Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Nails Jacket & Disability Question (Understanding of certain aspects.)
Nails Jacket & Disability Question[message #356660]
|
Mon, 11 February 2019 17:24
|
|
Stavian |
|
Messages:107
Registered:February 2019 Location: Philly/DC |
|
|
Sorry for all the questions but I continue to look through all the files searching out my own answers with the exception of the core as I am not sure how to do that yet. So my question relates to where is Nails refusal to remove his jacket controlled. I first thought that maybe it was a specialty item but that did not seem to be it. Then perhaps a special switch in his starting gear XML but yet again that did not seem to be it. So the question I have is where is the limitation controlled?
The reason is I am thinking about is that in my experience some people often almost refuse to wear helmets or armor. Likewise same goes for carrying heavyweights that they are intolerant of doing so. I feel adding a disability could accomplish this effect but that would require a GUI adjustment to add a field and a core change as I did not see any files that could be modified to affect this. A workaround could be outfitting certain people with beret/jacket/small pack and not allowing it to be removed. Problem with this is limits options and also could affect those where you cannot climb with a pack so having one even if had no weight placeholder would cause additional problems for certain mods.
Thanks again for your time and patience for my questions to those of you who have a long experience could be quite basic and simple! However for me not so much or at least now.
Report message to a moderator
|
Sergeant
|
|
|
|
|
|
|
|
|
|
|
|
Re: Nails Jacket & Disability Question[message #356676 is a reply to message #356672]
|
Wed, 13 February 2019 03:25
|
|
Gopan |
|
Messages:379
Registered:June 2016 Location: Norway |
|
|
In the 2012 movie Dredd, he points out to Anderson that she forgot her helmet and she replied that it interferes with her psychic abilities. His answer "A bullet might interfere with them more"
That's why i don't use Nails, his leather jacket is useless as armor, even Angel's reinforced jacket, even treated with Compound-18 or the Queen's jelly, it's still useless. Hired him once and i've had to babysit him during battle. Ended up staying back, carrying a couple of Tool kits and all he did was repairing.
Same with Larry, he wears armor but he is useless most of the time, due to his drug habit and he steals too. Somehow a bottle of alcohol or syringes would appear in his inventory. Makes me wonder about the requirements to be a mercenary. Used them both back in '99 a time or 2 and finally decided to forget them. For laughs, i started a new game with Nails only. He lands in Omerta, as usual and he gets shot at by a rookie. The rookie misses him and Nails beats him to death. Now he's got a gun . He did manage to clean up the sector but he died on the way to Drassen . That being said, i know that many other players are fond of certain mercs and i'm not trying to insult anyone's preferences. Being ex-military myself, i can't tolerate trouble-inducing mercs. During basic training, we have had a special platoon for the "misfits". It was called the Smurfs platoon.;D Nails is comedic, Larry not really, both are interesting characters to an extend but not my cup of tea !
[Updated on: Wed, 13 February 2019 13:04]
Nipson anomimata mi monan opsinReport message to a moderator
|
Master Sergeant
|
|
|
Re: Nails Jacket[message #356686 is a reply to message #356676]
|
Wed, 13 February 2019 16:10
|
|
townltu |
|
Messages:384
Registered:December 2017 Location: here |
|
|
Just for the record, it is possible to equip Nails with any torso armour of the game.
It requires to destroy his Jacket, e.g. let him throw grenades 2-3 tiles away
and then fail at catching throwing knives (or any other item;) when its condition comes close to 0%.
Once his Jacket is destroyed, he will automatically equip the 1st armour he picks up in tactical,
iirc you can also drop any torso armour piece into his appropriate slot if it is empty.
Iirc 2nd he will then refuse to take off his new armour like the Jacket.
If so the access to Nails(respectively profileIDs) torso armour slot is probably blocked by code,
and not item specific if it works also with other items.
btw the rather same dev team added similar to Wizardry 8 for cursed items,
but there the item carries the cursed/cant_remove flag.
In Wiz8 also RPCs may prefer specific items and refuse to give them away, their data block has 3 slots for that which accept any item ID.
(There is an exploit which allows to take these items nevertheless;)
In e.g. Baldurs Gate such items were often flagged as unuseable for PCs.
It also worked in Wiz8 tests to equip RPCs with smth e.g. in their helmet slot which has armour values etc,
but is flagged as e.g. miscellaneous item which cannot be equipped at all.
