Home » PLAYER'S HQ 1.13 » v1.13 Solutions,Tips & Spoilers » 7609 SCI (fully assembled) (eng) (v1.13 7435-7609 installation allready fully assembled)
7609 SCI (fully assembled) (eng)[message #361686]
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Tue, 27 October 2020 15:27
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Kitty |
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Messages:466
Registered:October 2017 Location: Germany |
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7609, already fully assembled
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7609 SCI (fully assembled) (eng) (updated GameDir, more fixes) ==> improved version *strongly recommended*
7609 to-go (fully assembled) (eng) ==> standard version
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7609 (eng) (not assembled) (eng) (archives zip instead of exe, links to mods, shortened instructions)
==> basic 7609, no SCI (alternate version to official 7609 download)
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Assembly:
7609 to-go ==> Standard-Version
So far, getting 7609 requires the handling of two files:
"JA2_113_FullRelease_English_7435.exe" (following: "Full 7435") and "JA2_113_UpdateForRelease7435_English_7609.exe" (following: "update to 7609").
The later contains the file "zPatch.bat" and it's requirements for running (and two changelogs).
Basicly, running zPatch.bat is doing the update to 7609.
Looking at the zPatch.bat,
it deletes the following (from 7435):
Data-1.13\MercEdt\004.EDT
Data-1.13\MercEdt\013.EDT
Data-1.13\MercEdt\014.EDT
Data-1.13\MercEdt\015.EDT
Data-1.13\MercEdt\020.EDT
Data-1.13\MercEdt\031.EDT
Data-1.13\MercEdt\037.EDT
Data-1.13\MercEdt\040.EDT
Data-1.13\MercEdt\149.EDT
Data-1.13\MercEdt\167.EDT
Data-1.13\MercEdt\169.EDT
Faces Viewer.exe
Merc Profile Editor.exe
MercProfileEditorInit.ini
MercProfileEditorLanguages.xml
The mercEDT later will be added in "Data"
FaceViewer later will be added again in "Tools".
An updated version of MercProfileEditor later will be added in "Tools".
Adding the stuff mentioned above and the rest of the update-files stem from "zzExtractedFiles".
It will overwrite stuff in 7435, if allready there (triggered inside zPatch.bat).
So far, that's moving a few files and the rest is classic adding and overwriting.
Except when "zzToolP.exe" is starting "zzToolP.patch" (triggerd inside zPatch.bat)
REM EXECUTE PATCH OPERATION
REM zzToolP.exe is just a rename of GNU Patch v2.5.9 binary
ECHO Patching Necessary Files...
ECHO.
zzToolP.exe -p0 -s < zzToolP.patch
ECHO.
ECHO ---= File Patching Done =---
ECHO.
ECHO.
which will directly apply changes to those files:
Data-1.13\Ja2_Options.INI
Data-1.13\TableData\MercProfiles.xml
Data-UB\AddOns\Data-UB-1.13\TableData\MercProfiles25.xml
Data\Ja2_Options.INI
The above files also will get an backup (e.g. Ja2_Options..INI => two dots instead of one).
Beside the changes to those four files directly above, it's just adding and overwriting (few files deleted, but later added at different place).
All files handled by the zPatch.bat effect 7435 only (not vanila).
Once the files from "update to 7609" have been added to "Full 7435" and zPatch.bat has been executed, 7609 is fully assembled. At least, if I haven't missed something.
If I'm not mistaken, I wonder why there is no ready-to-use, allready fully assembled 7609-version, ready for download ? If there is any, I'm not aware of it.
So I assembled a full 7609 ("full 7435" + "update to 7609"). Then I deleted the four backup-files (who's gonna need them nowadays?) and added a Readme (basicly this text here).
This done, I zipped it into 7609 to-go (fully assembled) (eng)
Extract and copy content into original JA2 (gold) (english version).
If you rather assemble it yourself, it's based on official v1.13 7435-7609 english ("JA2_113_FullRelease_English_7435.exe" + "JA2_113_UpdateForRelease7435_English_7609.exe") from Bear's Pit download section.
Complete instruction on how to assemble 7435-7609 and more can be found here: How to get: latest 1.13, 7609, feature-descriptions and more
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7609-SCI ==> Improved Version
Based on the SVN-GameDir for official 2014 release (a.k.a. 7609) which sevenfm provided below, I was able to assemble an improved version.
