Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » JA2:UB General Talk » How to create new campaing map (picture) in UB
How to create new campaing map (picture) in UB[message #356745] Sun, 17 February 2019 20:37 Go to next message
Jaggedmaster007
Messages:3
Registered:February 2019
Hello, I want to ask you if is some way how to make new campaing map like picture.
I know how to make sectors and I have the editor, but i dont know how to ho make map picture where i can take items, train militia and these things.
Re: How to create new campaing map (picture) in UB[message #356749 is a reply to message #356745] Sun, 17 February 2019 21:51 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Hello Jaggedmaster007 and welcome to the forum,

You surely mean the B_MAP.pcx file in \Data\Interface folder.

You can use this as base:
http://kermi.pp.fi/JA_2/Modding_Tools/BlankSectorMap.zip


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: How to create new campaing map (picture) in UB[message #356751 is a reply to message #356749] Sun, 17 February 2019 22:05 Go to previous messageGo to next message
Jaggedmaster007
Messages:3
Registered:February 2019
Yes, I mean that and how i can place it in that? Because i have the interface in .slf form. How can i open that?
Re: How to create new campaing map (picture) in UB[message #356752 is a reply to message #356751] Sun, 17 February 2019 22:12 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Just create a folder with the name: interface in the UB \Data directory. In this interface folder you put in your edited B_MAP.pcx file.


Btw you can extract content of .slf files with following tools for example:

http://kermi.pp.fi/JA_2/Modding_Tools/SLF-Explore.zip

http://kermi.pp.fi/JA_2/Modding_Tools/Dragon_UnPACKer.zip

Enjoy modding!



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: How to create new campaing map (picture) in UB[message #356753 is a reply to message #356752] Sun, 17 February 2019 22:13 Go to previous messageGo to next message
Jaggedmaster007
Messages:3
Registered:February 2019
Thank you very much, I will try it happy
Re: How to create new campaing map (picture) in UB[message #356824 is a reply to message #356753] Wed, 27 February 2019 03:59 Go to previous messageGo to next message
Stavian

 
Messages:95
Registered:February 2019
Location: Philly/DC
I am having a problem where the interface from a mod is not used. I have put it in the Data1.13 Interface as well as Data and even in UB. The maps load fine and it plays the same but the Interface.SLF seems to override it. I tried putting into the interface.slf file however the system did not take kindly to that. So what causes the slf to override interface, map and tile sets. I have come across all three of those. The interface one is the most aggravating as it seems so simple and it is coming from an existing mod. Any assistance would be greatly appreciated!
Re: How to create new campaing map (picture) in UB[message #356826 is a reply to message #356824] Wed, 27 February 2019 09:46 Go to previous messageGo to next message
silversurfer

 
Messages:2542
Registered:May 2009
There are several map files depending on game resolution. For 1024x768 and higher the file B_map_1024x768.pcx is used.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: How to create new campaing map (picture) in UB[message #356827 is a reply to message #356826] Wed, 27 February 2019 10:17 Go to previous messageGo to next message
Stavian

 
Messages:95
Registered:February 2019
Location: Philly/DC
Thank you I will try that and see if it works!
Re: How to create new campaing map (picture) in UB[message #356829 is a reply to message #356827] Wed, 27 February 2019 10:33 Go to previous message
Stavian

 
Messages:95
Registered:February 2019
Location: Philly/DC
That was the problem! Thank you that solves a big hurdle I was having and I learned a few other things on the several hours try to solve that bother.
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