Home » MODDING HQ 1.13 » v1.13 Feature Requests » Hunting Bloodcats (and others?) (An alternate source of food?)
Hunting Bloodcats (and others?)[message #356347] Sat, 05 January 2019 18:34 Go to next message
SecretStamos

 
Messages:19
Registered:October 2015
I've always loved the food system in 1.13. It adds a degree of management to overcome.

I do find it curious, however, that Bloodcats and the other wildlife of Arluco (crows..?) don't have anything to offer on this front. My proposal is the introduction of meat from these animals as an alternate way of feeding your starving mercs (as a simple drop, or as an interaction with a bloodcat corpse).

Maybe the Hunter trait could offer some benefit, or the disease system could be tied in, or a ruthless trait could allow a merc to eat meat from less conventional sources, but it wouldn't need to be complex.

Re: Hunting Bloodcats (and others?)[message #356368 is a reply to message #356347] Thu, 10 January 2019 02:36 Go to previous message
Flugente

 
Messages:3423
Registered:April 2009
Location: Germany
Tststs. Since the inception of the food system, gutting cows and bloodcats yields cow and bloodcat meat, which can be eaten. Unless it somehow changed since then, I'm not at the code atm.

It would of course be possible to expand that to the bugs, crows and, fuck it, people. It's just that either you don't play with food, or do and have sufficient merchants/BR shipments. I assume a campaign where a player is that desperate for food is rare.

Apart from that, adding new animals requires new bodytypes and animations, good luck finding complets sets of those :-)



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


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