Home » JAGGED ALLIANCE 3 » JA 3 Wish List » Characters you want to keep/return
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Re: Characters you want to keep/return[message #3738]
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Wed, 27 October 2004 14:26
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Rev1 |
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Messages:203
Registered:October 2002 Location: Louisville, KY |
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Quote:Originally posted by Doc Croc:
The biggest problem in Rev from JA1 was that he'd run off in the middle of the night with your money and you couldn't hire him back. Regardless of that, I would love to see him and a slew of other aim oddballs be reintroduced to the series. JA2 was great and had some memorable characters, but they pail in comparison to the unique quirkiness of the original. Anyone remember Kaboom (wisdom 13, explosives expert), Raffi Levon, or Biff's archnemisis Turtle? Ok, so they probably aren't worth remembering, they were just fun. LOL. No doubt taking the money to help feed the poor.
I'm thinking that I've gotta get my hands on a copy of JA1. The more I hear about it, the more fun it sounds.
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Sergeant 1st Class
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Re: Characters you want to keep/return[message #3744]
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Thu, 23 December 2004 17:38
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Volly |
Messages:3
Registered:December 2004 |
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Barry, Grunty, Blood, Wolf, Raven (at a reasonable price) Trevor, Grizzly, Carlos, and Ira. Yes, I said Ira Take the time to train her, and she usually out classes several people by the end of the game( but, for the love of God, change her voice!) Oh ya, and Dynamo.
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Civilian
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Re: Characters you want to keep/return[message #3749]
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Thu, 24 March 2005 15:32
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memphisto |
Messages:4
Registered:January 2005 Location: Small rural village in Si... |
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YES !!! YES !!! Finally found someone who share the same sentiments wif me. PLS BRING BACK SKITZ !!!!!! I just love his bad boy image. Nose ring, studds and he is a skinhead.
His stats are lousy and that may be the reason why gamers avoid using him. But he got THE attitude and image. Pls bring him back, perhaps wif better stats this time.
Quote:Originally posted by Rev1:
Oh, and Skitz... Loved his comments...
I know that the character creation is a major component of developing a game, and can be one of the most difficult, since you've gotta have real people to do the lines, but I think that having more mercs in general would certainly add to the game. Perhaps there could even be a core group of "bad" mercs that get a kick out of killing civilians, and get bored if you don't kill some. ... Maybe a bit more in terms of rivalries too. For instance, the AIM mercs will start to get annoid if you take on too many mercs that aren't professionals. ...
One last thought, instead of just having Mike come after you late in the game, have a real hit squad gunning for you. ... a full team of high level, high stat mercs that won't take your money, and would burst into a scene in which you're already tied up battling 32 bad guys in a sector, hitting you from behind unexpectedly...
(As a real added bonus, create a pool of bad mercs to draw from, and give them enough lines that they could be recruited and used in future mods as recruitable, but evil mercenaries.)
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Civilian
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Re: Characters you want to keep/return[message #3750]
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Sat, 26 March 2005 13:31
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Maverick |
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Messages:15
Registered:June 2002 Location: Calgary,Alberta,Canada |
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Keep: Gus, Grizzly, Bull, Wolf, Reaper, Shadow, Ice, Magic, Fox, Meltdown, Nails, Trevor.
Bring back: Spike, Rusty (Russel Hunter), Vinny. My three favs from Deadly Games other than Snake and Leon (both deceased).
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Private
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Re: Characters you want to keep/return[message #3751]
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Mon, 28 March 2005 21:01
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Another idea:keep the emblematic chars for every skill,Wolf,Fox,Grizzly,Lynx,Ice,Magic,Blood,Reaper,Shadow,have Maddog,maybe Razor and Cougar join AIM (and maybe become a professional thief and respectively an expert trainer).
Put the rest on alumni and create alternatives to this old team(hehehe,the dirty dozen!),talented but low level recruits that step on their trails.
If you don't,I might have to become a modder,too!
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Re: Characters you want to keep/return[message #3755]
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Thu, 19 May 2005 02:28
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LegacyOfApathy |
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Messages:101
Registered:September 2004 |
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"Unusually Ruthless" Ruban is in UC?
Well, yes. After playing JA1. I understood JA2 a lot better. Though I like the origional better. Odd, eh?
