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Re: New Mod Announcment (Tuscany)[message #357274 is a reply to message #357242] Fri, 19 April 2019 19:31 Go to previous messageGo to next message
Stavian

 
Messages:106
Registered:February 2019
Location: Philly/DC
Sorry for the delay in responding and updates. I have been in the hospital and recuperating. I have a very uncooperative heart that has recently caused me many issues. One of those most annoyingly is the inability to concentrate and memory retention. I am hopeful I will be back up and moving soon. I have all of the scriptwriters and voice talent on hold. I am still continuing with graphics work.
Re: New Mod Announcment (Tuscany)[message #357275 is a reply to message #357274] Fri, 19 April 2019 20:01 Go to previous messageGo to next message
grim

 
Messages:342
Registered:July 2006
Location: France
Sorry to read that angry
I wish you to recover fast and well. Health is the most important matter of all.
Take care.
Re: New Mod Announcment (Tuscany)[message #357354 is a reply to message #357275] Tue, 07 May 2019 04:45 Go to previous messageGo to next message
Stavian

 
Messages:106
Registered:February 2019
Location: Philly/DC
Update, still not over my health problems so progress continues to move slowly. Graphics have been completed, scripting is still on-going but progress has slowed due to my inability to direct them consistently. Hopeful that things will get more on track in June or late May.
Re: New Mod Announcment (Tuscany)[message #358666 is a reply to message #357354] Tue, 17 December 2019 01:33 Go to previous messageGo to next message
Stavian

 
Messages:106
Registered:February 2019
Location: Philly/DC
Hello all. I have recovered from my health issues and all that went with it. I am just restarting where everything just abruptly stopped. It will take a bit to get everything sorted out. I am working on best way forward and have a few ideas on how best to do it. Will update once things get fully moving again.
Re: New Mod Announcment (Tuscany)[message #359068 is a reply to message #358666] Fri, 21 February 2020 23:55 Go to previous messageGo to next message
Stavian

 
Messages:106
Registered:February 2019
Location: Philly/DC
Hello all I wanted to post an update. There are 206 fully scripted playable characters and of them 77 have been fully voiced or are with the voice actors. Each character has well over a 150 lines of scripts. I would post a sample of a few of them so people could hear some of them but have yet to figure out how to do that. The new items used in the game have been created and there are like 50 or so of them. The map is being tweaked and once the voice files go to sound production will complete the map and send it to quality checks. It is a very diverse cast and I think there are like 40 countries that are doing the voice overs. The NPC's will all be re-scripted and re-voiced after the AIM/MERC/RPC's are complete as well as the plots completed. The initial release will not have any written EDT files but that may come afterwards. This is due to the time it would take to copy and paste over 32,960 files. One question I have. There are only two IMP slots and while IMP is not the focus of this mod. I would like feedback if those should be re-voiced and re-scripted? Some people maybe tied and enjoy the voices of the IMP and some maybe open for some new voices and scripts. If you would like more IMP then you will have to mod the mod to allow for that and I went with the maximum amount of characters that could be played to add diversity and repelayability.
Re: New Mod Announcment (Tuscany)[message #359069 is a reply to message #359068] Sat, 22 February 2020 00:01 Go to previous messageGo to next message
sevenfm

 
Messages:2083
Registered:December 2012
Location: Russian Federation
You do know you can export from edt to text files and import text back, when using EdtMegaEditor?
As for IMP voices, having new voices is good, and if someone wants particular voice from stock 1.13, it's easy to mod it back.



7609+AI (r1467) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8760)

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: New Mod Announcment (Tuscany)[message #359070 is a reply to message #359069] Sat, 22 February 2020 00:09 Go to previous messageGo to next message
Stavian

 
Messages:106
Registered:February 2019
Location: Philly/DC
Yes, I learned that and was great for the Bio's but appreciate the recommendation so thank you! I may try to do a few test runs to see how it goes related to EDT speech files. I do want to do that as some of the voice actors may have stronger accents than others or speak faster.
Re: New Mod Announcment (Tuscany)[message #359071 is a reply to message #359070] Sat, 22 February 2020 02:43 Go to previous message
grim

 
Messages:342
Registered:July 2006
Location: France
Good to read your health issues are fixed, and you are back on Tuscany.

Anything new to IMPs is good in my book. Keep it coming if you can.
If you want to post some examples of character speech here, you can do it via different means. If you have the characters already in game, make a video of you playing with them. If you only have the sound files, you can upload them somewhere and put a link here. I don't know where the bottleneck is in what you want to accomplish.

This new (big) roster still feels great and refreshing! Keep up the good work. Thanks to your great cast and to your guidance.
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