Home » MODDING HQ 1.13 » v1.13 Bug Reports » Spike won't move in 1.13, unstable release, WF maps 6.07 (Problem persists in all releases, 8xxx+)
Spike won't move in 1.13, unstable release, WF maps 6.07[message #362103] Fri, 25 December 2020 13:01 Go to next message
freshxx is currently offline freshxx

 
Messages:9
Registered:December 2018
Even if you speak with Spike in San Mona with merc with very high leadership, attractive girl merc, or someone else, he won't ever let you into the club, he just 'take a hike' all the time, so you always must lockpick your way through the back door. Which is not that bad actualy, however bug is old, and propably something can be done about it. Bug can be reproduced in any new game, any savegame, using wf 6.07 maps in all unstable released i tried to play (for 2 years for now).

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Re: Spike won't move in 1.13, unstable release, WF maps 6.07[message #362104 is a reply to message #362103] Fri, 25 December 2020 13:06 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Strange, I always went in through the front door after talking to Spike...


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Spike won't move in 1.13, unstable release, WF maps 6.07[message #362115 is a reply to message #362104] Sat, 26 December 2020 18:35 Go to previous message
freshxx is currently offline freshxx

 
Messages:9
Registered:December 2018
Well, he just let me in. But looks like he does it after 16:00, that was the thing i missed, because i dont play bar fights much. Guess the bar is closed before 16:00 in WF, and this is a game feature.

[Updated on: Sat, 26 December 2020 18:41]

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