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ACOG Combo 4x vs. regular ACOG+Reflex sights bug in NCTH? Lacks reflex mode[message #364317] Thu, 10 February 2022 16:27
Grumpy

 
Messages:21
Registered:December 2021
Could find anything by searching. What's the intended purpose of it?

You can permanently merge ACOG 4x + Reflex sights to make the ACOG Combo 4x sight (uiIndex 1004): "A Trijicon Advanced Combat Gunscope with 4x magnification and adapter-mounted rear holosight for close-combat sighting. Includes a flat top adapter, backup iron sights and a dust cover.".
Unfortunately, it seems to be bugged in NCTH, as it removes the "reflex" (yellow icon with red dot) scope mode (changed by pressing ".") the weapon with it installed only has "scoped" and "hipfire" modes available.

The ACOG combo sight gives a flat out 20% AP bonus to the weapon even in "scoped" mode, while removing "reflex" mode altogether. OK, the first is nice, but is it intended?
Removing "reflex" scope mode effectively makes the weapon useless in close quarters at specific distances (due to minimum sights distance malus), contrary to what combo sights are actually made for.

Example screenshots here:
i.ibb.co/rtCJD6p/ja2.jpg
ibb.co/RSxWR06
(add https in front, I cannot yet post links)

Clockwise:
1. ACOG + Reflex, Scoped mode (28 AP)
2. ACOG + Reflex, Hipfire mode (21 AP)
3. ACOG + Reflex, Reflex mode (24 AP) this one is tightest, best chance to hit
4. ACOG Combo, Scoped mode (24 AP) same size as 1., but less AP. There is no Reflex mode and Hipfire is same as 2.

Note that the best chance to hit at this particular distance is with separate ACOG + Reflex sights in Reflex mode, which the ACOG Combo altogether lacks.

Running r.9141.

[Updated on: Thu, 10 February 2022 16:29]

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