These items may be removed from their slot, but can never (in game;) be equipped again to befit from the bonuses.
Which finally brings me to the point that this workaround could also be used in JA2,
at least for entities that are placed on a map,
as iirc you can assign items to specific inventory slots in the map editor(else forget this section)
Ofc it makes no sense for Items with bad properties,
but an otherwise totally weak merc with e.g. thermal glasses,
or, to pick up an old topic, a master spy with suicide vest :D,
may be worth the effort to hire and keep him alive at all costs until his job is done.
[Updated on: Wed, 13 February 2019 16:12] Report message to a moderator
|
Master Sergeant
|
|
|
|
|
|
|
|
Re: Nails Jacket[message #356701 is a reply to message #356700]
|
Fri, 15 February 2019 02:21
|
|
Flugente |
|
Messages:3509
Registered:April 2009 Location: Germany |
|
|
Deadliness is for whining about bad weapons, tied to MainGunAttractiveness. Similar, mercs complain if their armours best protection value it soo low, tied to ArmourAttractiveness. In both cases they complain, and this does affect their morale.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
|
|
|
|
|
|
|
|
|
Don't mess with the vest![message #356711 is a reply to message #356710]
|
Fri, 15 February 2019 18:12
|
|
townltu |
|
Messages:384
Registered:December 2017 Location: here |
|
|
Another one for the record:
In classic JA2, at least confirmed for v 1.02 ger and 1.10 en, it was possible to hire Nails without equipment,
in which case he arrives without his Jacket.
He would then show the same behaviour as mentioned in previous record entry,
i.e. treat any torso armour placed into his appropriate slot like the vest.
Later in 1.13 a wise person decided to let him always wear his vest, even if he is hired without equipment.
I totally agree to that decision!
Everything which makes a (balanced) game easier reduces its replay value.
Making it an LBE and removing the weak armour backdraw would also require to rebalance his funds.
If player does not like that rpg aspect of Nails, it should be no issue to use non rpg approach to destroy the vest via dmg or c18&gelly.
Btw, rumors say that the material for the 1st batch of the Death Rider Biker Club vests
was acquired during a visit in a warehouse by, allegedly, the core members of said gan.. errr, club,
who selected the fabric that appeared the most durable to them,
coincidentially its for firefighter jackets and has fire resistant properties.
The vests were then sewn according to the patterns of the legendary granny Smorth, who left us a few years ago,
by her and diverse female members of the hard core families.
If you scroll down to the invisible part of Nails' profile pic and enlarge it atcleast to 800%,
you may be able to recognize granny Smoths monogram embroided by hand on the vests collar. :)
Anyway as there was no fire resistance in original JA2,
this detail had no importance in game so the devs didnt care to mention,
but, due to recent changes, it may have become important now, so i thought to let you all know. ;)
tldr: DoN'T mess with the vest, scooter!
Report message to a moderator
|
Master Sergeant
|
|
|
|
Re: Don't mess with the vest![message #356713 is a reply to message #356711]
|
Fri, 15 February 2019 21:16
|
|
edmortimer |
|
Messages:1533
Registered:January 2015 Location: Home Free |
|
|
Quote:Btw, rumors say that the material for the 1st batch of the Death Rider Biker Club vests
was acquired during a visit in a warehouse by, allegedly, the core members of said gan.. errr, club,
who selected the fabric that appeared the most durable to them,
coincidentially its for firefighter jackets and has fire resistant properties.
The vests were then sewn according to the patterns of the legendary granny Smorth, who left us a few years ago,
by her and diverse female members of the hard core families.
If you scroll down to the invisible part of Nails' profile pic and enlarge it atcleast to 800%,
you may be able to recognize granny Smoths monogram embroided by hand on the vests collar.
You made me look!
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
Re: Don't mess with the vest![message #356735 is a reply to message #356733]
|
Sat, 16 February 2019 23:53
|
|
Flugente |
|
Messages:3509
Registered:April 2009 Location: Germany |
|
|
You can also simply add a merge an allow the leatherjacket to be destroyed by cutting it.
I'd advise you not to set a result for that particular merge, as he will continue to insist he wear whatever is the result of that merge, like rags :-)
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
|
|
|
|
Goto Forum:
Current Time: Thu Apr 18 10:07:28 GMT+3 2024
Total time taken to generate the page: 0.01814 seconds
|