, I then use tools to wade through the games intestines, pull out horrifiyng amounts of soundfiles and then create new mercenaries. This always takes a hideous amount of time and is highly demotivating in the process (every time so far I quit modding for a few months), but, ehh, that's the price of doing things or sth.

I did this before.

Anyway, Sara & Scott Ryder are now two new AIM mercenaries.



Both Ryder's are basically rookies. Think of proto-Shepard. Both have potential, but still have a long, long way to go. Both lead squads in ME:A, so Deputy is a set trait. While edmortimer will likely object due to their abysmal leadership, this is actually intended for once. A somewhat interesting part in the game is that they basically earn their rank by a combination of nepotism and everybody wearing idiot hats, and they have to measure up quickly. In that regard, the Deputy-trait only reaches its full potential if the merc has a higher level than others, so... these 2 better learn fast :-)

https://i.imgur.com/fEQyvna.png

As to their ingame persona, Sara has a rather sunny disposition, dabbled in archeology and had brief military training as a comms specialist in a scout regiment. That sufficiently justifies the scout trait, and we finally have another merc with radio operator. It also leads to her buddies & hatreds:

Buddies:
  • Sara obviously likes her twin, Scott. On that nore, it's kinda odd that sexism and looks would ever factor in between siblings (twincest?), but that's a code limitation.
  • Both twins also like Sam (why do all modern RPGs have a character that is called Sam or sth. similar?). Let's just say that he's an old family friend that they know since they were little. Yeah, that works.
  • Given that she's bloody noob, she is looking for role models, which Shepard would be. Somewhat one-sided, as Shepard has no time for babysitting.
  • Ice's friendly personality makes Sara rather appreciate him.
  • Raven is a another role-model for Sara.
  • Similar, she does grow up to like Stella, the gruff veteran with a heart of gold.
Hatreds:
  • As Sara has a degree in archeology, she has heard of the infamous Tomb Raider, and is more than a bit hostile to Lara.
  • Considering that Scully has a certain... reputation, it's easy to see why she would be wary here.
  • Jimmy is a notorious criminal. We might be new, but that guy is obviously bad news.
  • Rudolf is, well, an asshole. No further explanation needed.
  • Anybody listening to Sparky can probably agree that she can be rather annoying. Especially when she, like, talks and stuff.
  • While initially very friendly to Lance Fisher (another rookie! From Westpoint! This will be great!), his cowardice makes Sare hostile to him long-term.
https://i.imgur.com/1b3hPsE.png

Scott joined AIM after being bored in the military (somehwat hilarious in ME:A, Mom Ryder was a brilliant AI scientist, Dad Ryder was crack special forces (and also an abusive nutjob that should have been airlocked long ago), Sara was earning degrees in frontier archeology, and Scott... guarded the space equivalent of a slip-road). Compared to Sara, he is a bit more hands-on, so he gets throwing and Gunslinger. His buddies and hatreds are:

Buddies:
  • Sara, obviously.
  • Also, Sam.
  • He can be rather superficial, so... Fox for obvious reasons. Also decidedly non-mutual.
  • He got the idea to join AIM in the first place by a chance encounter with a few older mercs, like Hitman, who has taken a liking to him, and taught him a few things (see? throwing! It's all connected!)
  • Gary is another young man with a mercenary family, so the two have quite a few things in common. Not that their sisters would ever agree to that.
  • Hector is another rookie just starting his career, it stands to reason the two would get along.
Hatreds:
  • Boss's constant cursing and rough personality quickly gets on Scott's nerves.
  • Razor is more murderer than mercenary, soooo...
  • If you ask him, he'd tell you that Meltdown has more than a few screws loose.
  • Snake is some sneaky git. We obviously can't trust him.
  • How is Kaboom even employed anymore? That guy is unhinged!
  • Leech utter disregard for decency will alienate Scott in the long-term.
While creating these two, I did minor alterations to Lara - she now also hates Ivan, due to her traumatic adventure in Siberia, and also because that one voice line has her complaining that she doesn't know enough russian to understand, which, well, fits so much I made a hatred out of it.
Additioanlly, Lara and Shepard have more battle sounds now, so there is now more variation when ordering them around.

