Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Guy from hale&burton
Guy from hale&burton[message #356456] Thu, 17 January 2019 21:02 Go to next message
maenfu is currently offline maenfu

 
Messages:28
Registered:September 2018
hello, is there any purpose to kill all them?as soon intake sth like from L10: Malino they get crazy and all wanna kill me. is there any use of killing them or stay friends with them?

Report message to a moderator

Private 1st Class
Re: Guy from hale&burton[message #356460 is a reply to message #356456] Fri, 18 January 2019 00:42 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2451
Registered:October 2005
Location: Australia
Hale and Burton should make a powerful foe, so be careful around them unless you want a fight. They are generally better equipped but their security staff should not attack you unless at night where they will treat you as bandits. Other factors that may result in them attacking you would be that you have shot at them or stolen an item that belongs to them.

[Updated on: Wed, 08 January 2020 08:58]

Report message to a moderator

Lieutenant

Re: Guy from hale&burton[message #356472 is a reply to message #356460] Fri, 18 January 2019 16:39 Go to previous messageGo to next message
Colt .45 Peacemaker is currently offline Colt .45 Peacemaker

 
Messages:416
Registered:June 2016
Location: Norway
How would they know if something's stolen from their compound, if no one sees the thief ? It's happened in my game and i've been wondering about it. Seems that the Hale & Burton employees can magically detect if something is stolen and by who cheeky


Nipson anomimata mi monan opsin

Report message to a moderator

Master Sergeant
Re: Guy from hale&burton[message #356475 is a reply to message #356472] Fri, 18 January 2019 18:09 Go to previous messageGo to next message
maenfu is currently offline maenfu

 
Messages:28
Registered:September 2018
but is there any advantage if i kill them all or just a waste of bullets?

Report message to a moderator

Private 1st Class
Re: Guy from hale&burton[message #356480 is a reply to message #356472] Sat, 19 January 2019 01:48 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2451
Registered:October 2005
Location: Australia
Gopas wrote on Sat, 19 January 2019 01:39
How would they know if something's stolen from their compound, if no one sees the thief ? It's happened in my game and i've been wondering about it. Seems that the Hale & Burton employees can magically detect if something is stolen and by who cheeky


I'm referring to if you have been spotted stealing an item owned by them. At night security will attack you regardless. If you have a save of them attacking you or some time before the actual attack please post it.

Report message to a moderator

Lieutenant

Re: Guy from hale&burton[message #356483 is a reply to message #356480] Sat, 19 January 2019 16:17 Go to previous messageGo to next message
Colt .45 Peacemaker is currently offline Colt .45 Peacemaker

 
Messages:416
Registered:June 2016
Location: Norway
I don't have any save and if i did, i wouldn't know how to post it here. Don't know how to move screenshots to this website either. But i do remember that while in daytime i've had some of my mercs talking to Babyface and the foreman or manager, whichever was it, Shadow, on stealth mode and crouched, sneaked in a nearby room to steal an item .It's daytime and no one has line of sight to him, yet as soon as he picked up the item, all hell broke loose.
Normally this shouldn't be happening, haven't seen it since vanilla but some mods are maybe more picky on certain aspects ? or a minor bug ?



Nipson anomimata mi monan opsin

Report message to a moderator

Master Sergeant
Re: Guy from hale&burton[message #356484 is a reply to message #356483] Sat, 19 January 2019 16:47 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Sounds like the stash is marked as belonging to Hale & Burton. If a stash is marked with an Ownership item (like Kingpin's stash in Vanilla) then taking it instantly alerts that Faction the Ownership item is assigned to.

Report message to a moderator

Sergeant Major
Re: Guy from hale&burton[message #356486 is a reply to message #356484] Sat, 19 January 2019 18:00 Go to previous messageGo to next message
Colt .45 Peacemaker is currently offline Colt .45 Peacemaker

 
Messages:416
Registered:June 2016
Location: Norway
Most likely. Makes sense. Same way that Kingpin knew that i had stolen his money but didn't know about Joey stealing from him.

[Updated on: Sat, 14 March 2020 19:04]




Nipson anomimata mi monan opsin

Report message to a moderator

Master Sergeant
Re: Guy from hale&burton[message #358449 is a reply to message #356486] Tue, 05 November 2019 15:24 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
I found Hale and Burton NPC to respawn within a few minutes after entering an other sector (the same goes with militia for example in the outpost sector). Even if all their colleges were killed by you a minute ago, the respawns are neutral unless it is night. Because the company employees are well equipped fast respawnig creates so tempting exploit...

