Home » MODDING HQ 1.13 » v1.13 Feature Requests » Molotov cocktail light at night? (It's very nice to have molotov in game, but its obvious that fire actualy lights things up when used at night)
Molotov cocktail light at night?[message #356133] Sun, 09 December 2018 13:31 Go to next message
freshxx

 
Messages:6
Registered:December 2018
It's very nice to have molotov in game, but its obvious that fire actualy lights things up when used at night however it does not happen. Is it possible to add this feature?
Re: Molotov cocktail light at night?[message #356134 is a reply to message #356133] Sun, 09 December 2018 13:41 Go to previous messageGo to next message
Gopas

 
Messages:230
Registered:June 2016
Location: Norway
Best use of molotovs is to throw it in a group of enemies. Everything else is irrelevant. If you want light at night, use break lights,flares and night vision goggles. Molotovs are a weapon to do damage. Light at night can be harmful to your mercs. it's like tracer rounds, they point both ways. Keep that in mind . It's better to put your mercs prone in a fan formation, fire a wild shot and pick off the braves that come to investigate. NV goggles, ghillie suits and camo are a must. Light at night is bad, mkay.

[Updated on: Sun, 09 December 2018 13:45]




Just another old soldier.
Re: Molotov cocktail light at night?[message #356135 is a reply to message #356133] Sun, 09 December 2018 15:06 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
freshxx wrote on Sun, 09 December 2018 05:31
It's very nice to have molotov in game, but its obvious that fire actualy lights things up when used at night however it does not happen. Is it possible to add this feature?


Yes, AFS and UC-1.13 both implement an illumination effect on the Molotov and other fire based explosions via the <buddyitem> feature. The molotov grenade item's detonation chains to a 2nd explosive item with produces light for about the same time the fire lasts.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Molotov cocktail light at night?[message #356136 is a reply to message #356134] Sun, 09 December 2018 22:15 Go to previous messageGo to next message
freshxx

 
Messages:6
Registered:December 2018
Gopas wrote on Sun, 09 December 2018 13:41
Best use of molotovs is to throw it in a group of enemies. Everything else is irrelevant. If you want light at night, use break lights,flares and night vision goggles. Molotovs are a weapon to do damage. Light at night can be harmful to your mercs. it's like tracer rounds, they point both ways. Keep that in mind . It's better to put your mercs prone in a fan formation, fire a wild shot and pick off the braves that come to investigate. NV goggles, ghillie suits and camo are a must. Light at night is bad, mkay.


that is a very emotional comment thank you.

Re: Molotov cocktail light at night?[message #356137 is a reply to message #356135] Sun, 09 December 2018 22:15 Go to previous messageGo to next message
freshxx

 
Messages:6
Registered:December 2018
Wil473 wrote on Sun, 09 December 2018 15:06
freshxx wrote on Sun, 09 December 2018 05:31
It's very nice to have molotov in game, but its obvious that fire actualy lights things up when used at night however it does not happen. Is it possible to add this feature?


Yes, AFS and UC-1.13 both implement an illumination effect on the Molotov and other fire based explosions via the <buddyitem> feature. The molotov grenade item's detonation chains to a 2nd explosive item with produces light for about the same time the fire lasts.


thanks man! i realy appreciate the info!
Re: Molotov cocktail light at night?[message #356143 is a reply to message #356135] Tue, 11 December 2018 01:30 Go to previous messageGo to next message
Hawkeye

 
Messages:1931
Registered:October 2005
Location: Australia
Wil473 wrote on Mon, 10 December 2018 00:06
freshxx wrote on Sun, 09 December 2018 05:31
It's very nice to have molotov in game, but its obvious that fire actualy lights things up when used at night however it does not happen. Is it possible to add this feature?


Yes, AFS and UC-1.13 both implement an illumination effect on the Molotov and other fire based explosions via the <buddyitem> feature. The molotov grenade item's detonation chains to a 2nd explosive item with produces light for about the same time the fire lasts.


Sounds like a great feature, though I'm wondering why that sort of idea hasn't made it into the main trunk?


Re: Molotov cocktail light at night?[message #356144 is a reply to message #356143] Tue, 11 December 2018 07:15 Go to previous message
ZedJA2

 
Messages:175
Registered:January 2018
I must admit that I, like Hawkeye, think this a pretty cool feature. I can see , slightly, where it would not be added to the main trunk, if only because it is not so in the original -- which is admittedly a bit odd.

I think that if this were to be put into the main trunk, we should allow for the option to have a "silenced" short duration illumination molotov -- perhaps using higher quality russian vodka -- which burns as fast as jet fuel and therefore only provides a momentary phosphor type lighting, which as much blinds as not, and allows for the Gopas preference of the original. It would still have the same destructive effect. Might even be called the Gopas Molotov.

This can become a slippery slope also, where one then asks it to start fires in grass, and so on, which I don't believe it currently does, but have not tried it in grass actually.

I like the option for realism, but this can become a fancy tail that wags the dog and surpasses the importance of the original use of the Molotov in JA2, which is just really a cheap explosive, and becomes the way you kill off farms and locusts.

[Updated on: Tue, 11 December 2018 07:17]

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