Lots and lots of characters have retired or died, but a large ammount also made it into the 2nd game. I read the entire history\Illumni section on AIM.
I actually really liked Speck. he didn't run very fast. In fact, I spent a lot of time waiting for him to catch up. But he was very cheap, and good at fixing things. And he did amazing work at lockpicking. Since I couldn't be arsed to pick up all those little keys.
How did he fund M.E.R.C. ? He must have found a large ammount of money at some point, and decided to keep it secret.
It seems like lots of people adore Maddog.
"I'm here. I ate every bug on the way. There were many" *fakes his accent\speech*
He always cracks me up. and I loved his psychotic tendancies.
I don't think that wisdom affects physical\reflex attributes, does it? I used to never use someome with low wisdom, but I figure its only really necessary for doctors, mechanics, or. People that need to be able to do things besides shoot and hide behind trees.
I also loved Eilio. He was a very fast running, Mexican-sounding guy.
Hamous as a bad guy? That might be neat...
I... Um. I never played DG. So, I'm probably missing out.
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Sergeant
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Re: Characters you want to keep/return[message #3761]
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Mon, 06 March 2006 07:25
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SWATMAN88 |
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Messages:5
Registered:June 2005 |
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this the mercs taht must be at teh episode, and tell me if i worng:
igor , bull, grunty, lynx , barry, grizzly,hitman,
shadow, reaper, mike,razor.
and i think they need to add
mercs that serve at the USA navy seal or/and Delta force
mercs that serve as a pilot at the usa or israelie
Air Force
mercs that serve at SAS
and the most important (and i dont understand
why they dont do it) israelie spiceal forces mercs (sayret matkal or mosad or egoz or shldag or shaitit 13)
(at the real life at africa there a lot of israelie mercs that earn at on e mounth 50,000 $
as a commander of small miltia).
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Private
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Re: Characters you want to keep/return[message #3765]
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Wed, 22 March 2006 01:49
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LegacyOfApathy |
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Messages:101
Registered:September 2004 |
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I couldn't agree more!
I remember many posts about that topic. "There is something really satisfying about raising someone out of the depths of uselessness and turning them into a fighting force to be reconed with."
I think its really important to find characters that you love\identify with. For example, I find Fox very annoying, but I have a huge man-crush on Dr. Q .
If you love a character, you'll use them all the time, and eventually their skills and levels will be higher than the top ranking characters. And when your character is able to suprise enemies 9 times out of 10, move without making a sound, interrupt that sniper, or steal weapons right out of the enemies hands and then shoot them with it, you'll know that you have something really special.
Having a marksmanship of 66 or 50 really isn't all that bad. If you hire em from day one and use them often, they'll be level 8 with 97 MKS in no time.
***
In JA1 and JA2. There are a lot of people who seem as though they'd have no business in the hired gun business. In fact, there are some who don't seem properly suited to guard a donut shop, or babysit children. And yet, there they are.
I don't know why, but the idea of someone like Biff going out there and fighting a war really cracks me up. I remember the first game, where he would quit if he took a human life, I wonder how'd he toughen up?
I really missed having Speck on my team. He was an uber nerd and slow moving, but quite likable, and inexpensive too. He could also open nearly any locked door in one go, once he got there.
***
Hehehe. I love the idea of using Hillbillies and ex-convicts and mental institution excapees to overthrow the evil empire and save the world.
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Sergeant
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Re: Characters you want to keep/return[message #3767]
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Wed, 29 March 2006 13:26
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Drake |
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Messages:19
Registered:January 2006 Location: Baltimore |
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Yeah, all gods would make the game silly. That's not to say that I don't use people like Shadow, Trevor (my two favorite AIM mercs), and Len (but Len only since I've been able to modify his Evolution to 'normal'...way back when I realized he could't develop, I stopped using him). I also really dig Thor, Sidney, and Buns. But I always hire hacks like Razor, Gasket, and Bull. Really, I would like a more graduated system of character development; it's already stat-based, on Wisdom, but maybe they should throw in a stat called Drive, or Integrity, or something. Slow down the advancement of skills, when you only have 100 potential degrees of advancement. Or maybe kick the stat limit to 1000, to make any rise more incremental. :greengrin:
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Private
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