Home » MODDING HQ 1.13 » v1.13 General Development Talk » Moving npc/rpc
Moving npc/rpc[message #353954] Thu, 05 July 2018 00:18 Go to next message
McDohl

 
Messages:5
Registered:October 2005
Ran in to trouble getting Pablo/Manuel/Maddog to show up in my revisited. I know I can reinstall or whatever but I'm looking for the specific codes to change to put them where I want them. A quick tutorial. I have tweaked some things so I have some idea how it works, but I'm stumped on this. I actually got Manuel to be invisible somwewhere on A6, the came is saying I noticed something, but hes not there when I go there.
Re: Moving npc/rpc[message #353955 is a reply to message #353954] Thu, 05 July 2018 12:37 Go to previous messageGo to next message
Scheinworld

 
Messages:918
Registered:December 2007
Location: Baltic Sea, Germany
Hello,

Did you place him on the map with the Map Editor and set the right coordinates in MercProfiles.xml too?

Some info here in Tools and Guides Repository:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=12872&goto=180359&#msg_180359


Best regards; Schein...

[Updated on: Thu, 05 July 2018 12:44]




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Re: Moving npc/rpc[message #353957 is a reply to message #353955] Thu, 05 July 2018 15:24 Go to previous message
townltu

 
Messages:260
Registered:December 2017
Location: here
Scheinworld wrote on Thu, 05 July 2018 12:37
Hello,

Did you place him on the map with the Map Editor and set the right coordinates in MercProfiles.xml too?

Some info here in Tools and Guides Repository:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=12872&goto=180359&#msg_180359


Best regards; Schein...

Wouldn't it be easier to remove the character from the "wrong" map,
and place her/him on the new desired one with the allmighty lua script,
like it was done for Max payne in afaik this pack? :
http://kermi.pp.fi/JA_2/Mods_v1.13/Flugente/Additional_Mercs/
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