Furthermore, these mercs now demonstrate how additional dialogue works, because I added a ton of it (the entire thing is now ~88 MB).

As these mercs are not JA-canon, they obviously won't enter any official 1.13 release.

The files are all based upon GameDir r2399. They will also work for older releases, like anything r7609-based. In that regard, the voicesets I used are, like the profile slots, 212 and 213, so there will be no need to rename them in r7609-releases.

And here is the link to the files (thanks to DepressivesBrot, now on ftp): http://kermi.pp.fi/JA_2/Mods_v1.13/Flugente/Additional_Mercs/

In case the link dies again, tell me so I can re-upload (I'm not touching OneDrive again, it's the Alabama of file hosting sites).

I'm sure there are a few points I have forgotten to post by now, I will do so once I remember them, duh.

[Updated on: Tue, 30 January 2018 03:28]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #351986 is a reply to message #351981] Thu, 11 January 2018 02:41 Go to previous messageGo to next message
Gopan is currently offline Gopan

 
Messages:390
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Very Nice work Sir ! By the way, what is your opinion on Mass Effect Andromeda ?


Nipson anomimata mi monan opsin

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Master Sergeant
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #351987 is a reply to message #351981] Thu, 11 January 2018 08:12 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Very cool! thumbs up And no, I don't object to the deputy trait as it is, as you mention, limited by level - and we all have encountered those bossy types who are basically wannabes and have no real idea on how to lead. And a big thank you for making them r7609-compatible! They'll go in AV immediately . . . or as soon as I get their portraits from Mass Effect onto them (which you are welcome to use if you so desire).

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Sergeant Major
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #351988 is a reply to message #351981] Thu, 11 January 2018 08:27 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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@Flugente - if you have a favorite version of the Ryder twins for their JA2 portraits just upload them for me to work on. Since I've never played Mass Effect I don't really have a preference, and the graphics online are very varied. Personally, I like the blue hair Sara . . . but that's just me.

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Sergeant Major
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352053 is a reply to message #351988] Wed, 17 January 2018 00:11 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
@edmortimer: Blue hair? Are you attempting to trick me to add more hair colours :-)
I would somewhat prefer two asian faces, cause then, you know, we'd have more asian people besides Q and Tex. 'Sara' and 'Scott' are generic enough. Perhaps something like this?
https://imgur.com/rEQaaoe
I am somewhat hesistant to artstyle different from JA2, but might be worth a shot...

@Gopas: Oh boy. This answer might get a bit long and... subjective, but it's not like space is limited here. Anyway...
Toggle Spoiler


TL;DR: The worst part of the game is the most important one: the writing. And this cannot be improved. If you can endure the nonsensical plot, you should be fine.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352055 is a reply to message #352053] Wed, 17 January 2018 03:11 Go to previous messageGo to next message
Gopan is currently offline Gopan

 
Messages:390
Registered:June 2016
Location: Norway
Hi Flugente

Thank you very much for your time in providing all this information. I was not expecting this !! I have played the original trilogy and the ME3 mp is only co-op, which i love. I am still playing it quite often.
The reason for asking your pinion is that my wife wanted to buy it as a Christmas gift to me but i wanted to wait what people think about it. Some comments on Youtube i read, said pretty much the same good, "good graphics, messy story, repetitive boss fights, some bugs,etc". *sigh* i think that i shall put it off for a long time, maybe buy it when it's down to 5 $ .