The standard version is based on GameDir 2171, this one uses GameDir 2577 (branch ja2_data_official_2014, not main trunk).
It comes with fixes and improvements (still matching 7609.exe, no worries) and assembling it is slightly easier since no .bat-file is involved.
Did checkout and update the SVN-GameDir and then added the exe-files from "zzExtractedFiles" (part of "JA2_113_UpdateForRelease7435_English_7609", see above).
Took data from svn-log to update ChangeLogData and added both changelogs (again from "JA2_113_UpdateForRelease7435_English_7609") as well.
Updated the folder "Docs" with content taken from trunk 1.13 (8911/2577) (trunk is the main-1.13-project, branches are for other versions, like the official 2014 (7609)). Reasoning for this was to provide up-to-date links for help with technical issues and other useful stuff. Might be worth a look.
Added a Readme and then zipped it into 7609 SCI Fully assembled 7609 with more up-to-date GameDir and therefore more fixes.
Extract and copy content into your original JA2-instal.
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Both versions work, but due to the fixes in SVN-GameDir, I strongly recommend to use the 7609 SCI
Can be used for any 7609-mod and works with 7609+AI as well.
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If you wanna sneak peak the ChangeLog:
ChangeLog_GameDir_2171-2577
Revision: 2577
Author: Sevenfm
Date: Dienstag, 27. Oktober 2020 18:11:16
Message:
Improved audio quality (removed start/end clicks etc).
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Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_attn.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_cool.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_curse.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_dying.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_enem.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_gotit.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_hit1.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_hit2.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_humm.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_laugh.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_lmattn.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_lmok1.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_lmok2.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_locked.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_noth.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_ok1.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/178_ok2.wav
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/223_COOL.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/223_CURSE.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/223_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/223_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/224_COOL.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/224_CURSE.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/224_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/224_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/225_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/225_LMOK1.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/225_LMOK2.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/225_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/226_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/226_LAUGH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/226_LMATTN.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/226_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/230_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/230_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/231_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/231_LMOK1.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/231_LMOK2.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/231_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/231_OK2.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/232_COOL.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/232_ENEM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/232_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/232_LMATTN.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/232_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/233_COOL.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/233_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/233_LMOK1.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/233_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/234_HIT2.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/234_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/234_LMATTN.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/234_LMOK1.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/234_LMOK2.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/234_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/234_OK2.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/235_GOTIT.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/235_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/235_LMOK1.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/235_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/236_GOTIT.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/237_HIT2.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/237_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/237_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/237_OK1.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/238_GOTIT.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/238_HIT2.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/238_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/238_LMATTN.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/238_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/239_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/239_LMATTN.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/239_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/240_ENEM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/241_COOL.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/241_GOTIT.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/241_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/241_LMATTN.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/241_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/242_CURSE.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/242_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/242_LAUGH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/242_NOTH.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/243_CURSE.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/243_GOTIT.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/243_HUMM.WAV
Modified : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/243_NOTH.WAV
Revision: 2575
Author: Sevenfm
Date: Dienstag, 27. Oktober 2020 16:09:42
Message:
Fixed wrong battlesound names.
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Added : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/179_laugh.gap
Added : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/179_laugh.wav
Deleted : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/179_laughter.gap
Deleted : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/179_laughter.wav
Added : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/180_laugh.gap
Added : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/180_laugh.wav
Deleted : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/180_laughter.gap
Deleted : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/180_laughter.wav
Added : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/247_hit2.wav
Deleted : /branches/ja2_data_official_2014/Data-1.13/BattleSNDS/247_hurt2.wav
Revision: 2500
Author: Sevenfm
Date: Mittwoch, 11. Dezember 2019 02:59:09
Message:
Fixed incorrect AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD value.
