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Re: New Mod Announcment (Tuscany)[message #357006 is a reply to message #357002]
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Mon, 18 March 2019 11:34
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grim |
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Messages:344
Registered:July 2006 Location: France |
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Nice, they all seem to have character. With specific recorded voices, it can be good.
As you change all of the pictures, and don't animate eyes/mouth, you have more freedom for head shapes, orientation, and on background. So, no much of feedback on that, that's ok.
The only thing that bothers me a little is head coverage on some of them. When you put a professional ID photo, i guess you show at least a little of your actual face. Some of the mercs have too much gear or camo on their faces. That said, it helps identify a specialty sometimes, and at this point i don't know if you're willing to change some of them to that extent.
As for the strategic map, will there be iterations on it? It looks very rocky right now. Will there be more terrain diversity on surface, or the surprises will be mostly underground?
[Updated on: Mon, 18 March 2019 11:42] Report message to a moderator
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Master Sergeant
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Re: New Mod Announcment (Tuscany)[message #357144 is a reply to message #357130]
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Wed, 03 April 2019 23:43
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Stavian |
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Messages:107
Registered:February 2019 Location: Philly/DC |
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Just a quick update. The scripts are coming along very nicely and have quite a mixture of writers from many countries. So far we have Argentina, Venezuela, USA, Canada, Spain, Italy, UK, Albania, Romania, Russia, Algeria, South Africa, Pakistan, India, New Zealand and maybe a few I forgot. Still trying to find a few more countries that I have characters from.
Also, I have a screenwriter & plot expert who is working with me on the plot points and NPCs. The people while new to this (almost none of them have done script writing before) have been doing a nice job on them and the character scripts have made me laugh very often. Still, have to do the NPC's which is much harder since they are not so formulaic and needs more guidance and input. Lastly managing all of these people and giving them character summary sheets and working with them has limited my work on other parts as much but we are moving much closer to getting to the voice scripts.
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Sergeant
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Re: New Mod Announcment (Tuscany)[message #357145 is a reply to message #357144]
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Fri, 05 April 2019 00:30
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townltu |
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Messages:384
Registered:December 2017 Location: here |
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Some portraits appear quite small to me in order to create animations with the Gimp's iwarp tool,
which as I understand was also used by a couple of other modders to create frames 1-7 for eye and mouth animations,
and i guess having only so few pixels to work on makes it also harder to manually paint them.
That was probably the reason why the original portraits from 14x15 to 58x65 pixel cut off parts from the head.
If you decide to redo the portraits so the heads fill the pic,
the remaining background will become hard to recognize and may distract from person,
i.e. in case i would recommend to go with the standard black background
only add smth meaningful to the 106x122 portrait for the laptop, and perhaps also the 90x100 portrait,
as its "high" resolution allows to show the full head with some border around
(and get the 58x65 NPC portrait directly by cutting the border away, by only reducing size of frame 0)
In case you want to add animations for the portraits,
or at least not make it more difficult for others to create them later,
you may also want to select source pics with non tilted heads,
that makes it harder to animate eyes & mouth with the Gimp, at least for me.
The photographic appearance can at least be reduced,
i use gaussian blur and unsharp mask, preferably already on the source pic before scaling it down,
so the head fits in mentioned 58x65, together with 90x100 and 106x122.
Scaling increases the effect of blur and unsharp mask, big lvls may require to increase contrast and brightness.
"Then 5 minutes or so to put into EDT file"
That should take only a few secs each with commieEDT editor if your scripts have empty lines for missing quotes.
I read that previously mundane clothes will have a protection value.
Thats disappointing, sometimes I like to swap the helmet with a beret, cap etc,
whenever I have the feeling that the stakes are too low ;)
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Master Sergeant
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