Home » MODDING HQ 1.13 » v1.13 Bug Reports » [bug report] Bayonets and Random Items
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Re: [bug report] Bayonets and Random Items[message #358346 is a reply to message #358317]
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Thu, 24 October 2019 01:10
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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The bayonet issue has been fixed as of r8701. The bug was somewhat tedious, as it only happened if the merc's inventory was open. Yes, sometimes our fire mode routines ask the UI on whether they are allowed to work, why do you ask?
As to the second issue, uh, perhaps I'll have time tomorrow to check or so.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: [bug report] Bayonets and Random Items[message #358358 is a reply to message #358346]
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Thu, 24 October 2019 23:38
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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To my astonishment, the usItemClass of the stock random items was wrong (the correct one is 1073741824) since ages (fixed in GameDir r2481). No idea how the map editor worked in the mean time then.
After that it seems to work fine. It's probably a very dumb question, but you didn't try to save in vanilla format, did you? Cause that eats items > 351.
Perhaps your coolness is to low? I've set randomitemcoolnessmodificator to a stupid value like 20 and get SCARs in Omerta.
For comparison, this one works in stock:
<ITEM>
<uiIndex>1623</uiIndex>
<szItemName>random NATO AR number 1</szItemName>
<szLongItemName>random NATO AR 1</szLongItemName>
<szItemDesc>If you can read this, Flugente propably didn't catch a certain way to create items. Go blame him!</szItemDesc>
<szBRName>random NATO AR 1</szBRName>
<szBRDesc>NO DESCRIPTION NECESSARY.</szBRDesc>
<usItemClass>1073741824</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>1</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>8</ubPerPocket>
<ItemSize>13</ItemSize>
<usPrice>90</usPrice>
<ubCoolness>1</ubCoolness>
<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
<randomitem>15</randomitem>
<randomitemcoolnessmodificator>20</randomitemcoolnessmodificator>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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