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Help with Auto-Resolve crash.[message #359881] Fri, 01 May 2020 23:48 Go to next message
Melee is currently offline Melee

 
Messages:23
Registered:March 2020
Location: U.S.
Using 20.04.01 8776 SCI, I have Mouse in sector H4 decimating counterattack enemies, five are left. Enemy counterattack forces in I3 move to attack Grumm mine in H3. The five enemies remaining in H4 also appear to move to attack H3 as they are no longer in tactical in H3 although strategic shows H3 in combat. If Mouse is in tactical or moving to another sector when the forces reach H3 and auto-resolve is initiated the game stops responding. There is militia but no mercs in H3.

I haven't found a way to avoid this impasse. Can two sectors be in combat? Any suggestions?

Updates:
- I loaded some earlier saves and strategic view continues to show five enemies in H4 even after all of them have been killed and history log reports 'H4: Forest/Battle won'.
- The only odd thing in H4 tactical is a green/white medic emblem on one dead enemy is still present.
- I can't move Mouse in strategic as game complains 'Movement orders? It's a hostile sector!'.
- Enabling cheats and exiting Mouse out of H4 to H3 in tactical and then trying to teleport her to H2 doesn't work.
- Enabling cheats, exiting Mouse out of H4 to H3 in tactical, re-loading H4 in tactical and killing all enemies clears combat, but H3 auto-resolve still crashes.
- Enabling cheats, exiting mouse out of H4 to H3 in tactical, re-loading H4 in tactical and killing all enemies clears combat, then holding Alt when H3 auto-resolve occurs avoids crash.

Cheats shouldn't be necessary to mitigate game-breaking bugs.

[Updated on: Sat, 02 May 2020 03:17]

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Private 1st Class
Re: Help with Auto-Resolve crash.[message #359887 is a reply to message #359881] Sat, 02 May 2020 08:14 Go to previous messageGo to next message
Hawkeye is currently online Hawkeye

 
Messages:2413
Registered:October 2005
Location: Australia
I don't know if this would be applicable but I seem to recall someone mentioning that this gamebreaker was implimented in code because the game just can't handle two battles in progress at the same time. Usually the game will crash just after the red 'battle in progress' window pops up.

[Updated on: Sun, 03 May 2020 08:25]

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Lieutenant

Re: Help with Auto-Resolve crash.[message #359892 is a reply to message #359887] Sat, 02 May 2020 12:08 Go to previous message
Melee is currently offline Melee

 
Messages:23
Registered:March 2020
Location: U.S.
Not very elegant, then. Postponing the counterattack until other combat resolves would seem like a better approach.

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