Home » PLAYER'S HQ 1.13 » v1.13 Solutions,Tips & Spoilers » My IMP is a kleptomaniac for some reason
My IMP is a kleptomaniac for some reason[message #354222] Mon, 06 August 2018 02:48 Go to next message
desdinova
Messages:2
Registered:May 2018
I don't know why, but stuff keeps randomly appearing in my IMP's inventory and it's incredibly annoying. I can't give them a backpack or it gets full of random crap. I've heard this is a "feature" that some mercs have, but I don't understand why it's happening to a custom character. Is there any way to remove this? Preferably for all characters (pro tip: if a feature adds no value to gameplay and is in fact indistinguishable from a bug, it shouldn't be in the game to begin with)
icon6.gif  Re: My IMP is a kleptomaniac for some reason[message #354223 is a reply to message #354222] Mon, 06 August 2018 03:51 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1542
Registered:March 2009
Location: Broadwurschd-City
people like me consider such thing fun, the same kind of fun like bringinga drunk team to battle



I don't like users who edit posts after they've gotten an answer.

A lot of people start panicing when told to use their brains

Commander in Croc, OFBA

Founder and Leader of the GDTS
Re: My IMP is a kleptomaniac for some reason[message #354224 is a reply to message #354223] Mon, 06 August 2018 04:06 Go to previous messageGo to next message
pheloncab

 
Messages:282
Registered:August 2004
Location: So. Cal. or texas
It likely is from the background you chose, some of the backgrounds have a 'scavenge' flag, this is gives anyone with that background 'habit' of picking up anything loose in a sector that will fit in their pockets.

Re: My IMP is a kleptomaniac for some reason[message #354225 is a reply to message #354224] Mon, 06 August 2018 07:17 Go to previous messageGo to next message
ZedJA2

 
Messages:154
Registered:January 2018
It is definitely from one of the Backgrounds you chose. It is basically the old thiefing trait built in. When you choose a background, make sure you mouse over it for a bit to bring up the full details. You can also find the information if you go to the Jagged Alliance 2/Data-1.13/TableData/Backgrounds.xml file (just open it in Notepad, it is pretty easy to read).

One possible additional suggestion, you might be able to reduce the thievery or picking up if you have a Snitch in your party or the Squad that the character is in. Usually it will only work for non-IMPs, I'd guess, but you could use that to keep an eye on an Merc with the same sort of background. Might be worth a try with your IMP as well, especially if the thieving IMP is not the lead IMP. Snitches report to you every once in a while when they notice something about one of the characters behavior.

For example, one time Hurl (who has the Snitch trait) reported to me about another person thieving something, and probably prevented it. But Hurl was correct. What is funnier, though, is that Hurl himself also has the thieving trait (Hurl is a hypochondriac and I think it or another part of his trait makes him want to pick up medical items or something like that). Hmm.

[Updated on: Mon, 06 August 2018 07:21]

Re: My IMP is a kleptomaniac for some reason[message #354232 is a reply to message #354225] Mon, 06 August 2018 23:50 Go to previous messageGo to next message
Flugente

 
Messages:3425
Registered:April 2009
Location: Germany
You can simply remove the <scrounging>-tag from the offending background in Backgrounds.xml if you don't like it. I do admit that thieving can be somewhat annoying (not sure what a less annoying behaviour would be), but thats true for any feature on by default.



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: My IMP is a kleptomaniac for some reason[message #354236 is a reply to message #354232] Tue, 07 August 2018 10:00 Go to previous messageGo to next message
townltu

 
Messages:316
Registered:December 2017
Location: here
Well it became annoying enough that i shot people for that, or excluded them from treatment of wounds by medics,
but i would never have removed the tag, (which is btw in .xml, so it will not come into effect unless we start a new game)
as that would be considered cheating (according to my book, ymmv)
After all for a perfectly balanced (x)PC the backdraw of scrounging must be considered as counterpart of a positive thing.

However its pretty easy to prevent them adding stuff to inventory (smome will say its an exploit;) :
Split stacked items to spread over empty pockets, if not sufficient etc draw some money from your account
and spread 10$ notes over all the empty slots.
Mercs will still try to steal and attempts will trigger opinion changes, but they do not overload and travel slower etc.
It also helps to put a combat/back -pack or whatever container into a mercs hand,
because here they never placed stolen stuff in not directly accessable pockets.
Re: My IMP is a kleptomaniac for some reason[message #354237 is a reply to message #354236] Tue, 07 August 2018 11:12 Go to previous messageGo to next message
Flugente

 
Messages:3425
Registered:April 2009
Location: Germany
townltu wrote on Tue, 07 August 2018 07:00
Well it became annoying enough that i shot people for that, or excluded them from treatment of wounds by medics,
but i would never have removed the tag, (which is btw in .xml, so it will not come into effect unless we start a new game)

Nonsense. Backgrounds.xml is not stored in the savegame, the only relevant thing stored in savegames regarding xmls is the background-tag in MercProfiles.xml. So backgrounds can easily be edited in an ongoing campaign.

townltu wrote on Tue, 07 August 2018 07:00

as that would be considered cheating (according to my book, ymmv)

Wait. weren't you the guy advising hex-editing the savegames to avoid incoming damage? ROFL



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: My IMP is a kleptomaniac for some reason[message #354238 is a reply to message #354237] Tue, 07 August 2018 11:53 Go to previous messageGo to next message
townltu

 
Messages:316
Registered:December 2017
Location: here
Thanks for clarification about backgrounds.xml


Flugente wrote on Tue, 07 August 2018 11:12
townltu wrote on Tue, 07 August 2018 07:00

as that would be considered cheating (according to my book, ymmv)

Wait. weren't you the guy advising hex-editing the savegames to avoid incoming damage? http://thepit.ja-galaxy-forum.com/images/smiley_icons/lol.gif

Yes ofc, i think the damage is caused by a cheaty game mechanics,
(because it obviously does not work vice versa for mercs when playing on avg difficulty)
so what would be more justified than a cheat to prevent it :p
Besides, ram edits take less effort, and work also if game/settings dont allow to save atm.
Re: My IMP is a kleptomaniac for some reason[message #354247 is a reply to message #354238] Wed, 08 August 2018 00:14 Go to previous message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
If i owned a merc company, i wouldn't hire immoral mercs such as thieves or criminals, only honorable soldiers, they do exist. Besides, how many mercs does a company employ ? a whole army ? Nope. How hard would it be to hire a few good ones ? That is why i never give my IMP's a background with the "may steal items" on it. I feel like shooting them for stealing and never hiring the thieves from the companies, if i do because i do not know beforehand, they get fired asap.

[Updated on: Wed, 08 August 2018 00:17]




Just another old soldier.
Previous Topic: Having terrible (primarily) combat stutter with 1.13
Next Topic: Attacking Kingpin Causes Strange Havoc in San Mona
Goto Forum:
  


Current Time: Tue Dec 18 19:18:53 EET 2018

Total time taken to generate the page: 0.01173 seconds