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Modified : /branches/ja2_data_official_2014/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini
Modified : /branches/ja2_data_official_2014/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI
Revision: 2443
Author: Wanne
Date: Dienstag, 11. September 2018 13:38:56
Message:
Fixed "red face" background color in Facesgear (by TBS)
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Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_GasMask.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_GasMask_IMP.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_NightVisionGogglesGenI.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_NightVisionGogglesGenI_IMP.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_SWAT_Helmet.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_SWAT_Helmet_IMP.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_SunGoggles_IMP.sti
Revision: 2390
Author: Wanne
Date: Freitag, 29. September 2017 13:50:09
Message:
Fixed "red face" for merc Turtle when sunglasses applied (by TBS & zwwooooo)
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Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_SunGoggles.sti
Revision: 2389
Author: Wanne
Date: Mittwoch, 27. September 2017 16:04:59
Message:
Fixed a few problems in XML file (TBS & zwwooooo)
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Modified : /branches/ja2_data_official_2014/Data-1.13/TableData/Items/LoadBearingEquipment.xml
Modified : /branches/ja2_data_official_2014/Data-1.13/TableData/Items/Weapons.xml
Revision: 2237
Author: Wanne
Date: Sonntag, 3. Mai 2015 15:24:45
Message:
- Fixed double entry <szName> for uiIndex = 123 (Lora) (thx to zwwooooo)
----
Modified : /branches/ja2_data_official_2014/Data-1.13/TableData/Backgrounds.xml
Revision: 2202
Author: Wanne
Date: Mittwoch, 4. Februar 2015 20:25:27
Message:
- Fixed typos in English AIM Bios (thx to ATigersClaw)
----
Modified : /branches/ja2_data_official_2014/Data-1.13/BinaryData/AIMBIOS.EDT
Revision: 2197
Author: Wanne
Date: Sonntag, 11. Januar 2015 13:31:44
Message:
Updated the "Windows 8 Fix.zip" with an additional Fix (set ja2.exe to only ONE CPU)
----
Modified : /branches/ja2_data_official_2014/Docs/Windows Compatibility Fixes/Windows 8 Fix.zip
Revision: 2195
Author: Wanne
Date: Sonntag, 28. Dezember 2014 10:33:11
Message:
Fix for the Large Holster silhouette being in the wrong position (by Off_Topic)
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Modified : /branches/ja2_data_official_2014/Data-1.13/TableData/Items/LoadBearingEquipment.xml
Revision: 2193
Author: Wanne
Date: Montag, 22. Dezember 2014 18:51:08
Message:
Fixed a few errors in XMLs (thx to ATigersClaw)
- Fixed text "Combat instructor" -> "Combat Instructor"
- Fixed too long text "New Age Spiritualist" -> "Spiritualist"
- Changed Blood's nationality from American to South African
----
Modified : /branches/ja2_data_official_2014/Data-1.13/TableData/Backgrounds.xml
Modified : /branches/ja2_data_official_2014/Data-1.13/TableData/MercProfiles.xml
Revision: 2191
Author: Flugente
Date: Donnerstag, 18. Dezember 2014 17:55:04
Message:
Fix: crash when displaying headgear with face id 254
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Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_GasMask.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_GasMask_IMP.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_NightVisionGogglesGenI.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_NightVisionGogglesGenI_IMP.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_SWAT_Helmet.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_SWAT_Helmet_IMP.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_SunGoggles.sti
Modified : /branches/ja2_data_official_2014/Data/faces/FACESGEAR/Face_SunGoggles_IMP.sti
Revision: 2189
Author: Wanne
Date: Montag, 15. Dezember 2014 21:13:10
Message:
Fixed incorrect sound names in Sounds.xml (by Sevenfm)
----
Modified : /branches/ja2_data_official_2014/Data/TableData/Sounds/Sounds.xml
Revision: 2187
Author: Wanne
Date: Sonntag, 7. Dezember 2014 19:01:41
Message:
Features (by anv)
- new Ja2_Options.ini setting - HIDE_EXPLORED_ROOM_ROOF_STRUCTURES (e.g. sandbags) at ground level view
----
Modified : /branches/ja2_data_official_2014/Data/Ja2_Options.INI
Modified : /branches/ja2_data_official_2014/Data-1.13/Ja2_Options.INI
Modified : /branches/ja2_data_official_2014/INIEditorJA2Options.xml
Revision: 2185
Author: Wanne
Date: Montag, 24. November 2014 17:55:52
Message:
Fixed typos (thx to ATigersClaw)
- Dr. Mitch (AIM Bio)
- Backgrounds.xml
----
Modified : /branches/ja2_data_official_2014/Data/TableData/Backgrounds.xml
Modified : /branches/ja2_data_official_2014/Data/TableData/LoadScreenHints.xml
Modified : /branches/ja2_data_official_2014/Data-1.13/BinaryData/AIMBIOS.EDT
Modified : /branches/ja2_data_official_2014/Data-1.13/TableData/Backgrounds.xml
