Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Post main campaign 1.13 (What to do after main campaign )
Post main campaign 1.13[message #354832] Wed, 12 September 2018 14:39 Go to next message
Nooneatall
Messages:2
Registered:September 2018
I have almost completed the campaign with a little regret that it end too soon. Any suggestion for me after finishing it?

I am using the lastest unstable patch and also have no idea how to work with any other game like wildfire and UB. Are there any 1.13
like mod for them?
Re: Post main campaign 1.13[message #354837 is a reply to message #354832] Wed, 12 September 2018 20:17 Go to previous messageGo to next message
The_Bob

 
Messages:406
Registered:May 2009
Location: Behind you.
There's a Wildfire map mod for 1.13, also 1.13 is supposed to kinda work with UB, although I've personally never tried it. Check out the 1.13 mods section, there's a lot to choose from.

Re: Post main campaign 1.13[message #354867 is a reply to message #354837] Fri, 14 September 2018 01:58 Go to previous messageGo to next message
crackwise

 
Messages:35
Registered:April 2013
If you want a never-ending campaign with constant fighting, you can play Arulco Revisited together with the SDO mod on expert difficulty. Arulco Revisited offers new cities and also larger existing cities. SDO fixes weapon properties where NCTH becomes more realistic. It also makes the item progression much better. Apart from that, I think it also makes the game harder with more enemies. I have never seen such hordes of enemy troops, it is downright ridiculous... (playing at expert difficulty).

I am on day 32 in the campaign. So far, I was able to conquer only Chitzena, North Western SAM site and finally Grumm, in addition to San Mona. I have so far killed around 2000 enemy troups and the victory progress is despite conquering so few cities already at 100% lol big grin

However, I am considering starting a new game with those same mods but on normal (experienced) difficuty. "Expert", unlike standard 1.13, seems to correspond here apparently to insane.

Apart from that, if you have not already, try Sevenfm's AI mod. It is probaby the best tactical improvement in the game, makes battles much more challenging and realistic.
Re: Post main campaign 1.13[message #354869 is a reply to message #354867] Fri, 14 September 2018 03:40 Go to previous messageGo to next message
Nooneatall
Messages:2
Registered:September 2018
Can you give me the link to those mod? I am really confused with what is included in 1.13 and what not.
Edit:Also does they work with the lastest unstable patch or just the 2016 stable build?

[Updated on: Fri, 14 September 2018 03:49]

Re: Post main campaign 1.13[message #354871 is a reply to message #354869] Fri, 14 September 2018 14:27 Go to previous messageGo to next message
gougluinn

 
Messages:87
Registered:September 2018
^ yeap forum is so puzzling. you can find arulco revisited in main page but looks like there is no mod as SDO. the original game links are also interesting there is ftp folder shared here but that folder is also so confusing. for example i havent found where can is post my technical issues about the 1.13 yet.
Re: Post main campaign 1.13[message #354891 is a reply to message #354871] Sat, 15 September 2018 05:28 Go to previous messageGo to next message
Hawkeye

 
Messages:1836
Registered:October 2005
Location: Australia
If you think your issue may be bug related post it here;

http://thepit.ja-galaxy-forum.com/index.php?t=thread&frm_id=216&

If it's more of a stumbling block playing the game or some issue with your installation try here;

http://thepit.ja-galaxy-forum.com/index.php?t=thread&frm_id=239&
These are for base 1.13 installs.

If you want to play JA2 Arulco Revisted, Arulco Vacations or any other independent stand-alone mod you need to go their respective threads which are housed here;

http://thepit.ja-galaxy-forum.com/index.php?t=i&cat=20&
However be aware not all are fully supported anymore and some info may be out of date or the original modder/modding team may no longer be around to answer your mod specific questions.

And finally if you want an insight into how many mods are out there this list and guide should help;

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=14663&goto=350337&#msg_350337



[Updated on: Sat, 15 September 2018 05:29]



Re: Post main campaign 1.13[message #354896 is a reply to message #354891] Sat, 15 September 2018 13:31 Go to previous messageGo to next message
crackwise

 
Messages:35
Registered:April 2013
You can go to Sevenfm's google drive (the link is in his forum signature) 7609 unofficial modpack and download it. This is a 7609 version with a lot of available mods preinstalled. You need to copy all the contents of this folder to a clean instal of Vanilla JA2 (no 1.13) and overwrite any matching files.

I also recommend getting the latest AI mod of him and copying the exe file also in your game folder.

You can then start the game with the ini editor and choose which mod you would like to play. Don't forget to adjust the corresponding ini settings of the mod according to your taste as well. (Agressive strategic AI, Drassen counterattack etc.).

[Updated on: Sat, 15 September 2018 13:32]

Re: Post main campaign 1.13[message #354903 is a reply to message #354896] Sat, 15 September 2018 20:44 Go to previous messageGo to next message
gougluinn

 
Messages:87
Registered:September 2018
thanks.
Re: Post main campaign 1.13[message #354924 is a reply to message #354903] Sun, 16 September 2018 17:59 Go to previous message
SecretStamos

 
Messages:17
Registered:October 2015
I've been meaning to make some mini mods set at different locations/conflicts around the globe. Could be a fun project.
Previous Topic: Mine taken over without any enemies
Next Topic: Question!!!
Goto Forum:
  


Current Time: Sat Oct 20 20:33:52 EEST 2018

Total time taken to generate the page: 0.00915 seconds