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Enemies instantly alarmed[message #354582] Wed, 29 August 2018 15:45 Go to next message
Hooloovoo
Messages:2
Registered:August 2018
Not sure if this is a bug, something map-related or if I am simply missing something:
Somehow enemies seem to know of my presence (and my approximate location) as soon as I enter a sector.

I am playing 1.13 build 8589 with Wildfire maps using pretty much default settings on medium difficulty. Currently I am invading Meduna, specifically the SAM site at N4. Usually I try to keep stealthy as long as possible, picking off some enemies, prohibiting alarms, bringing my snipers into position, etc., which used to work fine.
But now the AI tends to almost instantly sound their alarms as soon as I enter the sector and then rush my position... which in that sector is especially frustrating, since a whole bunch of crates get blown up as soon as the sirens go off.

I am pretty sure that the enemy does not have visual on me (I tend to attack at night with tons of camouflage), and the alarm goes before I take a single step, so I don't suppose it is sound either. I even tried attacking with just a single disguised spy, still instant boom.

So my question: Is that supposed to happen? If yes, any ideas how to prevent the alarm? (I really want that booby trapped loot cheeky)
Or might this be just a bug, maybe related to the Wildfire maps?


I'd be grateful for any suggestions happy
Re: Enemies instantly alarmed[message #354588 is a reply to message #354582] Wed, 29 August 2018 23:19 Go to previous messageGo to next message
ZedJA2

 
Messages:62
Registered:January 2018
I believe, but am not sure, that there is a setting for this in one of the INI or XML files (you can find the XML files in a subfolder called TableData). For example, it might be part of Difficulty.xml (or a similarly named file).

My memory is a few weeks old, but I did recall reading something that affected this in one of the files when I set up my last campaign. I think it talks about whether the enemies will be instantly alerted or able to alert when they first see you -- if they instantly alert the others, which it was describing -- then I presume this would happen. It's not the most clear description (it sort of understates the case and is rather short), but if you take it at face value and presume the worst -- then I think it controls what is happening to you. It might be part of the Medium settings.

Last, I've never played Wildfire, but it may have its own settings for this as well. Not definitive help, sorry, but just wanted to alert you to the probability that there is a setting for this somewhere in those files.

Oh, and I've never got as far as Meduna. So, I really don't know the rules there. Not much help I suppose, but the line I described I had not seen in 7609 for example, so you may not be aware of it either.
Re: Enemies instantly alarmed[message #354593 is a reply to message #354582] Thu, 30 August 2018 12:54 Go to previous messageGo to next message
Hooloovoo
Messages:2
Registered:August 2018
Thanks for the answer, I skimmed through some of the XML files and actually got some idea about what was happening. There are apparently several ways, enemies can be alerted in advance, that I was not aware of (although I still do not fully understand all the details),

Well, I tried doctoring some of those files, but did not manage to "unalert" the tangos.
However, I managed to at least solve my imminent problem of the stuff being blown up by the alarm in another way... I secured some of the sectors around N4, trained militia there, attacked with reinforcements and instantly retreated my mercs, leaving the militia to do the dirty work in auto resolve (I know, I know, that's pretty much an exploit :/).

Still, if someone has some more insight about how enemies get alerted in advance and how to avert/reverse that, I'd nevertheless be interested.

[Updated on: Thu, 30 August 2018 12:55]

Re: Enemies instantly alarmed[message #354600 is a reply to message #354593] Thu, 30 August 2018 17:24 Go to previous message
sevenfm

 
Messages:1666
Registered:December 2012
Location: Soviet Russia
Hooloovoo wrote on Thu, 30 August 2018 14:54
Thanks for the answer, I skimmed through some of the XML files and actually got some idea about what was happening. There are apparently several ways, enemies can be alerted in advance, that I was not aware of (although I still do not fully understand all the details),

Well, I tried doctoring some of those files, but did not manage to "unalert" the tangos.
However, I managed to at least solve my imminent problem of the stuff being blown up by the alarm in another way... I secured some of the sectors around N4, trained militia there, attacked with reinforcements and instantly retreated my mercs, leaving the militia to do the dirty work in auto resolve (I know, I know, that's pretty much an exploit :/).

Still, if someone has some more insight about how enemies get alerted in advance and how to avert/reverse that, I'd nevertheless be interested.

Somebody needs to look at AI code probably. It's either bug in AI knowledge system or problem with map triggers - on some maps enemies go on alert after certain percent of them is killed, maybe it doesn't work correctly.



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