Modified : /branches/ja2_data_official_2014/Data-1.13/TableData/LoadScreenHints.xml
Revision: 2182
Author: Wanne
Date: Samstag, 8. November 2014 13:31:30
Message:
- Fixed militia not trainable in SAM sectors when playing "Vanilla" (thx to Johnny & Scheinworld)
----
Modified : /branches/ja2_data_official_2014/Data/TableData/Map/Facilities.xml
Revision: 2177
Author: silversurfer
Date: Montag, 3. November 2014 14:20:22
Message:
Fix: Removed the invalid property <PercentCounterForceFrequency> from Items.xml
----
Modified : /branches/ja2_data_official_2014/Data/TableData/Items/Items.xml
Modified : /branches/ja2_data_official_2014/Data-1.13/TableData/Items/Items.xml
Revision: 2171
Author: Wanne
Date: Freitag, 24. Oktober 2014 12:28:55
Message:
Added another Windows 8 Fix (Registry Fix) to the "Windows 8 Fix.zip" file (thx to Sevenfm)
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337096#Post337096
----
Modified : /branches/ja2_data_official_2014/Docs/Windows Compatibility Fixes/Windows 8 Fix.zip
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If you're not convinced by the SCI-versions, you may wanna give this alternate version of a basic 7609-download a look:
7609 (eng) ==> Basic 7609-download, no SCI
7609 (eng) is an alternate version of official v1.13 7435-7609 english (GameDir 2171, see above). This is not an already assembled SCI, it's the basic 7609-download, packed a little more convinient.
The archives in official version are self-extracting zip-archives (exe). In the alternate version (7609 (eng)) those are ordinary zip-archives. I considered this more convinient.
The alternate version also contains intall-instructions and links to mods (and link to other language-versions of 7609). The official version lacks this, which at least for instructions seems unconvinient.
Anything inside the 7435/7609-archives themselves is unchanged and the same as from official download.
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Edit: Added improved version (7609-SCI), text and links for it.
Edit: Changed title of topic to "SCI". Should be more recognizable when using standard terms.
Edit: added sneak peak to ChangeLog
Edit: added 7609 (eng)
[Updated on: Tue, 03 November 2020 04:09]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: 7609 SCI (fully assembled) (eng)[message #362534 is a reply to message #362532]
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Wed, 24 February 2021 16:45
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Deleted. |
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Messages:2657
Registered:December 2012 Location: Russian Federation |
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I would recommend using unofficial 7609 modpack for use with +AI as it fully supports all +AI features including NWSS, attached explosives etc.
Most recommended modpacks are AR+SDO and WF+SDO, they should be well balanced both for OCTH and NCTH.
[Updated on: Wed, 24 February 2021 18:59]
Left this community.Report message to a moderator
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Re: 7609 SCI (fully assembled) (eng)[message #362540 is a reply to message #362532]
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Wed, 24 February 2021 20:29
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Kitty |
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Messages:466
Registered:October 2017 Location: Germany |
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PAPION wrote on Wed, 24 February 2021 15:38Kitty wrote on Tue, 27 October 2020 14:277609 SCI (fully assembled) (eng) (updated GameDir, more fixes) ==> improved version *strongly recommended*
Can it be used for +AI version? / What is the best and last for +AI version?
If not, Is it possible a way to we use fixes of new GameDir For +AI version?
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The "7609 SCI (fully assembled) (eng) (updated GameDir, more fixes)" can be used with +AI. Somewhere above in this thread is the Changelog for the GameDir. Those changes are just some small improvements compared to "normal" 7609 (improved sound-quality, fixed FaceGear, etc.).
So, the +AI-exe can be used to replace the exe in this SCI.
But, like sevenfm said, to make full use of all features presented with his +AI, it's easier to use his 7609-modpack since this already includes all nescessary additional stuff. For example, the NWSS (NewWeaponSoundSystem) requires an additional folder in the GameDir (because those new sounds must be stored somewhere). You could download this folder from sevenfm and implement it in 7609-SCI (like all his additional stuff). But why bother, if the author himself already provides a full version?
See link in sevenfm's signature under his post to get the modpack. Those modpacks are a great way to get started and save you all the hussle with installing the mods yourself.
[Updated on: Wed, 24 February 2021 20:35]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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