Guy from hale&burton[message #356456]
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Thu, 17 January 2019 21:02
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maenfu |
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Messages:28
Registered:September 2018 |
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hello, is there any purpose to kill all them?as soon intake sth like from L10: Malino they get crazy and all wanna kill me. is there any use of killing them or stay friends with them?
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Private 1st Class
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Re: Guy from hale&burton[message #366208 is a reply to message #356475]
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Mon, 15 July 2024 19:32 
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harveson |
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Messages:43
Registered:August 2015 Location: Minnesota |
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Hey all,
I ventured into the Hale-and-Burton "facility" in Sector F13. I'm not sure what the relationship is between them and the Queen's soldiers.
After a skirmish with soldiers in F12, I west east into F13, and found I could wander into their fenced compound unmolested - until I picked up something.
After all, a LAW and gas-can (full) lying around is too good to be true. Then they all produce guns and start shooting.
So a 'Possum-militia.
As to whether it is worth-while expending bullets on them, I went down into the basement, and after clearing the rooms, I found a Cheytac (1200m.) rifle.
Also two gas cans.
I went back up top to clear that militia segment, and returning to the upper basement I found the H-B's re-spawned.
After clearing THAT gang all their rifles had laser-sights, but little ammo.
Killing the pseudo-Crepitus (or flame-thrower monster) sometimes it dropped jelly.
If you don't mind "slaying" them again, you might gain some gear, though not every spawned HB produced another weapon.
It is a nuisance to "re-fight" the way through their "offices" again; and no second $10,000 bundle on the second or third transit.
I really needed the money, nice that the HB's had that money there.
Hope that helps on the re-spawn issue.
Murphy was an optimistReport message to a moderator
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Corporal
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Re: Guy from hale&burton[message #366523 is a reply to message #356475]
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Mon, 14 April 2025 19:58 
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harveson |
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Messages:43
Registered:August 2015 Location: Minnesota |
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Hello,
This has been my latest problem, leading me to give up on the current game of Vengeance Reloaded.
Basically, after "winning" the Sector H13, and the other four main, and also nearby sectors (Power Plant with Eagle), I moved on to take Salinas.
I was patrolling with a squad of five guys west of Alma H13, and ran into 15 then 75 enemy soldiers.
I have Counter-Attacks turned off after Drassen.
This is typical of JA2, and I expected it.
But when the squad of five guys returns to Alma H13, the "Alma Militia" that was there in the beginning re-Spawns.
Even if I have two or three guys INSIDE the command room "guarding" the place, any MERC who enters the sector re-Spawns the "Alma Militia", forcing me to re-fight them all over again. Sometimes I even get gear the dead soldiers drop, and the MERC get a notch in his/her kill score.
No matter who, when or from where a new MERC or an older MERC who actually fought there to initially clear the sector comes, the militia re-Spawns.
Is there a "turn off local hostile militia" selection in the INI?
Additionally, the loyalty in Alma goes to Zero, nothing, no mine income. One of the MERCs took something and folks don't like it.
I don't know if some change to the INI after the campaign began has scrambled the whole game - which is fragile - or it's a bug;
nothing I do seems to help; I have "Zombies" distinctly turned OFF. The re-Spawning militia, even in a cleared sector, is frustrating.
Are patches to the game that have come out post 2019 when I loaded this up?
I'm shelving the current game permanently, and don't know when I want to begin the whole thing over again, which a properly tweaked INI.
Feeling "bugged" by the mod.
Nice to see the new maps and different mix of MERCs and NPCs who are recruitable.
Murphy was an optimistReport message to a moderator
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Corporal
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