Re: Do you allow casualties?[message #204829]
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Wed, 24 December 2008 18:34
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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Therion During the Battles of Krithia the allied forces suffered roughly the same number of casualties as the Turks - 1:1 - my team suffered only 3 dead per 45 enemies personally killed by my mercs - that's 1:15.
that is true, BUT
the turkish troops at Krithia were not supposed to be mincemeat - the AI is not and never was a match for a human player. as an example d's forces are calculated (by the AI) one by one, that means:
1. they do not have a plan at all
2. there is no fire-support or cover
3. your mercs fight (even with poor planning of their co) as a unit
=> h-b (his real name is lieutenant general sir aylmer gould hunter-weston kcb dsp gstj - sorry lokie, he's a scot) would have rooted an enemy like yours with his first full frontal attack.
a few questions:
a) do you really belief fighting in arulco has anything to do with a real war?
b) what do you belief even the dumpest squad-leader in omerta would affect to your landing party (given a non-scheduled helicopter from across the border tries to fly into a battle-zone, without any airforce or artillery support)?
c) what happens if some-real-life deidrana insists on having your party stopped at drassen.
for c: think about the slogan. visit arulco the country with two cities constructed of rubble-stone, entirely.
drassen (without the counterattack) is considered your 2nd city - you should win that quite easily. 'cause otherwise you might delete JA2 from your harddrive and never ever buy a game made by sirtech.
got it now?
[Updated on: Wed, 24 December 2008 18:39] by Moderator Report message to a moderator
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Captain
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Re: Do you allow casualties?[message #204831]
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Wed, 24 December 2008 19:58
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Therion |
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Messages:29
Registered:December 2008 |
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Logistericas an example d's forces are calculated (by the AI) one by one, that means:
1. they do not have a plan at all
2. there is no fire-support or cover
3. your mercs fight (even with poor planning of their co) as a unit
They don't have to have a plan or fight like an unit - they just need to be enough of them in one place to concentrate their firepower - random placement of 7 of them on a small area (let's say, half of a screen) is enough, at least until the I got a decent sniper rifle - for some weird reason my character's XM-8 DRM was the most inaccurate weapon in the team.
Logisterica) do you really belief fighting in arulco has anything to do with a real war?
I already said that no. No one sane sends a single squad to an enemy territory with intention of capturing a town.
Logistericb) what do you belief even the dumpest squad-leader in omerta would affect to your landing party (given a non-scheduled helicopter from across the border tries to fly into a battle-zone, without any airforce or artillery support)?
I suspect that it would involve an RPG and burning fragments of the helicopter falling to the ground?
Logistericc) what happens if some-real-life deidrana insists on having your party stopped at drassen.
for c: think about the slogan. visit arulco the country with two cities constructed of rubble-stone, entirely.
Hmm...
It sounds, like "I'm not taking this job.".
Logistericdrassen (without the counterattack) is considered your 2nd city - you should win that quite easily. 'cause otherwise you might delete JA2 from your harddrive and never ever buy a game made by sirtech.
I won that quite easily. I have enough militia to stop further counterattacks and I took out the first SAM site without any losses - the only my soldier that actually got hit was Raven, who lost 1/2 of her HP to a magical Garand shot from the edge of visual range (that would be 300m IRL?).
Logistericgot it now?
Yeah, whatever.
So, how would you capture Drassen and defend without anyone getting killed? Remember that an average enemy squad has in 9/10 Garands/M-14s and in 1/10 M1919A6s.
[Updated on: Wed, 24 December 2008 19:59] by Moderator Report message to a moderator
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Private 1st Class
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Re: Do you allow casualties?[message #204844]
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Thu, 25 December 2008 02:31
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Therion |
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Messages:29
Registered:December 2008 |
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Logistericyour imp's xm-8 and the costs for your team drive you to take the airport and the mine fast (ammo+money).
Well, I decreased the prices for weapons and ammo (I based weapons costs on Paul Mulcahy
[Updated on: Thu, 25 December 2008 03:23] by Moderator Report message to a moderator
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Private 1st Class
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Re: Do you allow casualties?[message #204967]
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Sat, 27 December 2008 04:44
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incognito253 |
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Messages:53
Registered:December 2008 Location: Ohio, USA |
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wolf00my merc have main weapon+backup weapon:rpk or rpd+2x ammo drums+backup colt 1911A1 high capacity+8xammo clip,or ultimax+2x ammo c-mag's & sawed off shogun in backup role+8x shotgun shells 2X
*reads topic title*
*reads reply post*
*reads topic title*
*reads reply post*
*reads topic title*
*reads reply post*
*goes to bed*
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Corporal
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Re: Do you allow casualties?[message #205184]
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Tue, 30 December 2008 16:36
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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Last night, I lost an IMP and Spider in a Tixa nighttime assault. After some smooth sailing, shit suddenly hit the fan and I could only manage to stand my ground due to Headrock's new suppression formula. On the other hand, my two mercs died due to suppression fire... Well, one thing's for sure, after someone has died the battle really starts to get emotional, and my psycho IMP refused to fire single shots for the rest of the fight.
