AIMNAS Bug Reprts Part 3[message #357709]
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Sun, 28 July 2019 12:02
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Alright folks... I closed down thread 2 as it became quite full again.
In this thread report all bugs you find with current github version (as of 28th July 2019). This can and should include all kinds of the following bugs:
- typos (item name and kind of typo)
- unfinished / not working quests
- civilians without factions encountered in maps
- map glitches
- any kind of game freeze
- anything else on this list you think could be a bug
I will try to fix the stuff I can fix (that is things in the xml files, sti files and maps mostly... anything code related should be reposted in the official bug thread).
[Updated on: Sun, 28 July 2019 14:47] by Moderator Report message to a moderator
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Re: AIMNAS Bug Reprts Part 3[message #357727 is a reply to message #357722]
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Mon, 29 July 2019 01:10
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HellsWind |
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Messages:43
Registered:October 2018 Location: Netherlands |
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Radio Operator doesn't have a radio set available either in Old Method or New Method of gear selection. Sorry if this is a lame bug report.
Also in AIMNAS getting following error which prevents me from playing due to freezing:
(Jagged Alliance 2 Gold - SCI_JA2v1.13_Revision_8681_on_GameDir_2476)
[72.7324] : ERROR : File : vobject.cpp
Line : 967
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages
Not 1000% sure if it's 1.13 or AIMNAS related.
Edit; I have d/l newest, recently updated AIMNAS version and did not have freezes wehere I had previous.
[Updated on: Tue, 30 July 2019 14:42] Report message to a moderator
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Corporal
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Re: AIMNAS Bug Reprts Part 3[message #358017 is a reply to message #357855]
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Mon, 09 September 2019 10:21
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warnlz |
Messages:4
Registered:November 2009 |
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I'm having slowdown issues when running AIMNAS, but not on vanilla 1.13.
I'm running Window 10 and have applied the Win 8/10 fix. Reducing resolution seems to partially alleviate the problem. It does not seem to be the maps since the slowdown continues when on the laptop or strategic map screen. Also having screen tearing problems when moving around the map.
Is there something running in AIMNAS that was not part of 1.13?
Also, I cannot train militia anywhere. The option is just grayed out.
[Updated on: Mon, 09 September 2019 18:56] Report message to a moderator
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Civilian
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Re: AIMNAS Bug Reprts Part 3[message #358018 is a reply to message #358017]
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Mon, 09 September 2019 19:01
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warnlz |
Messages:4
Registered:November 2009 |
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I tried removing the path to [LOC_datamaps_dir] in vfs_config.JA2113AIMNAS.ini and while it crashed when my first merc spawned in Omerta it was running more smoothly.
What changes would need to be made to disable the new map pack completely? If I can take them out of the equation I can see if they are the root cause.
Report message to a moderator
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Civilian
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Re: AIMNAS Bug Reprts Part 3[message #358463 is a reply to message #358462]
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Thu, 07 November 2019 21:41
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Vincent J. Claymore |
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Messages:285
Registered:February 2011 |
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And another one: Batteries, 2 cannot be attached to Tactical Flashlight. Does ist work without them?
Edit: They can, but not when the Flashlight is already attached to a gun. Then, however, the batteries overlap with a grenade, if the gun also has a GL attached.
[Updated on: Thu, 07 November 2019 21:43] Report message to a moderator
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Master Sergeant
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Re: AIMNAS Bug Reprts Part 3[message #358597 is a reply to message #358463]
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Wed, 04 December 2019 20:24
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MasterOfDeath |
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Messages:5
Registered:December 2019 |
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For those with German edt files instead of English, I's dl the SCI_HAM3.6a v7_WF_AIM file and copied the relevant files to replace the German files. So far so good.
Seems it doesn't work at the start as Carlos Miquel and Ira dialogue is too fast and doesn't appear.
[Updated on: Fri, 06 December 2019 15:12] Report message to a moderator
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Private
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Re: AIMNAS Bug Reprts Part 3[message #358774 is a reply to message #358663]
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Sat, 11 January 2020 22:22
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Chronuss |
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Messages:22
Registered:December 2019 |
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So I'm only a teensy bit in to the campaign, and twenty years of JA2, I've never encountered this. I'm in D14, and I have a group of SIXTEEN enemies standing in one spot. They won't move. I'm just plinking them off one by one, and not a one of them will budge from this spot. There was an enemy medic that ran up from the darkness, so I plinked her out of general principle. The enemy AI is set to aggressive and I'm playing on experienced.
1.13 r8717, AIMNAS core-master.zip from github.
https://ibb.co/wKL9md2
[Updated on: Sat, 11 January 2020 23:11] Report message to a moderator
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Private 1st Class
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