Report message to a moderator

Corporal 1st Class
Re: Guy from hale&burton[message #366208 is a reply to message #356475] Mon, 15 July 2024 19:32 Go to previous messageGo to next message
harveson is currently offline harveson

 
Messages:43
Registered:August 2015
Location: Minnesota
Hey all,
I ventured into the Hale-and-Burton "facility" in Sector F13. I'm not sure what the relationship is between them and the Queen's soldiers.

After a skirmish with soldiers in F12, I west east into F13, and found I could wander into their fenced compound unmolested - until I picked up something.
After all, a LAW and gas-can (full) lying around is too good to be true. Then they all produce guns and start shooting.
So a 'Possum-militia.
As to whether it is worth-while expending bullets on them, I went down into the basement, and after clearing the rooms, I found a Cheytac (1200m.) rifle.
Also two gas cans.
I went back up top to clear that militia segment, and returning to the upper basement I found the H-B's re-spawned.
After clearing THAT gang all their rifles had laser-sights, but little ammo.
Killing the pseudo-Crepitus (or flame-thrower monster) sometimes it dropped jelly.

If you don't mind "slaying" them again, you might gain some gear, though not every spawned HB produced another weapon.
It is a nuisance to "re-fight" the way through their "offices" again; and no second $10,000 bundle on the second or third transit.
I really needed the money, nice that the HB's had that money there.

Hope that helps on the re-spawn issue.



Murphy was an optimist

Report message to a moderator

Corporal
Re: Guy from hale&burton[message #366523 is a reply to message #356475] Mon, 14 April 2025 19:58 Go to previous messageGo to next message
harveson is currently offline harveson

 
Messages:43
Registered:August 2015
Location: Minnesota
Hello,
This has been my latest problem, leading me to give up on the current game of Vengeance Reloaded.
Basically, after "winning" the Sector H13, and the other four main, and also nearby sectors (Power Plant with Eagle), I moved on to take Salinas.
I was patrolling with a squad of five guys west of Alma H13, and ran into 15 then 75 enemy soldiers.
I have Counter-Attacks turned off after Drassen.
This is typical of JA2, and I expected it.

But when the squad of five guys returns to Alma H13, the "Alma Militia" that was there in the beginning re-Spawns.
Even if I have two or three guys INSIDE the command room "guarding" the place, any MERC who enters the sector re-Spawns the "Alma Militia", forcing me to re-fight them all over again. Sometimes I even get gear the dead soldiers drop, and the MERC get a notch in his/her kill score.
No matter who, when or from where a new MERC or an older MERC who actually fought there to initially clear the sector comes, the militia re-Spawns.
Is there a "turn off local hostile militia" selection in the INI?
Additionally, the loyalty in Alma goes to Zero, nothing, no mine income. One of the MERCs took something and folks don't like it.

I don't know if some change to the INI after the campaign began has scrambled the whole game - which is fragile - or it's a bug;
nothing I do seems to help; I have "Zombies" distinctly turned OFF. The re-Spawning militia, even in a cleared sector, is frustrating.
Are patches to the game that have come out post 2019 when I loaded this up?
I'm shelving the current game permanently, and don't know when I want to begin the whole thing over again, which a properly tweaked INI.
Feeling "bugged" by the mod.
Nice to see the new maps and different mix of MERCs and NPCs who are recruitable.



Murphy was an optimist

Report message to a moderator

Corporal
Re: Guy from hale&burton[message #366525 is a reply to message #366523] Fri, 18 April 2025 08:13 Go to previous message
Hawkeye is currently offline Hawkeye

 
Messages:2451
Registered:October 2005
Location: Australia
Respawning enemies at the Alma base should have been fixed. We tend to do a new SCI every 6 months to a year, so there's been a hell of a lot more updates since 2019.

Report message to a moderator

Lieutenant

Previous Topic: Where are all the vehicles?
Next Topic: Enemy taunts mod for other TC?
Goto Forum:
  


Current Time: Fri May 16 13:16:19 GMT+3 2025

Total time taken to generate the page: 0.00686 seconds