All in all, i am familiar with the ME universe although i've seen some Andromeda gameplay videos, the fighting looks more like AC Origins. Must be the new way now. Looks a lot like the Witcher games too. Move,hit,shoot,evade,rinse and repeat. Thank you again for all the work to answer just one question. You are a hell of a person big grin



Nipson anomimata mi monan opsin

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Master Sergeant
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352057 is a reply to message #352053] Wed, 17 January 2018 07:54 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:

@edmortimer: Blue hair? Are you attempting to trick me to add more hair colours :-)
I would somewhat prefer two asian faces, cause then, you know, we'd have more asian people besides Q and Tex. 'Sara' and 'Scott' are generic enough. Perhaps something like this?
https://imgur.com/rEQaaoe
I am somewhat hesistant to artstyle different from JA2, but might be worth a shot...


I'll see what I can come up with from those. I do try to keep it close to JA2 portraiture -- but it is quite difficult at times to get the right . . . . degradation of quality.

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Sergeant Major
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352058 is a reply to message #352057] Wed, 17 January 2018 10:25 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
Wait, what's wrong with Cora Harper as a name? I mean, as opposed to the lady herself, to which the answers are "Oh my god, where do I even start" and "I hope you got plenty of time to spare".
Also, I definitely want more of that list, it's hilarious.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)

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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352064 is a reply to message #352058] Wed, 17 January 2018 22:55 Go to previous messageGo to next message
Flugente

 
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Registered:April 2009
Location: Germany
Considering who else shared that surname, naming a character like that is like naming random rebel officer girl in TLJ 'Shmi Palpatine' and then having her do nothing (which wasn't the case, but would be about as confusing).


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352191 is a reply to message #352064] Sun, 28 January 2018 02:16 Go to previous messageGo to next message
Flugente

 
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Registered:April 2009
Location: Germany
As usual, the file was deleted from the filehoster. Thankfully DepressivesBrot uploaded it to our most trusted ftp: http://kermi.pp.fi/JA_2/Mods_v1.13/Flugente/Additional_Mercs/


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352218 is a reply to message #352191] Mon, 29 January 2018 19:47 Go to previous messageGo to next message
Spinasso is currently offline Spinasso

 
Messages:7
Registered:May 2017
Good day to everyone.

First of all let me just say thank you for all the work you have been putting on Flugente. I love what you did with the new voice system and, of course, all the new voices you have put on.
I've been following this forum religiously for the past years.

Here's my problem: I don't know why but the files you uploaded to the ftp (the recent ones including the Ryder twins) look corrupted... I mean, I've tried to download it from different computers but the result is the same: when I unzip the files I get a "corrupted file" error. I get some of Lara and Jane's voice files but zero Ryder's ones. These last ones just come with 0 bytes size. Some of the xml files also appear damaged. Is there a way of getting them from a different source?
Could you help me?

Btw, I've been working on the Max Payne character. I'm currently playing with him and I would like to share it with you guys. The voice set is from Max Payne 3. The face... well, it's simply one of the IMP faces (can't remember its id but it's the one that resembles the most to Max Payne 2 character).

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Private
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352221 is a reply to message #352218] Mon, 29 January 2018 21:13 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Hi Spinasso, welcome to the pit!

Glad you like it. I've now downloaded that file myself (JA2FemShep_LaraCroft_RyderTwins_v15.7z), and it seems fine to me, all sounds play. Did you make sure to use the 7zip program to unpack. What kind of sound files seem corrupted, .wav, .ogg, or both?

When I posted that link, the file was still being procesed by ftp. Perhaps you downloaded it too early? It should have a size of 87.6 MB.

I've also uploaded the file to https://www.file-upload.net/download-12947266/JA2FemShep_LaraCroft_RyderTwins_v15.7z.html (but I assume that link will be nuked in a few days).

Well, you can always pack your character and upload it for others. I sure as hell won't complain if someone else wades through an entire game to find fitting files. Considering that by game 3 Max is a cynical alcoholic serisal self defender wallowing in his own misery, he sounds like he'll fit right in thumbs up



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352224 is a reply to message #352221] Tue, 30 January 2018 01:17 Go to previous messageGo to next message
Spinasso is currently offline Spinasso

 
Messages:7
Registered:May 2017
Hey! Wasn't expecting such a fast response.

