Home » MODDING HQ 1.13 » v1.13 General Development Talk » Is there an .ini setting which allows unlimited contract extension?
Is there an .ini setting which allows unlimited contract extension?[message #355079] Mon, 24 September 2018 18:08 Go to next message
bouchacha

 
Messages:23
Registered:October 2013
Location: District of Columbia
Sometimes if you wait too near the deadline when extending a merc's contract they'll decline, citing other obligations. Is there an INI setting which prevents this from happening? I tried searching but couldn't figure out which terms to use.
Re: Is there an .ini setting which allows unlimited contract extension?[message #355781 is a reply to message #355079] Sat, 10 November 2018 23:50 Go to previous messageGo to next message
HellsWind

 
Messages:30
Registered:October 2018
bouchacha wrote on Mon, 24 September 2018 18:08
Sometimes if you wait too near the deadline when extending a merc's contract they'll decline, citing other obligations. Is there an INI setting which prevents this from happening? I tried searching but couldn't figure out which terms to use.

Cool question, I was wondering myself; if there was a way to permanently hire mercs?

Couldn't find anything on the net but if anyone can help, please do so.

[Updated on: Sat, 10 November 2018 23:50]

Re: Is there an .ini setting which allows unlimited contract extension?[message #355785 is a reply to message #355781] Sun, 11 November 2018 09:18 Go to previous messageGo to next message
ZedJA2

 
Messages:154
Registered:January 2018
I don't believe there is such an option, but it is an interesting suggestion for an option.

For A.I.M. Mercs, the by-laws or rather Terms & Conditions on their site, allow for one workaround, if you read the occasionally funny legalese. It comes about when you have hired them for a 2 week full term. When under such a contract, they are by Aim's Terms & Conditions unable to leave for whatever reason before contract expiration. So the theory goes, and I've seen this posted a lot over the years as well, that if you extend them with another contract for 2 more weeks, prior to the end of a previous 2-week contract, you can basically guarantee they will not leave. You can do multiple extensions during one 2-week contract as well. Most interestingly, the key passage is actually referenced in a footnote later in the Terms & Conditions, and this is a common ploy by Sir-Tech, in various manuals, to get your attention to focus on it. There used to be some places in the credits in JA1 or other Sir-Tech game manuals, where similar hints are given for either secrets, or the like.

The other things known are that having close buddies helps, having enemies makes mercs less likely to stick around. That is based on Morale which is impacted by many things, and Your Reputation as a leader and how successful you are.

M.E.R.C. mercs don't have the 2-week contract though, so no known way, to my knowledge, is there to get around their desires other than hired buddies.

Since a big part of the game is the almost living nature of the Mercs and their relationships, I think there would be some resistance to coding such an option. It would be convenient, however, for certain mods, and for those on later play-thrus. Nonetheless, it is against the basic nature of the game's features.

[Updated on: Sun, 11 November 2018 09:23]

Re: Is there an .ini setting which allows unlimited contract extension?[message #355788 is a reply to message #355785] Sun, 11 November 2018 11:05 Go to previous messageGo to next message
silversurfer

 
Messages:2472
Registered:May 2009
We already have MERCS_CAN_BE_ON_ASSIGNMENT in Ja2_Options.INI.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Is there an .ini setting which allows unlimited contract extension?[message #355792 is a reply to message #355788] Sun, 11 November 2018 11:53 Go to previous messageGo to next message
townltu

 
Messages:316
Registered:December 2017
Location: here
Semi automatic contract extension is a core feature of brain exe and works flawless since alpha release 0.1.017,
unless funds are insufficient or photon sensor unit and cpu are not in sync. Scnr >;)


However btw, how about automated money transfer to the M.E.R.C. account via standing order or debit authorization,
faster loading website and laptop transition may have alreadly greatly reduced the waste of time for that,
but a "standing order" button somewhere may still take a decent amount of tediousness out of long campaigns.
Re: Is there an .ini setting which allows unlimited contract extension?[message #355793 is a reply to message #355792] Sun, 11 November 2018 13:09 Go to previous messageGo to next message
ZedJA2

 
Messages:154
Registered:January 2018
Ok, so what SilverSurfer is saying, and I did not think of that, was that if you turn Merc assignments off, there is no competition for their work. Hunh. But I'm not sure if that overrides their hating somebody and therefore refusing to extend a contract. Unless it is already full length contract.

I guess a standing order might be convenient. I'm used to reviewing my contracts fairly regularly though.
Re: Is there an .ini setting which allows unlimited contract extension?[message #355799 is a reply to message #355792] Mon, 12 November 2018 01:31 Go to previous messageGo to next message
Mai Ti Miao

 
Messages:40
Registered:November 2018
townltu wrote on Sun, 11 November 2018 10:53

However btw, how about automated money transfer to the M.E.R.C. account via standing order or debit authorization,
faster loading website and laptop transition may have alreadly greatly reduced the waste of time for that,
but a "standing order" button somewhere may still take a decent amount of tediousness out of long campaigns.

Good idea happy
Re: Is there an .ini setting which allows unlimited contract extension?[message #355809 is a reply to message #355799] Tue, 13 November 2018 00:23 Go to previous messageGo to next message
Flugente

 
Messages:3425
Registered:April 2009
Location: Germany
The setting for having mercs indefinetely is called 'give yourself several millions at start, then extend contracts over 2 weeks over and over again'. I mean... extending a contract takes, like, 3 clicks. For MERC is paying the bills every few days.

Mercs can refuse renewing a contract if the players reputation or death rate is too high, or if you emply one of their hatreds (which can be avoided by employing one of their buddies). If there are < 48 hours remaining, they also might refuse because they have different plans (afaik this part isn't influenced MERCS_CAN_BE_ON_ASSIGNMENT , not sure though).



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Is there an .ini setting which allows unlimited contract extension?[message #355814 is a reply to message #355809] Tue, 13 November 2018 01:59 Go to previous messageGo to next message
Mai Ti Miao

 
Messages:40
Registered:November 2018
Flugente wrote on Mon, 12 November 2018 23:23
The setting for having mercs indefinetely is called 'give yourself several millions at start, then extend contracts over 2 weeks over and over again'.

Autsch big grin
Re: Is there an .ini setting which allows unlimited contract extension?[message #356035 is a reply to message #355814] Thu, 29 November 2018 09:10 Go to previous messageGo to next message
buuface

 
Messages:135
Registered:October 2011
It seems strange that some of the mercs after a while don't just stick around because they are 'invested' psychologically in seeing the Queen removed from power.
After witnessing so many of her atrocities and innocents fall victim to tyranny, it would be cool if some simply felt the need to see it through, regardless of monetary incentives.
Re: Is there an .ini setting which allows unlimited contract extension?[message #356044 is a reply to message #356035] Fri, 30 November 2018 02:06 Go to previous message
ZedJA2

 
Messages:154
Registered:January 2018
Well, true to a point. But then it would also seem strange that some Mercs don't simply defect or refuse work given the terrible events they have experienced. We have some rebels and NPCs we can recruit and that will stay indefinitely, usually. Same with I.M.P.'s. The game has to have some sense of balance or use for cash, at least in the initial design. One could see the various costs of mercs, related to how much they want to stay or not, as they are not completely based on skills or usefulness.
Previous Topic: Is there an official Github/Gitlab/Sourceforge repo?
Next Topic: Drop everything! Azazel did Citzena maps
Goto Forum:
  


Current Time: Tue Dec 18 19:17:53 EET 2018

Total time taken to generate the page: 0.01281 seconds