Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Savegame Editor
Savegame Editor[message #354234] Tue, 07 August 2018 01:01 Go to next message
Drakonomikon
Messages:2
Registered:August 2018
I want to play JA2 1.13 again. From the last year, I already have my savegames. But I finished the campaign. What I want to do is to restart the campaign but with the same team and with all the stuff that the soldiers have from the last campaign, including theier higher attributes and experience levels.

For years ago, long before 1.13, there were some savegame editors. With these editors I could change the inventar and attributes to the values like in an older but finished campaign.

I did take a look into the source code of JAPE. And I saw that the loading mechanism needs some decryption. Unfortunatley, JAPE is not working any longer with 1.13. But with this huge modification, I guess that there must exist a savegame editor or debugging mechanism. How it is otherwise possible to code 1.13 without this.
Re: Savegame Editor[message #354248 is a reply to message #354234] Wed, 08 August 2018 00:19 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
Hire the same mercs and use the cheats to equip them with whatever your heart desires.



Just another old soldier.
Re: Savegame Editor[message #354262 is a reply to message #354248] Thu, 09 August 2018 00:09 Go to previous messageGo to next message
Flugente

 
Messages:3424
Registered:April 2009
Location: Germany
What he said. Either cheat, or alter the MercProfiles.xml and MercStartingGear.xml prior to your campaign, or, I guess, code some huge-ass function that exports profiles and inventory from a campaign to a file and then another function that reads that in.

Not that I get the appeal of starting a campaign with tons of high-end mercs with uber-gear, but that wasn't the question.



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Savegame Editor[message #354364 is a reply to message #354262] Tue, 14 August 2018 20:21 Go to previous messageGo to next message
Drakonomikon
Messages:2
Registered:August 2018
Ok, I can edit the starting skill points for my IMP in the INI Editor and can edit the starting skill points for my MERCs in the MercProfiles.xml file manually. But if I edit the starting gear of MercStartingGear.xml with the XML Editor I must play the game with the new inventory system, because this changes have no impact on the old inventory system. That's a problem, because I don't like the new inventory system. Of course, I can do cheat for the equipment, but this needs too much time. Is there another possibility?
Re: Savegame Editor[message #354704 is a reply to message #354364] Thu, 06 September 2018 02:16 Go to previous messageGo to next message
gougluinn

 
Messages:86
Registered:September 2018
i already created an IMP character and made some mistakes. it is so long process so i dont want to do it again. how can i change IMP attributes from editor?
Re: Savegame Editor[message #354707 is a reply to message #354704] Thu, 06 September 2018 12:54 Go to previous messageGo to next message
silversurfer

 
Messages:2472
Registered:May 2009
There is no editor that allows you to modify IMPs after they have been created. You need to recreate the IMP.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Savegame Editor[message #354708 is a reply to message #354707] Thu, 06 September 2018 15:20 Go to previous messageGo to next message
gougluinn

 
Messages:86
Registered:September 2018
thanks for your answer. but the problem is everytime i make a mistake by answering character questions it gets resetted and i have to start from beginning. answers should have been saved in the first place. i mean i can't arrange attributes because of my answers it doesnt allow me to lets say decreasing markmanship skill. if i skip those questions then i don't get those other new modifiers such as ap costs % etc. only reason i am answering those questions is getting those modifiers. and you can't save the game middle of character creating.

i couldnt start the game for 2 days just because of this.

[Updated on: Thu, 06 September 2018 15:22]

Re: Savegame Editor[message #354709 is a reply to message #354708] Thu, 06 September 2018 17:10 Go to previous messageGo to next message
townltu

 
Messages:314
Registered:December 2017
Location: here
Sounds like you @gougluinn wrote about genuine JA2,
if correct you may want to check this thread http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=3569&goto=39429&
also for vanilla JA2 there should be several SG editors, "jape" appears to get the best reviews according to search engine.


Besides, "There is no editor that allows you to modify IMPs after they have been created" is most likely not entirely correct,
although tinkering with hex editor until success may take longer than a whole campaign;)

[Updated on: Thu, 06 September 2018 17:11]

Re: Savegame Editor[message #354711 is a reply to message #354709] Thu, 06 September 2018 19:51 Go to previous messageGo to next message
gougluinn

 
Messages:86
Registered:September 2018
no i am talking about 1.13, in classic game, the game was remembering your answers if you turn back but in 1.13 game doesnt remember your answers. and like i said only reason i don't skip these questions, they give some ap costs like +2% in woods or 4% stealthy etc. otherwise i would pass these and easily adjust attributes.

[Updated on: Thu, 06 September 2018 19:52]

Re: Savegame Editor[message #354766 is a reply to message #354711] Sat, 08 September 2018 16:58 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
I am not sure if this stands true for all versions of 1.13 but once you make IMP's and want to reuse them, in the IMP interface, after the password, you type in their names and the game remembers them. That way you can use the exact same IMP's in new campaigns. It worked for me. Can anyone else verify this ?



Just another old soldier.
Re: Savegame Editor[message #354767 is a reply to message #354766] Sat, 08 September 2018 17:34 Go to previous message
silversurfer

 
Messages:2472
Registered:May 2009
Gopas wrote on Sat, 08 September 2018 15:58
I am not sure if this stands true for all versions of 1.13 but once you make IMP's and want to reuse them, in the IMP interface, after the password, you type in their names and the game remembers them. That way you can use the exact same IMP's in new campaigns. It worked for me. Can anyone else verify this ?

Yes and no. With some changes to the game code reusing IMPs can have strange side effects like a male IMP having a female face and vice versa for example.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Previous Topic: repairing items
Next Topic: Essential mods vs main branch : why choose ?
Goto Forum:
  


Current Time: Thu Dec 13 06:07:27 EET 2018

Total time taken to generate the page: 0.01155 seconds