You were right! I did it with 7zip program and it worked. I was doing it with WinRar before... oh well...
Love the characters!! I'm going to try them out tomorrow. Thank you again Flugent!

Regarding the Max Payne project (lets call it project since I feel that it's a never ending thing... #perfectionist) I would like to upload it here but it seems I have to post 9 more messages to have that privilege. Let's if I can trick this: ufile .io /9cpgt (without the spaces).
I've uploaded the speech, bttlsnds, edt, xml and all the original sound files I could get (so anyone can customize its own Max Payne - good luck). The sound files are rich and wonderful. The only problem is that the majority of them it's him talking about himself in third person (with his inner voice)... which might look cool and all, but after a while doesn't make too much sense when you see him moving his lips to express his inner thoughts...
So I did my best and selected the quotes that made sense regarding that detail.
Another problem it's his appearance... I've selected the black on black wardrobe for him and the IMP 206 face. Why not the white tank top + kaki pants combo (Max Payne 3 style) ? Well... because I didn't think it looked right since his face isn't a bald bearded guy. Speaking of which, can someone work on the face please? I've given up. Can't stand the sti file system too anymore...

Anyway, here's the guy. (I hope you can see the pic)
Bibb .co / hhzdDm (without the spaces again)

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Private
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352225 is a reply to message #352224] Tue, 30 January 2018 03:00 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Those files are pretty good. And you've included a huge amount of exra files too. The problem of inner monologue isn't that prevalent - given the crazies we have, a guy talking to himself in the past tense isn't the biggest outlier happy

I'm currently finishing another feature, but... I would like to see more of this. If I can have your permission, could I include your work in mine and include Max in this pack? I'd still try to see if I could whip up a few buddy/hate relations with those files (not sure how likely that is) and would like to make some extra dialogue out of you files of course. I'll probably alter the profle somewhat too, but not without referring back to you, of course. I'd also give you credit, as far as honorary internet points go on something like this happy

I can't see the pic though. I mostly post on imgur, perhaps that site works slightly better?

Also, we need someone to create a proper Max Payne face from this. Work faster, ed! big grin

[Updated on: Tue, 30 January 2018 03:03]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Report message to a moderator

Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352226 is a reply to message #352225] Tue, 30 January 2018 05:15 Go to previous messageGo to next message
Spinasso is currently offline Spinasso

 
Messages:7
Registered:May 2017
Thank you.

Of course you have my permission. (I would be honored!) Isn't what this forum is all about? The credit would be appreciated thou. aww

Although I understand what you say about the crazies we have on the game, the fact that he talks most of the time in the past sentence kind of tickles my brain a bit... I mean, my first idea was exactly that, to make him have that "personality" - and it worked great - my problem started when Max was part of a team... it kind of didn't "match" his merc colleagues' present-time-based speech... aaahhh, it's all subjective...

1. Regarding the buddy/hate relationships, my idea was simply liking any merc with a police background (Raven, Raider, Turtle, etc) and hating any criminal (Jimmy, Hitman, Razor and Skitz comes to mind). I haven't had the time to developed that part of Max yet.

2. Regarding the face, my initial idea was a mix of imp206 + Nails mouth (beard) + Jimmy head (bald). But lately I was just trying to convert Reaper's face, figuring out how to make him bald and change his clothing (into a white tank top). I mean, if you cover his hair with your fingers you have the SAME EXACT face of Max Payne 3! Just try it!

3. Regarding the dialogues, I think there is plenty of quotes that one can work with. I'm thinking about your recent "additional dialogue" feature... man, can't wait to explore that.

4. Here's a pic of my Max (hope its visible this time) imgur. com / a / VlSHz (no spaces)


PS: can't believe this game is turning 20 years next year... I still remember playing Demoville for the first time...

