Home » JAGGED ALLIANCE 3 » JA 3 General Talk » Is it worth it? (Is JA3 worth buying?)
Is it worth it?[message #365494]
|
Thu, 20 July 2023 00:44
|
|
Dr-D |
|
Messages:102
Registered:July 2005 Location: Portugal |
|
|
I know we are in a world stage where everyone is a critic. But in general, is JA3 worth our money?
Report message to a moderator
|
Sergeant
|
|
|
Re: Is it worth it?[message #365496 is a reply to message #365494]
|
Thu, 20 July 2023 01:29
|
|
Brms08 |
|
Messages:35
Registered:June 2008 |
|
|
Dr-D wrote on Thu, 20 July 2023 00:44I know we are in a world stage where everyone is a critic.
Which surely includes critics of the critics.
Dr-D wrote on Thu, 20 July 2023 00:44But in general, is JA3 worth our money?
That is not a question that can be answered collectively, as we neither have a common bank account or common tastes.
Is it worth my money? I wouldn't pay more than 10 bucks for it as a separate game, not as a JA2 sequel. Can be entertaining for a while, if you're only looking for a "Jagged Alliance" type of game.
Report message to a moderator
|
Private 1st Class
|
|
|
|
Re: Is it worth it?[message #365498 is a reply to message #365497]
|
Thu, 20 July 2023 03:21
|
|
Brms08 |
|
Messages:35
Registered:June 2008 |
|
|
Dr-D wrote on Thu, 20 July 2023 01:36So, in the scale of all JA games and pseudo games, where would you put it? Better than "back in action"?
Definitely worse than JA2, probably more entertaining than JA at this point. Can't comment on any other title in the series, never played them.
Report message to a moderator
|
Private 1st Class
|
|
|
|
Re: Is it worth it?[message #365503 is a reply to message #365499]
|
Thu, 20 July 2023 09:27
|
|
Melliores |
|
Messages:15
Registered:February 2012 |
|
|
Jagged Alliance 3 is definitely worth it. Some highlights:
- fluid gameplay, where Overwatch and Interrupt actually work great. Friendly fire is a thing and you need to be careful about it. Elevation and destroyable environment also plays a big role - you can climb onto a watch tower or hide behind a car, that doesn't mean they won't be destroyed and hurt you.
- the colourful characters and unapologetic humour are back in full force. Sometimes they can be over the top but in general they have the Jagged Alliance feel. Merc interactions are an integral part of the game.
- modding weapons is even easier and more interesting than the previous games. That said, it does have its own quirks. The weapon modification system can be improved upon but overall it is more intuitive and impactful even than the one in JA2 1.13 (in my humble opinion).
- the game features modding support right from the get go. There are already mods for it and modding tools are planned for release next month. Within this year they will also release a campaign and map editor making it really easy for anyone with the skills and motivation to create their own custom campaign. We will be able to recreate JA1 and JA2 if we want to.
- maps are gorgeous and have some nice elevation and cover features on them. Most of them are on the small side but the game does feature proper big maps. Some of the big maps are incredible and just show that the game's engine does support bigger maps, you just need to bear in mind the performance hit of more enemies and civilians on the map.
- the musical score is remarkable and does a lot to bring back that Jagged Alliance atmosphere. A bit on the positive side but very much African in vibe.
- the game has a coop mode, much like Jagged Alliance Deadly games. You can enjoy it with a friend, a wife or your kid and have a good time.
Now, there are some questionable changes that you might not like:
- inventory is changed and now has a shared squad stash for ammo. Instead of weight, each character has a number of inventory slots that depend on their strength. The number of equipment slots is also more limited.
- armour does not show on your characters or enemies. Only weapons are portrayed on the the tactical map. That said, the art is masterfully done, yet the art style might not be to everyone's liking.
- shops and traders are at best rudimentary. There is no Bobby Ray's online. You have to live of the land and conserve ammo and explosives. You can still go full guns blazing on a couple of key battles but you won't be able to sustain this gameplay for an extended period of time.
- due to their being no traditional shops, you won't be able to make much money (if at all) from selling loot. This makes mines, diamonds and other valuables key to financing your war effort. This change of pace might not be to everyone's taste.
- there is a crafting system for ammo and explosives but that also is still only bare-bones. It was intended to help with the lack of traders but most of the ingredients are also hard to come by. It can alleviate to certain degree the ammo shortage for specific calibers but it is in need of a balance pass.
[Updated on: Thu, 20 July 2023 09:33] Report message to a moderator
|
Private
|
|
|
|
|
Re: Is it worth it?[message #365526 is a reply to message #365509]
|
Sat, 22 July 2023 23:06
|
|
flybyu |
|
Messages:44
Registered:August 2005 Location: Indiana U.S.A |
|
|
It's fun but needs lots of modding done to make it right. Firearms names, calibers, damage, more enemies, and on and on.
