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Influencing Militia skill traits[message #363494] Sat, 10 July 2021 00:55
K-Tom is currently offline K-Tom

 
Messages:10
Registered:March 2018
Howdie folks happy

as i am back in Arulco for another round on the 1.13/7609 and succesfully came up to the point, when it is time to head towards Meduna......, this time i want to take some mobile militia with me, as my settings are rather harsh (unlimited pool of troops, extra aggressive queen, massive attacs enabled and, of course, insane difficulty level).

Now i was wondering, how i can influence the skills of the mobile militia created. I have learned from here, that the skill traits can, but not have to be triggered by the first equipment a militia man/woman receives. As i especially want to avoid them to become close combat fighters, i take care for grenade launchers, sniper rifles and machine guns being available. Additionally i am wondering, what they need to be equiped with, to gain a chance for them to become grenadiers? (i mean the same skill combination like shank and dimitri)

Further some questions:
- do camouflage items also work on militia, or is a camouflage kit the only effective way for them?
- do binoculars in the sector have any effect on them to become scouts?
- it would be great to have some kind of list or table with all equipment militia can pick and which effect it can have on the skill traits.

And one last question...., after a militia had recieved a skill trait, will that determine, which weapon or equipment is picked later on?

Thanks for any helpful hints in advance!

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