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Private
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352227 is a reply to message #352225] Tue, 30 January 2018 07:49 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
Also, we need someone to create a proper Max Payne face from this. Work faster, ed!


OK, you got it! I'll put my campaign on hold, and should have the Ryder Twins soon. Then I'll start on a bald Max Payne.

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Sergeant Major
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352228 is a reply to message #352227] Tue, 30 January 2018 09:13 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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I'm having a problem with the blue glow on their faces. It's not so noticeable in the originals, but when you reduce the size and colors it becomes very noticeable - especially on Scott. I tried to edit the palette but the result was not good at all. Anyway, take a look, this is what I have at the moment for the BigFace:

http://www.mediafire.com/file/uazaomocrd3gyba/ryder-sa3.bmp

http://www.mediafire.com/view/86bzsqgxp1xch3j/ryder-sc3.bmp

If you like them, I'll make the other faces from these. If you don't like them, I'll try again.

EDIT: OK, I figured out a way to get rid of the blue glow. Now to make them less photo-realistic and more JA2-ish.

[Updated on: Tue, 30 January 2018 20:32]

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Sergeant Major
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352233 is a reply to message #352228] Tue, 30 January 2018 20:40 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
@Spinasso: 1.: Don't forget Vinnie. He's exactly the type of New York mobster Max killed by the hundreds, those two would likely have a tense relationship happy

One idea on Max... I'm not sure whether dialogue allows it, but it would be rather fitting to have him as an RPC. Due to the third game, it would fit to find him in some shady bar in San Mona, trying to once again drown his sorrows in cheap alcohol. Perhaps he came here to collect some bounty? Or does he have some ominous business with some of Kingpin's men?

For once this would be a merc that would fit into the setting, and we need more people that hang around bars anyway...

@edmortimer: That looks very promising thumbs up

[Updated on: Tue, 30 January 2018 20:41]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352239 is a reply to message #352233] Wed, 31 January 2018 03:08 Go to previous messageGo to next message
Spinasso is currently offline Spinasso

 
Messages:7
Registered:May 2017
Vinnie? Of course. I was just naming a few ones...! Vinnie is mandatory!

I thought about the RPC approach but the dialogue does't help much. That is the main reason why I've placed him as an AIM merc. But if you can work something out from the sound files (by "work" I mean do some magical sound editting) that would be awesome!

@edmortimer: I don't want to imagine the amount of work you're having with the face creating "task". I suggested using Reaper's face so that one could simply save some time on the eyes/mouth animation. However, I've been colecting some in-game pics of Max's face for a couple of days... I would like to share them with you if you don't mind. Unfortunately I have not the privilege to post pics at this time, so:

ufile .io / xbzyp (no spaces).
I was thinking "max face 7" file for the BigFace and "max payne face" for the 33, 65, etc (although it's a bit cut on the top). What do you think?


Anyway, thank you for all your work and time that you have been giving to this game. Seriously.

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Private
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352240 is a reply to message #352239] Wed, 31 January 2018 08:04 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
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Quote:
@edmortimer: I don't want to imagine the amount of work you're having with the face creating "task". I suggested using Reaper's face so that one could simply save some time on the eyes/mouth animation. However, I've been colecting some in-game pics of Max's face for a couple of days... I would like to share them with you if you don't mind. Unfortunately I have not the privilege to post pics at this time, so:

ufile .io / xbzyp (no spaces).
I was thinking "max face 7" file for the BigFace and "max payne face" for the 33, 65, etc (although it's a bit cut on the top). What do you think?


Yes, they should work OK. The head is a bit cut off more than usual for JA2, but it may still work out OK.

