Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Help with improvement (crap player)
Help with improvement[message #364364] Tue, 22 February 2022 00:47 Go to next message
pragmaticmagick is currently offline pragmaticmagick

 
Messages:9
Registered:August 2020
Hi guys,

I don't know if this is the right place for my queries so feel free to re-direct me if not.

Basically, I love jagged alliance 2 and play it frequently, but I'm so shit at it. I've completed vanilla and 1.13 a couple times years ago but I cant remember if I made it easier by messing with the settings. Last year I really enjoyed Vengeance Reloaded, but ended up getting intimidated with all the equipment around about the 4th city. I'm really struggling these days.

I've begun playing Arulco Vacations (on experienced) and it's amazing! Probably my favourite yet. The problem is that I just can't seem to consistently beat the AI. I read guides on tactics and tried to apply them but I still keep getting creamed. I keep overlapping fields of fire, make sure to get good positions, cover all angles, use grenades etc and still the only way to win is by save scumming so I know where the enemy will come from. I hate cheesing games like that and it just gets frustrating.

I've turned off huge counter attacks but it only needs about 12 elites and I'm fucked. I prefer day fighting but figured I'd try night ops so as to get ahead in the beginning. Made 3 night op IMPs and hired Scope, Lynx, and Spooky to help get to the airport. Got Ira for free. Get to Drassen without too much hassle and place an order for gear (NV, Silencers, ammo etc). While waiting for it to arrive im constantly getting attacked by small groups and just fending them off, then 10 or so elites arrive. I dont stand a chance! For the first time ever I used the cheats just to see if I'd be successful with better weapons.....nope. Sniper rifle, FALs, M4s, still no chance. I just can't see how you guys do it.

I can't really find much footage on youtube or anywhere else. I'd love to see someone play just a couple of battles from start to finish with average gear and mercs (relative to the stage of the game). Are you guys really beating this AI? How? Can you recommend basic essential tactics or tips? I love the game but it's frustrating being so crap at it.

Thanks in advance, I appreciate it! (And thanks to all the modders here for all their hard work).

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Re: Help with improvement[message #364366 is a reply to message #364364] Tue, 22 February 2022 03:32 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
This is the place for AV questions.

Everybody plays at least a little different -- for example, I hardly ever assemble a night ops team until later in the game, and I don't do many night ops - only when the situation calls for it. Someone who does night ops often may be of more help there.

That said, I usually start out slow -- wipe out a couple-three patrols, wait for a chance between patrols to sneak into Middle Drassen and hopefully talk to Father in the bar and complete that quest so I can skedaadle back to Omerta and pick up Miguel, Carlos & Dimitri. I am successful enough that I try it every time -- but if I get into a firefight I retreat after killing a couple-three enemies so it counts as a raid instead of a defeat. Morale & reputation settings have been modded in AV so you can play hit-and-run tactics without incurring morale or reputation or loyalty problems. As long as you kill a few you'll be OK morale/reputation/loyalty-wise. AV doesn't penalize you as painfully for retreating as Vanilla & 1.13. The ones in the battle that don't do any damage to the enemy before you retreat from the battle will take a temporary morale hit, but all those that did at least a little damage will have a little temporary morale boost. If you don't hurt any of the enemy . . . well, then, that's a defeat. Otherwise, it's a raid.

Depending on the composition of my team I might recruit Manuel first thing, or after the Food Quest. My biggest problem in the beginning is time and money -- because I take it slow, wait for opportunities, I cut the finances real thin, and sometimes have to let people go for cheaper ones.

Overall though, since I've played the game so much I now let things unfold that I wouldn't before. Mercs get killed . . . part of the story . . . mercs get captured . . . gotta rescue them, haven't done that in years . . . not every battle needs to be won in order to win the war in AV.

Other things: make as much use of all the new Facilities as you can - in the right situations, of course. Take all the free recruits you can get (there's a lot of them) -- put a lot of bullets in the air. There are a lot of mercs in the game, and they have a lot of different talents among them. During the course of the game the main team should probably morph as the situation changes, but that's all playing style.

Y'know, recently in real life, a bunch of Mercs dropped into a South American country and tried to fight their way to the airport . . . just like in JA2 . . . they didn't make it, all were captured. Sometimes it just happens like that.

I wish I could say "do this and that", but I have endeavored to undo the "do this and that routine" because it got boring doing the same things every time I fired up the game. I wanted to make it so it forced me to try different things.

#1 Rule I have is -- be extra careful, like it was real.

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Re: Help with improvement[message #364367 is a reply to message #364364] Tue, 22 February 2022 09:58 Go to previous messageGo to next message
Deleted.

 
Messages:2648
Registered:December 2012
Location: Russian Federation
Things you may be missing could be some game mechanics like focusing/spotting and also the importance of maneuver. It's usually a bad idea to take stationary positions and stay there, because enemy will know your locations at some point and adapt, hiding better and choosing better attack spots, so you need to change positions after shooting, also try to flank, sometimes retreat. Also don't forget smoke screens, smoke may be very important.
For educational purpose I can recommend this channel:

Videos have Russian comments but still may give you some hints on how experienced players play this game.

