Home » MODDING HQ 1.13 » v1.13 Bug Reports » Fixed Cargo container JSD's (Vanilla's were busted)
Fixed Cargo container JSD's[message #356850] Sat, 02 March 2019 06:25 Go to next message
Hawkeye is currently offline Hawkeye

 
Messages:2413
Registered:October 2005
Location: Australia
While on a bit of a jsd bughunt with some mod files I noticed the Vanilla file for the cargo containers had some errors in it. I've fixed these and uploaded them if someone wants to update the latest 1.13 build.

I gave unstable 8633 a look and it doesn't appear to have been updated, so use the one I've saved here;

http://www.mediafire.com/file/7t1bfkaqte9cx5o/CARGO.JSD/file


I believe you'll need to add these to tileset 19 and 35 and possibly 50, though not entirely sure on 50.

Report message to a moderator

Lieutenant

Re: Fixed Cargo container JSD's[message #356852 is a reply to message #356850] Sat, 02 March 2019 11:40 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Wow, that container had a big dent...

In my German version Tilesets.slf file the cargo.jsd is in tilesets 17, 19, 20, 35. In the SVN GameDir the file isn't present at all so the SLF contents are used. I will place the fixed file in tileset 17, 19, 20 and 35 unless someone finds the file in other folders on other language versions (which I doubt).



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Report message to a moderator

Lieutenant
Re: Fixed Cargo container JSD's[message #356853 is a reply to message #356852] Sat, 02 March 2019 12:40 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2413
Registered:October 2005
Location: Australia
Yeah I thought that was some strange behaviour around it in one of my battles a while ago.

I think Vengeance's Airstrip had a few tiles moved around, so probably why I missed tileset 17. Thanks for the heads up.

Report message to a moderator

Lieutenant

Re: Fixed Cargo container JSD's[message #356854 is a reply to message #356853] Sat, 02 March 2019 14:04 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Yes, for mods the fixed file may need to be placed in other folders too. For WF maps for example I placed it in 17, 19, 20, 35, 44 and 48.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Report message to a moderator

Lieutenant
Re: Fixed Cargo container JSD's[message #356858 is a reply to message #356853] Sat, 02 March 2019 20:32 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
While you're hunting JSD bugs - the wall sections in Drassen airport that have fire extinguishers and the like on them (in the 'damaged' walls tile section) are all insubstantial - you can walk, shoot, look through them.

Report message to a moderator

Sergeant Major
Re: Fixed Cargo container JSD's[message #356859 is a reply to message #356858] Sat, 02 March 2019 21:51 Go to previous message
townltu

 
Messages:384
Registered:December 2017
Location: here
Not sure whether a bug, it could be interpreted as intended gaps between the sandbags
for someone to look and shoot through:
Take the sandbags e.g. at the entrance to Meduna airfield where the tank is usually positioned,
if a character is prone he/she has a vision field as if the sandbag is not present.
In that line there are some sandbags which block vision, others dont,
so the vision cone gets wider if the neighbouring sandbags show the same behaviour.
Iirc the "transparency" effect vanishes when we move away from the sandbags,
so the effect may as well have been intended by the devs.


Iirc there are also 2 frames in the sandbags containing .sti which look somewhat different,
they appear to have a wooden box or similar integrated.
These 2 have probably different .jsd structure as the other frames of sandbags,
because they "behave" different to the others.
Again it may be intended, for some reason i dont know/cant imagine.


Not sure whether this goes to far,
there were also at least 2 vehicle terrain elements in UC (think that was 4553)
which neither block vision or provide physical cover,
pretty sure 2 both are (respectively were if already fixed) vans.
I think one may have a green textile like cover over the back,
and the other a white or at least light coloured rigid freight compartment,
but pls dont count on that!

[Updated on: Sat, 02 March 2019 21:52]

Report message to a moderator

Master Sergeant
Previous Topic: Helicopter out of fuel?
Next Topic: Claymores do not accept detonators
Goto Forum:
  


Current Time: Fri Mar 29 08:54:44 GMT+2 2024

Total time taken to generate the page: 0.00924 seconds