Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Help with improvement (crap player)
Help with improvement[message #364364]
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Tue, 22 February 2022 00:47
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pragmaticmagick |
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Messages:9
Registered:August 2020 |
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Hi guys,
I don't know if this is the right place for my queries so feel free to re-direct me if not.
Basically, I love jagged alliance 2 and play it frequently, but I'm so shit at it. I've completed vanilla and 1.13 a couple times years ago but I cant remember if I made it easier by messing with the settings. Last year I really enjoyed Vengeance Reloaded, but ended up getting intimidated with all the equipment around about the 4th city. I'm really struggling these days.
I've begun playing Arulco Vacations (on experienced) and it's amazing! Probably my favourite yet. The problem is that I just can't seem to consistently beat the AI. I read guides on tactics and tried to apply them but I still keep getting creamed. I keep overlapping fields of fire, make sure to get good positions, cover all angles, use grenades etc and still the only way to win is by save scumming so I know where the enemy will come from. I hate cheesing games like that and it just gets frustrating.
I've turned off huge counter attacks but it only needs about 12 elites and I'm fucked. I prefer day fighting but figured I'd try night ops so as to get ahead in the beginning. Made 3 night op IMPs and hired Scope, Lynx, and Spooky to help get to the airport. Got Ira for free. Get to Drassen without too much hassle and place an order for gear (NV, Silencers, ammo etc). While waiting for it to arrive im constantly getting attacked by small groups and just fending them off, then 10 or so elites arrive. I dont stand a chance! For the first time ever I used the cheats just to see if I'd be successful with better weapons.....nope. Sniper rifle, FALs, M4s, still no chance. I just can't see how you guys do it.
I can't really find much footage on youtube or anywhere else. I'd love to see someone play just a couple of battles from start to finish with average gear and mercs (relative to the stage of the game). Are you guys really beating this AI? How? Can you recommend basic essential tactics or tips? I love the game but it's frustrating being so crap at it.
Thanks in advance, I appreciate it! (And thanks to all the modders here for all their hard work).
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Re: Help with improvement[message #364366 is a reply to message #364364]
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Tue, 22 February 2022 03:32 
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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This is the place for AV questions.
Everybody plays at least a little different -- for example, I hardly ever assemble a night ops team until later in the game, and I don't do many night ops - only when the situation calls for it. Someone who does night ops often may be of more help there.
That said, I usually start out slow -- wipe out a couple-three patrols, wait for a chance between patrols to sneak into Middle Drassen and hopefully talk to Father in the bar and complete that quest so I can skedaadle back to Omerta and pick up Miguel, Carlos & Dimitri. I am successful enough that I try it every time -- but if I get into a firefight I retreat after killing a couple-three enemies so it counts as a raid instead of a defeat. Morale & reputation settings have been modded in AV so you can play hit-and-run tactics without incurring morale or reputation or loyalty problems. As long as you kill a few you'll be OK morale/reputation/loyalty-wise. AV doesn't penalize you as painfully for retreating as Vanilla & 1.13. The ones in the battle that don't do any damage to the enemy before you retreat from the battle will take a temporary morale hit, but all those that did at least a little damage will have a little temporary morale boost. If you don't hurt any of the enemy . . . well, then, that's a defeat. Otherwise, it's a raid.
Depending on the composition of my team I might recruit Manuel first thing, or after the Food Quest. My biggest problem in the beginning is time and money -- because I take it slow, wait for opportunities, I cut the finances real thin, and sometimes have to let people go for cheaper ones.
Overall though, since I've played the game so much I now let things unfold that I wouldn't before. Mercs get killed . . . part of the story . . . mercs get captured . . . gotta rescue them, haven't done that in years . . . not every battle needs to be won in order to win the war in AV.
Other things: make as much use of all the new Facilities as you can - in the right situations, of course. Take all the free recruits you can get (there's a lot of them) -- put a lot of bullets in the air. There are a lot of mercs in the game, and they have a lot of different talents among them. During the course of the game the main team should probably morph as the situation changes, but that's all playing style.
Y'know, recently in real life, a bunch of Mercs dropped into a South American country and tried to fight their way to the airport . . . just like in JA2 . . . they didn't make it, all were captured. Sometimes it just happens like that.
I wish I could say "do this and that", but I have endeavored to undo the "do this and that routine" because it got boring doing the same things every time I fired up the game. I wanted to make it so it forced me to try different things.
#1 Rule I have is -- be extra careful, like it was real.
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Re: Help with improvement[message #364369 is a reply to message #364368]
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Tue, 22 February 2022 17:39 
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Deleted. |
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Messages:2648
Registered:December 2012 Location: Russian Federation |
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For a first playthrough, I would disable reinforcements, it will make battles easier and no surprise attacks. Or you can just hire radio operator and jam communications, it will prevent enemy reinforcements from arriving.
If you have camo kits, use them. Don't forget different camo (jungle/urban/desert) works differently on terrain, like, desert for roads, jungle for grass, urban for roofs/floor and paved roads.
As for mercs arriving without weapon, make sure you have latest mod and exe.
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Re: Help with improvement[message #364371 is a reply to message #364369]
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Tue, 22 February 2022 20:02 
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:
For a first playthrough, I would disable reinforcements, it will make battles easier and no surprise attacks. Or you can just hire radio operator and jam communications, it will prevent enemy reinforcements from arriving.
If you have camo kits, use them. Don't forget different camo (jungle/urban/desert) works differently on terrain, like, desert for roads, jungle for grass, urban for roofs/floor and paved roads.
As for mercs arriving without weapon, make sure you have latest mod and exe.
Ah, yes, radio operator -- almost overpowered, and what Flo excels at now instead of the Vanilla militia trainer role. She's a cheap radio operator, as is Jerry. But if you have money to spend then Captain Bob.
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