Also, if you are having troubles with particular battle, if you provide a save I may try to play it and make a video.



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Re: Help with improvement[message #364368 is a reply to message #364366] Tue, 22 February 2022 17:32 Go to previous messageGo to next message
pragmaticmagick is currently offline pragmaticmagick

 
Messages:9
Registered:August 2020
Thanks for your prompt responses! I have re-started and am trying more of a raid approach now. I just made my way toward Father Walker and on the way encountered a group of 11 enemies in some farmland. Using long grass and hay bales etc I managed to do some flanking and killed about 7 of them without taking too much damage. As I was moving to new positions, I heard guns cocking. Another 10 enemies had joined the battle! They swiftly kicked my ass and I couldn't even retreat. Do you think I should have retreated from the battle after the first 5 or so kills? I tried to move to better positions earlier in the battle but couldn't even step around the first wall without getting my head shot off by 2 blackshirts. I guess that's where smoke would be useful? Also, do you make sure that your mercs are always camouflaged? I'll check that youtube channel out, hopefully that will help me to not be quite as shit. Oh yeah, the mercs I hired from AIM didn't arrive with their primary weapons, just side-arms. Is this usual? Thanks!

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Re: Help with improvement[message #364369 is a reply to message #364368] Tue, 22 February 2022 17:39 Go to previous messageGo to next message
Deleted.

 
Messages:2648
Registered:December 2012
Location: Russian Federation
For a first playthrough, I would disable reinforcements, it will make battles easier and no surprise attacks. Or you can just hire radio operator and jam communications, it will prevent enemy reinforcements from arriving.
If you have camo kits, use them. Don't forget different camo (jungle/urban/desert) works differently on terrain, like, desert for roads, jungle for grass, urban for roofs/floor and paved roads.
As for mercs arriving without weapon, make sure you have latest mod and exe.



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Re: Help with improvement[message #364371 is a reply to message #364369] Tue, 22 February 2022 20:02 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

For a first playthrough, I would disable reinforcements, it will make battles easier and no surprise attacks. Or you can just hire radio operator and jam communications, it will prevent enemy reinforcements from arriving.
If you have camo kits, use them. Don't forget different camo (jungle/urban/desert) works differently on terrain, like, desert for roads, jungle for grass, urban for roofs/floor and paved roads.
As for mercs arriving without weapon, make sure you have latest mod and exe.
Ah, yes, radio operator -- almost overpowered, and what Flo excels at now instead of the Vanilla militia trainer role. She's a cheap radio operator, as is Jerry. But if you have money to spend then Captain Bob.

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Sergeant Major
Re: Help with improvement[message #364372 is a reply to message #364371] Tue, 22 February 2022 23:12 Go to previous messageGo to next message
pragmaticmagick is currently offline pragmaticmagick

 
Messages:9
Registered:August 2020
Thanks again for all your help everyone. I've had to stop with it for the time being. I realised I had been running 2037, so ended up uninstalling and following the install instructions in the thread. Now when I try to start 2503 I get the Loading external data failed error. The only part of the install I couldn't follow was the zPatch.bat file, because it's not there. I think I'm just too dumb for all this and should get an xbox.

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Re: Help with improvement[message #364373 is a reply to message #364372] Wed, 23 February 2022 10:31 Go to previous messageGo to next message
Deleted.

 
Messages:2648
Registered:December 2012
Location: Russian Federation
Do you have a screenshot for the error?
Also you don't have to replace all gamedir when you update exe, just download new exe and run it instead of old.
My 7609 modpack has AV (select it in ja2.ini) which should work fine (just unpack 7609 modpack over vanilla ja2 and select required mod in ja2.ini).



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Re: Help with improvement[message #364379 is a reply to message #364373] Wed, 23 February 2022 22:18 Go to previous messageGo to next message
pragmaticmagick is currently offline pragmaticmagick

 
Messages:9
Registered:August 2020
So i've done that but when I try to run 2505 from the INI editor it says fullscreen mode is not supported by my primary screen. I can still run 2037.

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Re: Help with improvement[message #364380 is a reply to message #364379] Wed, 23 February 2022 22:35 Go to previous messageGo to next message
pragmaticmagick is currently offline pragmaticmagick

 
Messages:9
Registered:August 2020
I used the windows 10 fix and the game loads but then I get the same error as before. Tried the DSM and KSM mods instead and despite having the wine stuff it's all choppy. Of course, I have to create characters each time in order to find that out! Going to take a break from JA2 I think, it's just become a headache for my puny brain. Thanks anyway!

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Re: Help with improvement[message #364564 is a reply to message #364380] Fri, 08 April 2022 18:28 Go to previous message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

Hire grunty or blood or some more merc who are spealized for night ops,try fight in nightime,smoke grenade & tear grenades are good help,if you can use silencers


caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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