Fight For Freedom update[message #359581] |
Thu, 16 April 2020 09:52  | |
Hawkeye
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Messages:2222
Registered:October 2005 Location: Australia |
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The previously underground single player release mod by the Scorpion FFF - Fight For Freedom has now been revised and updated for those wanting to play a WWII mod in Arulco.
FFF is based on an older 1.13 build, but uses it's own exe and features some unique features and runs quite differently from the JA2 we are accustomed to.



Being based in the 40's, technology is very different and players will note armour is quite rudimentary compared to modern standards. This results in combat being quicker and more deadlier.
Previously FFF was focused as a multiplayer game in German. This is no longer the case. This is a single player campaign with unique maps, opponents, NPC's and RPC's speaking in English.
To play, all you need to do is grab a fresh vanilla JA2 installation (1.12) and then download the FFF SCI here;
http://www.mediafire.com/file/fa2ezbud16cacjy/FFF-1.13.exe/file
or alternatively it is now available at the Pit's Kermi mirror here;
https://storage.rcs-rds.ro/links/6fd6c939-da5a-450c-8d7e-b31597cee676
and overwrite your JA2 install.
Be aware this an early beta mod is still work in progress, but quite playable. Some limits are noticeable as FFF doesn't support NIV, NAS nor NCTH. A number of NPC's have no speech files and bugs are bound to appear, there is also some German language still present in the game from it's older build. This project needs support with testing and could be developed further if the interest is there.

Take a look around, some of the UI has changed and you now work for the O.S.S. which uses data differently to AIM or MERC and due to some of these visual changes to try and reflect it's period era some buttons have changed. Namely the X button to close windows, you can either use the Esc button or click on the turn page graphic.
[Updated on: Tue, 21 April 2020 10:16]
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Re: Fight For Freedom update[message #360047 is a reply to message #359891] |
Sat, 16 May 2020 02:35   | |
Kitty
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Messages:271
Registered:October 2017 Location: Germany |
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When opening the sector-inventory after a battle, the game freezes sometimes. In the cases where I managed to close the inevntory, parts of the graphics for it where still shown.
I haven't come very far yet, but it's rather challenging. The lack of decent protective gear is causing me to look for cover constantly
I'm allready impressed by the floating grass and spreading fire. Gonna watch out for other eye candies, a look at the tilesets allready gave me glimpse on what may can be seen.
Is there any plan to adapt this to 7609? Or isn't this possible because the exe used is changed too much to justify the effort? 7609 should have less bugs coming with it.
My guess is, the sector-inventory freezes I faced would be such a case.
Performance is just fine for me, pretty much like you, it rather feels smoother and fast responding. But I'm running it on a win7, to be fair.
In general, it's fun to play and I'm happy you revived FFF.
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden)
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