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Not a feature: roleplay facts[message #352878] Sun, 01 April 2018 01:03 Go to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Flugente makes what should have been an obvious april fool's joke.
Parts of community fail to properly call him out for it.
Flugente sighs, promises to do something more stupid next year. confused

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For a game that is somewhat rpg-ish, there isn't that much rpg-ing involved. While we've added quite a few additions to mercs and militia, the enemies we face are still bland. There are of course enemy profiles, but that only affects enemy visuals and their name, not any worldbuilding aspect behind it.

Well, no more of that. I've added xmls that allow us to expand what we know about enemies. Observe:



We set this up in the TableData/Profiles/SoldierProfileEnemyXXX.xmls:
...
<PROFILE>
    <uiIndex>5</uiIndex>
    <szName>Big Boss</szName>
    <uiBodyType>3</uiBodyType>
    <uiHair>2</uiHair>
    <uiSkin>2</uiSkin>
    <uiTrait1>15</uiTrait1>
    <uiTrait2>12</uiTrait2>
    <uiTrait3>0</uiTrait3>
    <!-- Bio data here -->
    <BIODATA>
	<BioSnippet1>In $PROFILE_PRONOUN$ free time, $PROFILE$ studied hard to qualify for university.</BioSnippet1>
	<BioSnippet2>$PROFILE$ was the only one who took care of the plants back at the base.</BioSnippet2> 
        ...
	<BioSnippet10>$PROFILE$ took care of $PROFILE_PRONOUN$ grandparents.</BioSnippet10>
    </BIODATA>
</PROFILE>
...


These additional bio 'snippets' are then played whenever a soldier with that soldier profile is killed, or kills someone else instead (this of course requires us to see the guy at the time, we can't give away their position, can't we?). Of course I'm open to suggestions on additional times we could display these. 10 entires per profile are possible, that number can of course be increased should the need arise.

This feature can be turned off by setting ENEMY_ROLEPLAYFACTS to FALSE (default: TRUE) in JA2_Options.ini.

This feature is savegame compatible.

If you really believe I added this to the trunk, then please send me your business credentials. I have some absolutely stunning business propositions for you in that case. greedy

[Updated on: Mon, 02 April 2018 02:12]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New feature: roleplay facts[message #352880 is a reply to message #352878] Sun, 01 April 2018 12:23 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
That video gave me a good laugh. Is this feature supposed to make the player feel sad about the poor victims? big grin
The purple color is a bit intrusive though.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: New feature: roleplay facts[message #352883 is a reply to message #352880] Sun, 01 April 2018 17:34 Go to previous messageGo to next message
graywolf364 is currently offline graywolf364

 
Messages:9
Registered:September 2010
Glad to see someone got around to doing this! https://xkcd.com/873/

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Private
Re: New feature: roleplay facts[message #352889 is a reply to message #352883] Mon, 02 April 2018 02:14 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Good to see someone appreciating the classics. happy I got the idea when playing around with the Morningstar.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: New feature: roleplay facts[message #352895 is a reply to message #352889] Mon, 02 April 2018 12:46 Go to previous message
Victor_Tadeu is currently offline Victor_Tadeu

 
Messages:97
Registered:December 2015
Location: Brazil
My IMP always has Psychotic disabilitie so for extra immersion I would like to suggest that psychotics mercs always do their laughs after those texts shows up! MWAHAHAHHAHAHAHAAAAA!!!

[Updated on: Tue, 03 April 2018 19:32]




Born, play JA2, die, reload, die again, reload again.

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