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Sergeant Major
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352506 is a reply to message #352240] Wed, 21 February 2018 21:54 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
As a way of making a possible Max Payne merc more... immersive (and reminding me to get my ass to altering stuff), as of GameDir r2404, we have painkillers.
https://i.imgur.com/rv5JIJv.png
They effectively work like a bottle of small regen boosters (with 20 pills), but is much more addictive. In case you are not aware, most drugs add the Drug Addiction disease, which is not a nice thing to have once it breaks out big grin Each pills heals 6 HP over time.

For the record, this is what happens when you munch too many of the things:
https://i.imgur.com/aDdInLU.png

As a result, the best use of painkillers would be to give them to your (hopefully non-addict) doctor, and use them somewhat sparingly to supplement healing.

[Updated on: Wed, 21 February 2018 22:01]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352513 is a reply to message #351981] Thu, 22 February 2018 16:22 Go to previous messageGo to next message
Spinasso is currently offline Spinasso

 
Messages:7
Registered:May 2017
Hey guys,

That is great Flugente! Although I think in Max's case he should develop some kind of special resistance for those pills' drug addiction. I mean, he's the most addicted to them than everyone... wouldn't be fair if he was constantly suffering from withdraw like a constant handicap for his stats... do you know what I mean? Just my opinion.
Anyway the idea is awesome, specially the ballistic trauma concept.

Can we mix up taking the painkillers with the additional speech feature? Max has several quotes for that action.
I can almost hearing one of my favorites (coupleofpills.wav) "Just a couple of pills to chase away the aches and pains and... thoughts and feelings...".
Or, in a 3rd person speech option, "I took something to keep me going but I knew this was a debt I'd have to pay..." (debtpay.wav). It would be perfect.

I haven't had much time lately but I've been trying to figure out the dialogue options in case of him being and RPC. I can't see many quotes to work with... but I think is possible a brief dialogue such as Friendly/Direct + Recruit solution. Maybe add a Threaten option too to give it a bit of flavor...

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Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352516 is a reply to message #352513] Thu, 22 February 2018 21:33 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
While there is disease resistance (both for the survival trait and as a background), that only alters the chance to contract a disease, not it's effects (and is not used for taking drugs). Coding individual resistances is doable, but... a bit too detailed I think.

Adding an extra dialogue option (for when we eat/drink something) wouldn't be hard, that can be done.

I've been thinking about maybe having mercs with the <druguse> background tag use regen drugs automatically when wounded, thereby also negating the inventory cost as a free action (and there finally being a benefit to being a drug user). Not entirely sure about this though, as this can easily lead a merc to overdose themselves suprised



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Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352517 is a reply to message #352516] Thu, 22 February 2018 21:41 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
I'm not really sure why the most addicted person would be suffering less withdrawal ... I mean, that and lowered beneficial drug effects are kind of the point of addiction. It could still be an interesting mechanic to have a pretty good and experienced merc early on (Max has done this shit for a while after all) for pretty cheap (since he's down on his luck) but you have to keep him doped up or he quickly becomes a liability. Of course that requires careful balancing of how hard the pills are to source and how strong they'd be if you used them as prescribed instead of having one guy eatin' them like candy.


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Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352518 is a reply to message #352516] Thu, 22 February 2018 22:22 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
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Quote:
've been thinking about maybe having mercs with the <druguse> background tag use regen drugs automatically when wounded, thereby also negating the inventory cost as a free action (and there finally being a benefit to being a drug user). Not entirely sure about this though, as this can easily lead a merc to overdose themselves suprised


Overdosing is a trait of the addicted (if I can put it like that). I worked in drug & alcohol rehab for 7 years, and can say that addicts universally max out dosages, and fatal overdosing is a common occurrence in opiate users once they've stayed off the drugs for a while and then go back on them. So I don't see that problem as a "problem" in-game.

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Sergeant Major
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352519 is a reply to message #352513] Thu, 22 February 2018 22:30 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
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Quote:
Although I think in Max's case he should develop some kind of special resistance for those pills' drug addiction. I mean, he's the most addicted to them than everyone... wouldn't be fair if he was constantly suffering from withdraw like a constant handicap for his stats... do you know what I mean? Just my opinion.


