Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Changing items to be buyable on 1.13 (XML Editing / text editing)
Changing items to be buyable on 1.13[message #354390] Thu, 16 August 2018 10:01 Go to next message
CaptainPanzer

 
Messages:14
Registered:August 2014
Location: Las Vegas, Nevada, USA
Hello!

I'm an active player on 1.13 and AIMNAS, however with regular 1.13, I am not sure how to make items (specifically, weapons and armor) purchasable from Bobby Ray's website. Without the XML Editor given (I am running "Unstable Revision.8548 on GameDir.2418), it is impossible to find out how to modify items in the way the editor allows. This includes the number of used/new items in Bobby Ray's store.

I'm just wondering how do I edit these items where they are purchasable from Bobby Ray's, as well as adjust how many there are used/new on the store.

Also, another question: why does the XML Editor from the (old) Stable 7435 not work?

Thanks!

((Edit: Found the answer via a post from a couple months ago. Editing items via Items.XML, rather than Weapons.XML. Last question still stands!))

[Updated on: Thu, 16 August 2018 10:03]

Re: Changing items to be buyable on 1.13[message #354425 is a reply to message #354390] Fri, 17 August 2018 23:09 Go to previous message
Flugente

 
Messages:3416
Registered:April 2009
Location: Germany
The xml editor hasn't been updated in ages. Quite a few tags - which the editor now doesn't know - were added to the xmls it reads. As a result, when it saves changed data, it doesn't write the new tags it doesn't know. Then those tags are missing, which screws you ingame. For example, new tags that determine damage were added to the AmmoTypes.xml. Without those tags, your bullets won't do any damage.



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


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