He then put hollow points in Brewster and his offsprings after battle while Raven and Static mourned Spider's death. I'm still thinking of redoing that one but then I wanted to play that game with casualties. Still, a beloved IMP is dead, two other mercs are wounded and I haven't even visited the basement yet. Maybe I'll flip a coin.
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Sergeant
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Re: Do you allow casualties?[message #219547]
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Sat, 06 June 2009 15:56
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coffeecommander |
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Messages:86
Registered:June 2009 Location: Europe, and pitying you. |
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Nah, never. I only recruit mercs I actually like (The rest stays behind to fix equipment, train militias, receive Bobby Ray's shippings and provide forward bases), so I really don't want my deary buddies to go face down breathlessly.
Since I only ever play Iron Man (Because otherwise I instinctively turn into a load/save whore) I always equip my mercs with the very best in body armor, always have them carry at least one first aid kid (or med kit for those with appropriately high medical skills), and always move and fight in a fashion that provides the highest possible odds of survival for my whole group.
Of course, for someone like me who usually solos the game and only gets backup when he feels lonely, the point is moot most of the time.
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Corporal 1st Class
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Re: Do you allow casualties?[message #219623]
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Sat, 06 June 2009 22:31
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swampgator |
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Messages:94
Registered:May 2009 |
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I used to not even let my mercs get hurt. But these forums have challenged me to try a more realistic approach. But I still can't seem to let my mercs die....it feels like I am letting them down in some way. I let Gasket go POW playing DL and then i get to where he was being held and the enemy instantly killed him, so i went the whole time not having that 17th merc (or however many you can have) for no reason. Someone mentioned more mercs in this thread - some kind of mod or w/e - does that let you have more that the normal 17 or w/e mercs hired? I'd like to be able to hire more merceneries so i can have at least three full squads going at one time.
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Corporal 1st Class
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Re: Do you allow casualties?[message #219683]
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Sun, 07 June 2009 05:10
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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SwampgatorBut I still can't seem to let my mercs die....it feels like I am letting them down in some way.
I've noticed that I've become indifferent once I began letting mercs die. It's not like I risk their life more than I did before, but when somebody dies, I often shrug and think about a replacement (and the insurance claim of course).
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Sergeant
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Re: Do you allow casualties?[message #220010]
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Mon, 08 June 2009 20:24
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Once ManyMercs kicked in, I did part of a campaign where I let people die. However, that's because I also tweaked the settings to give myself more income, hired a ton of mercs, and could naturally afford more if required. This was a HAM game on Insane, so battles involved lots of lead, but HAM generally means that if you're not tactically inept you can keep mostly keep mercs from dying (though they do get severely injured). I lost Barry on the second battle, at sector B11 (we're talking 20 odd mercs participating!). Then I lost Vicki in a botched night raid on the Drassen SAM. I only played that game until Alma (2nd city), which I survived quite well, but I probably would've lost a couple more people trying to get some militia to defend it.
I must say that letting them get killed is... well it's hard for me, it's the first time I've tolerated it, and I would've really had a hard time stopping myself from loading a save if some of them died. I definitely wouldn't play on without Ivan, anyway. I don't know how some people here do it. Don't you have a heart?!
But it does add a lot of suspense to the action - not knowing who's going to go next.
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Re: Do you allow casualties?[message #220017]
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Mon, 08 June 2009 20:49
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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I'm already about as careful as I can get and still love the game, so I'll probably stay where I am. I get too attached to my mercs, and losing 5/6 people means, to me, that my revolution has failed. Again, now that I'm playing with almost 30 people, I'm willing to let more casualties slide. It's fun so far, but I would have real trouble losing some of them. I'm not good enough of a player to survive properly, especially with HAM making battles so much more chaotic than they used to be. Fortunately, with HAM, I only lose someone when I've made a tactical error, there's no "one bad step and you're done" scenarios, you can usually survive combat (with lots of injuries) if your overall plan unfolds correctly (or if you know when to fall back...).
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Re: Do you allow casualties?[message #251102]
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Fri, 07 May 2010 20:54
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usrbid |
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Messages:1506
Registered:December 2008 |
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I play on Insane Iron Man all the time, it is actually not that hard, just time consuming, more mercs make it easier.
Simple example is securing a building, you approach one of the walls, need one merc looking down each side, one in front of the entrance, and at least one on the roof (better two). This way you run out of mercs quickly, for example need more mercs to go into the building.
The most dangerous situations are when an enemy is placed on the map and not allowed to move. This happens for example in Alma quite a bit. I lost Ice and Grunty when clearing the building to the right in the sector where the weapons depot is. It feels like there is no way to see those enemies without them interrupting you due to angle, visibility etc.
You can make it all the way to Meduna and lose only a few guys really depending on how patient you are. I remember Grizzly stepping on a mine in the Meduna airport sector, damaging all his gear including attachments, just takes time to repair it again. It is more tedius than it is difficult.
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