Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » why keep Omerta covered?
why keep Omerta covered?[message #355280] Mon, 08 October 2018 22:45 Go to next message
maenfu

 
Messages:12
Registered:September 2018
i am just wandering if its not possible to train militia in Omerta why i should keep the town free of enemies? is there any other purpose than as starting plase for new mercs?
Re: why keep Omerta covered?[message #355284 is a reply to message #355280] Mon, 08 October 2018 23:58 Go to previous messageGo to next message
LatZee

 
Messages:93
Registered:December 2015
Well, most map mods make training militia in Omerta possible and it is also pretty easy to modify base 1.13 to enable it (only need to enable militia in Omerta in Cities.xml and add needed militia training facility in Facilities.xml, both files in TableData/Map). Whether that is needed/useful is up to you...
Re: why keep Omerta covered?[message #355285 is a reply to message #355284] Tue, 09 October 2018 00:53 Go to previous messageGo to next message
Flugente

 
Messages:3416
Registered:April 2009
Location: Germany
In stock, there isn't much benefit apart from getting their loot, the satisfaction of having one less red '?' on the map and (if you play with volunteers on) a tiny increase to volunteer gain.



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: why keep Omerta covered?[message #355290 is a reply to message #355285] Tue, 09 October 2018 10:16 Go to previous messageGo to next message
Hawkeye

 
Messages:1833
Registered:October 2005
Location: Australia
In Vengeance, training militia in Omerta was removed to reflect the fact the town is not much more than a bomb site/graveyard now and there is hardly anyone around to recruit anymore. There are still rebels using it as a hideout but they are unable to secure the town after death squads moved in.

In game it's still a hot spot of activity, in particular enemy patrols will still go there but the town has changed since the days of Vanilla.


Re: why keep Omerta covered?[message #355314 is a reply to message #355290] Thu, 11 October 2018 12:14 Go to previous messageGo to next message
Gopas

 
Messages:175
Registered:June 2016
Location: Norway
Once you liberate the first SAM site, east of Drassen, or wherever you decide to go first, you can move the landing spot for mercs to a new location that you control, AS LONG AS IT'S IN GREEN-COLORED AIRSPACE. Very important. Otherwise you can suffer a lot of losses. Not sure if the helicopter can be destroyed and Skyrider killed. Haven't tested that possible outcome. No need to worry about Omerta.

[Updated on: Thu, 11 October 2018 20:09]




Just another old soldier.
Re: why keep Omerta covered?[message #355329 is a reply to message #355280] Sat, 13 October 2018 21:34 Go to previous messageGo to next message
SecretStamos

 
Messages:17
Registered:October 2015
The underground rebel base in Omerta can be a nice spot to send mercs you want to keep safe. I've yet to have the army disturb me down there.
Re: why keep Omerta covered?[message #355330 is a reply to message #355329] Sat, 13 October 2018 22:33 Go to previous message
Gopas

 
Messages:175
Registered:June 2016
Location: Norway
But they can't come out if there are enemies in the sector. Another team must go in and clean up the sector so the mercs that are trapped underground can come to the surface.

[Updated on: Sat, 13 October 2018 22:34]




Just another old soldier.
Previous Topic: which weapons to buy from Bobby R?
Next Topic: Vengeance: Reloaded Bugzilla
Goto Forum:
  


Current Time: Wed Oct 17 21:39:29 EEST 2018

Total time taken to generate the page: 0.01365 seconds