Once an addiction has progressed to the point of destroying one's life their "special resistance" is gone - their liver and other organs have started to deteriorate, and in common parlance the addict becomes "sloppy" (can't handle the drugs anymore, but can't stop).

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Sergeant Major
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352523 is a reply to message #352513] Fri, 23 February 2018 16:30 Go to previous messageGo to next message
townltu

 
Messages:384
Registered:December 2017
Location: here
Can we have multiple drug addictions with adjustable stat/whatever penalties for each specific substance,
adjustable compensation of addiction symptoms(=above penalties) by taking another dose of the same or another drug,
which causes (again adjustable;) increase of addiction lvl?

Also addiction could modify a mercs evolution tag.

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Master Sergeant
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352526 is a reply to message #352523] Fri, 23 February 2018 19:50 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
townltu wrote on Fri, 23 February 2018 14:30
Can we have multiple drug addictions with adjustable stat/whatever penalties for each specific substance,
adjustable compensation of addiction symptoms(=above penalties) by taking another dose of the same or another drug,
which causes (again adjustable;) increase of addiction lvl?

Eh? We have stuff like that since several years. I haven't done separate drug effects because that is simple modding work. The thread also contains instructions on how to do set up, say, tracer ammunition that heals people but causes them to forget how to swim, also, chlamydia.



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Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #352528 is a reply to message #352526] Fri, 23 February 2018 20:41 Go to previous messageGo to next message
townltu

 
Messages:384
Registered:December 2017
Location: here
Missed that complety, thanks for your hint and sorry for posting obsolete and probably annoying question.

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Master Sergeant
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #353221 is a reply to message #352528] Thu, 19 April 2018 02:09 Go to previous messageGo to next message
sylar951 is currently offline sylar951

 
Messages:57
Registered:December 2013
When I install this mod I cannot seem to start the new game. Whenever I set the difficulty and the rest of the settings and click start I get the infinite black screen and have to ctrl+esc my way out. But when I put the previous "femshepard&laracroft 14.7" version, I can start the new game just fine.

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Corporal
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #353233 is a reply to message #353221] Thu, 19 April 2018 22:36 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
I assume you are playing with the current SCI, which should have a GameDir of r2420 or so?

The files in this are all based upon GameDir r2399. It is thus highly likely that is the problem. In this case, lua functions in in Overhead.lua have been changed - AddInfo(...) was effectively replaced with AddIntel(...), function AddArmsDealerAdditionalIntelData() was added, function SetPhotoState( aIndex, aState ), function AddPhotoData(...), function GetPhotoData( aType ) were added and so on.

If I recall previous versions of these mercs did not come with that script, so you did not overwrite the script with anything there.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #353240 is a reply to message #353233] Fri, 20 April 2018 01:30 Go to previous messageGo to next message
sylar951 is currently offline sylar951

 
Messages:57
Registered:December 2013
Yes, I play .exe 8548 and GameDir of 2415. So, how to fix this issue so I can play this mod with the current SCI (cause I really like the idea of those additional dialogs)? Do I have to overwrite/add something?

[Updated on: Fri, 20 April 2018 01:38]

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Corporal
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #353329 is a reply to message #353240] Wed, 25 April 2018 02:54 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Hmm. A manual description would be too unsafe...

So instead I've simply uploaded the altered script in version 1.6. As that link will likely go poof in a few days, I'll ask DepressivesBrot tomorrow to upload it to kermi's stuff or something.

This version is built upon for r8558 & GameDir r2421.

[Updated on: Wed, 25 April 2018 02:54]




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Captain

Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #353335 is a reply to message #353329] Wed, 25 April 2018 19:49 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
Done, link in OP still valid.


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Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #353733 is a reply to message #353335] Sun, 10 June 2018 23:44 Go to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
New version with new merc can be found here, thread closed.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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