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Creating campaign from scratch[message #364711] Mon, 20 June 2022 15:26 Go to next message
Pr0ph3t is currently offline Pr0ph3t

 
Messages:9
Registered:June 2022
Hi everyone,

I'm creating a new campaign from scratch, except I'll probably be using tilesets and guns from vengeance reloaded and UC113 to cut down on dev time but I'll probably add some items of my own too I'm sure.
No I'm not planning to sell or take all the credit blahblahblah just wanna make a cool overhaul campaign that is actually playable from START to FINISH without some game ending bug.

If it's ok I just have some basic questions that probably can't be answered by the docs I've been sifting and I should be well on my way from this point.


1. Is there some general consensus of what everyone is integrating into their mods ? ie is the 'hip' thing to do to integrate AIMNAS etc or am I on the right track

2. This brings me to my next point, looking ahead am I better off using the latest build or the 7609 ? Keep in mind The tilesets etc I'll be importing from other mods I don't mind editing them so they can be compatible
I'm expecting this.

3. Want to make a few nuke incidents in the campaign. I need the screen to go fade all white SNES RPG style lol How can I simulate this ? I guess I can force a temporary weather event just for that purpose ?
Can you trigger weather events on the instant ? ie merc steps on square, trigger weather event. Also to simulate destruction of the town, can I make the game 'switch maps' for that sector ? Or am I better off just setting off actual explosions ?

4. Beginning of the map is going to be an amphibious assault. Now technically I can just you know, model the left side of the map or whatever to look like they're coming out of boats, but is there a vehicle mod or something
that already has zodiacs and stuff like that ? There isn't enough water stuff in ja I want to give the player more of a reason to swim and use those toys.

5. When I mod, one of the key focuses is to give the player a reason to use the features. Is there anything any of you feel has no purpose in this game ? ie why would I do this when I can just do that ?
Eliminating that question is always one of my priorities. I like to force the player to use the features.

6. Is there a BLANK campaign map ? Or do I really have to delete everything in every sector ugh
- This was answered on discord, make a sector blank manually then copy over the other sectors in your maps directory (Thanks sun_alf)

I'm making this because I love playing this game and well when I do eventually manage to finish modding all this would be a shame not to share it right ?
This won't be abandoned until release, I'm persistent bastard and I've modded a lot of games in the past so you won't be wasting your time pointing me in the right direction I'll make good use of it happy

Thanks very much

[Updated on: Mon, 20 June 2022 16:10]

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Private
Re: Creating campaign from scratch[message #364730 is a reply to message #364711] Thu, 30 June 2022 16:18 Go to previous messageGo to next message
az75 is currently offline az75

 
Messages:189
Registered:June 2012
Location: Romania
I understand we're in for some entertainment...

There is no general consensus on how a mod should be.
You can use latest builds of 1.13, they are very stable and 7609 has its own bugs and you're better off with the latest. Do basic stuff until the guys from Poland release a new build with map editor and all the stuff in place and stick with that build.
Nuke incidents...are you set on Ukraine or something? It is better to stay away from that kind of stuff, it forces our game to do something it was not meant to. You can try altering the cutscenes, but trust me...it's a nightmare.
No, there is no zodiac mod out there, but there are boats in the game in some mods, Scorp's Renegade Republic and Deidranna's Side being the most notable. You can take a look there and then make a boat available in the starting map. Hope you have rivers in mind on the strategic map for the boat to be further used.
Do make the player use the features you desire.
There is no blank campaign map. There are huge difficulties even creating a B_MAP.pcx for the campaign strategic map, I once started mapping for a 5-towns campaign set on a beautiful island and had to drop everything because I couldn't even draw grid lines correctly.

My San Amaro island mod is dead and burried. I would like to help if time allows me, voice acting, mapping, this kind of stuff. Quests and coding is beyond my capabilities, but you might get help from more knowledgeable guys than me here. Please provide further info on your campaign if you want other people to help.



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Staff Sergeant
Re: Creating campaign from scratch[message #364731 is a reply to message #364730] Thu, 30 June 2022 16:27 Go to previous messageGo to next message
az75 is currently offline az75

 
Messages:189
Registered:June 2012
Location: Romania
Start with the basics, showing something like this always helps:

https://i.ibb.co/R2cg10x/B-map.jpg

Then do tilesets to your liking, and so on.

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Staff Sergeant
Re: Creating campaign from scratch[message #364732 is a reply to message #364730] Fri, 01 July 2022 05:06 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2448
Registered:October 2005
Location: Australia
az75 wrote on Thu, 30 June 2022 23:18

There is no blank campaign map. There are huge difficulties even creating a B_MAP.pcx for the campaign strategic map, I once started mapping for a 5-towns campaign set on a beautiful island and had to drop everything because I couldn't even draw grid lines correctly.

I hope that wasn't the only reason you gave up, I thought I was in contact with The Scorpion regarding this map and we were able to overcome that issue?


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Lieutenant

Re: Creating campaign from scratch[message #364733 is a reply to message #364732] Fri, 01 July 2022 06:39 Go to previous messageGo to next message
az75 is currently offline az75

 
Messages:189
Registered:June 2012
Location: Romania
You tried, but what you sent was still a little offset. I could have continued with a gridless map, but trust me, I had my reasons not to. Done about 10 maps and then stopped, concentrated on releasing the maps for straciatella.

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Re: Creating campaign from scratch[message #364734 is a reply to message #364733] Fri, 01 July 2022 13:05 Go to previous message
az75 is currently offline az75

 
Messages:189
Registered:June 2012
Location: Romania
@Pr0f3t
Here's how I see the arrival map for a mod you described: https://www.mediafire.com/file/yg3nwxdxl1mad5y/arrival.DAT/file
If you find it to your liking, keep it as a welcoming gift.
I'm already fantasizing about a big lake in the middle of the strategic map, from which multiple rivers originate towards all corners.

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