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Questions about merc health, injuries, and healing. [message #353347] Sat, 28 April 2018 01:34 Go to next message

Registered:April 2018
What is "The Surgery" and when do I need to do it? I have diseases turned off. (Which DOES actually also add extremely serious gunshot wounds to the arms and legs as "Diseases", but a watered down version is already in the game with it off by critical hits to limbs inflicting stat loss)

Is it different from the "Field Surgery" option with a medical bag which rapidly restores HP instantly at the cost of medical supplies in tactical view?

I KNOW you can suffer stat loss from crits. When do I know when I should do surgery on strategy view? Is surgery just for fixing stat loss from crits? Do I have to write down my mercs stats and compare them every now and then or is it only when the stat number is in red? If I'm out of combat, and I just need some R&R for my mercs and healing, should I skip the surgery to save supplies?

Can ANY healing by done with a first aid kit? It seems in 1.13 ONLY medical kits have supplies needed to actually treat wounds. Are first aid kits only for bandaging?

Whatever I have my mercs take damage, part of their health bar turns yellow. It seems the yellow HP is not counted as actual health but only represents health "lost" from injuries. It seems bandaging turns the yellow HP pink. (and my doctor's medical bag turns the pink HP back to red, real health.)

Do all "yellow" wounds bleed? I read untreated wounds can actually permanently lower your mercs max HP. Does this take a while to occur or is it happening for every "tick" of bleeding? Can lowering of max hp occur from "bandaged" pink wounds?

Sorry about all the questions but the manual has been unhelpful, and googling has not really explained alot either.
Re: Questions about merc health, injuries, and healing. [message #353348 is a reply to message #353347] Thu, 03 May 2018 09:33 Go to previous message

Registered:September 2009
Sorry, can't answer all of your questions and am not 100% sure on the details here:
  • IIRC, if a merc suffered stat loss, you will see the affected stats' current value in red (at least in strategic).
  • Surgery in strategic repairs stat loss and heals an increased number of health points at the cost of medical supplies. If the merc did not suffer stat loss, you should not do surgery to save medical supplies.
  • You can only do surgery (or assign someone as a doctor) if a medkit is available. IIRC in vanilla it was the same. First aid kids can only bandage wounds.
  • Health bar: Red: HP left. Yellow: Untreated wound, yellow part shows HP missing from max. HP. Must be bandaged otherwise the merc may lose more HP and even die. I don't know about the loss of maximum HP. Pink/Orange (to me it looks orange): Bandaged wound, merc currently only has "red" HP, but orange part can be healed through "doctoring". Bandaging is done by "using" a first-aid kit or medkit on a merc in tactical.

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