Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » New calibres
New calibres[message #359513] Mon, 13 April 2020 13:50 Go to next message
Greyfoot is currently offline Greyfoot

 
Messages:62
Registered:November 2010
Location: Dublin
How would one go about changing existing ammo types? For example I have a .38 special match or glaser and would want to replace it with say an AP round, what would needed to be changed? Would simple item name, description, and corresponding magazine to ammo type would be sufficient or is there something else?

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Corporal
Re: New calibres[message #359525 is a reply to message #359513] Mon, 13 April 2020 20:27 Go to previous messageGo to next message
Greyfoot is currently offline Greyfoot

 
Messages:62
Registered:November 2010
Location: Dublin
Right, it seems fairly straightforward to change description of various stuff around, and their corresponding values in magazines and ammotypes. How can I delete or get rid of unwanted stuff? If I say set coolness of 0 to for example .38 special glaser it still turns up at Bobby Ray. Is there a way to quote items out from the game or do I have to manually delete them and also the entries where they are pointing to?

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Corporal
Re: New calibres[message #359530 is a reply to message #359525] Tue, 14 April 2020 00:00 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
I assume you haven't waited for BR to refresh his inventory after setting coolness to 0?


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: New calibres[message #359543 is a reply to message #359530] Tue, 14 April 2020 11:07 Go to previous message
Greyfoot is currently offline Greyfoot

 
Messages:62
Registered:November 2010
Location: Dublin
Apparently a new game is needed for the changes to take effect.

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Corporal
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