I'm waiting for someone to fix the damage done and Firearms names and the right ammunition for the proper weapons. They have for example. G48 8mm using 7.62x51mm, and the SVD Dragunov using 7.62x39mm.
Mod away it's in great need.
Report message to a moderator
|
Corporal
|
|
|
|
|
Re: Is it worth it?[message #365533 is a reply to message #365532]
|
Sun, 23 July 2023 13:20
|
|
Gopan |
|
Messages:397
Registered:June 2016 Location: Norway |
|
|
There is no such thing as save-scumming. Saving is part of the game and maybe that's why they made it so difficult, to FORCE people to use the save function. Forget Ironman nonsense, save, save, save and reload, reload, it's a safety measure. Forget realism, it's a game. Not saving in a game doesn't mean that you are brave, that exists only in real life, in the game you save. I am playing my first game in JA3, on easy AND with Forgiving mode on and still i get my ass kicked and almost lost 2 of my soldiers.
Nipson anomimata mi monan opsinReport message to a moderator
|
Master Sergeant
|
|
|
Re: Is it worth it?[message #365534 is a reply to message #365533]
|
Sun, 23 July 2023 13:40
|
|
Shadooow |
|
Messages:109
Registered:April 2009 Location: Czech Republic |
|
|
Gopan wrote on Sun, 23 July 2023 12:20 There is no such thing as save-scumming. Saving is part of the game and maybe that's why they made it so difficult, to FORCE people to use the save function. Forget Ironman nonsense, save, save, save and reload, reload, it's a safety measure. Forget realism, it's a game. Not saving in a game doesn't mean that you are brave, that exists only in real life, in the game you save. I am playing my first game in JA3, on easy AND with Forgiving mode on and still i get my ass kicked and almost lost 2 of my soldiers.
I doubt that endlessly reloading every turn until you get RNG you want (save-scumming) is intended gameplay...
I used to reload a lot in past when I was new to JA2, in my latest replays I was trying to play more sane and smarter. I was still saving during tactical combat in case some issue happens or I need to leave my computer, but I was not reloading the combat. If it turned out too bad and I lost mercs I was not willing to sacrifice then I replayed the battle from start again.
The whole game just lasts longer if you play it this way and the satisfaction for winning is also bigger. But suits yourself, if you can't beat the game in any other way...
Report message to a moderator
|
Sergeant
|
|
|
|
|
Re: Is it worth it?[message #365541 is a reply to message #365539]
|
Sun, 23 July 2023 18:51
|
|
Brms08 |
|
Messages:35
Registered:June 2008 |
|
|
I'm not sure if this factually correct but from what I've seen the game seems to give increasing amounts of free movement to the enemy when you increase the difficulty. If this is indeed the case I wouldn't play the game at a difficulty level higher than the easiest cause it's super unfair and completely unrealistic in my opinion.
Edit:
Never mind, looks like that is indeed the case.
Quote:Do you feel like enemies are running twice as fast as your mercs? This is not just your feeliing: on top difficulty they have 60% bonus to free move. IMHO it is just not fun, cause it breaks tactical combat dividing it into two phases: long range sniping -> close combat. No middle distance battle.
Mod decreases enemies 60% free move bonus to 20% for MI, and from 30% to 10% for Commando.
https://steamcommunity.com/sharedfiles/filedetails/?id=3007139970&searchtext=enemy
I have no interest in fixing shitty games with mods. Hard pass.
[Updated on: Sun, 23 July 2023 19:05] Report message to a moderator
|
Private 1st Class
|
|
|
Re: Is it worth it?[message #365543 is a reply to message #365534]
|
Sun, 23 July 2023 22:28
|
|
Gopan |
|
Messages:397
Registered:June 2016 Location: Norway |
|
|
Don't know what RNG is. I have seen comments here and on Youtube, from people who complain for lack of hard or quicksaves in games. They hate the fact that they have to go back and replay hours of the game or even restarting a chapter, it makes you lose motivation for the game. But when the developers do add the save functions, people are calling it scumming, as if it's something iffy. And i have beaten any game that i like to play, repeatedly, i just don't rush it. I save often so i don't have to go waaaaaaay back in the story. I never said that i save cause i cannot beat the game otherwise. As people are saying "Better to be safe than sorry".
If there is one thing that bugs me, it's that wire cutters and lockpicks cannot be repaired so you have to always be on the lookout for them. Haven't gone far in the story yet, just started my first game, there may be ways to find/buy more or a mod to allow for repairing them.
[Updated on: Tue, 25 July 2023 06:21]
Nipson anomimata mi monan opsinReport message to a moderator
|
Master Sergeant
|
|
|
|
|
Re: Is it worth it?[message #365552 is a reply to message #365544]
|
Tue, 25 July 2023 06:26
|
|
Gopan |
|
Messages:397
Registered:June 2016 Location: Norway |
|
|
[i agree you definitely need quick saves in games if only for convenience but thats not what save scumming is. Save scumming is when you reload a single point multiple times to get a favorable outcome. basically just loading for good RNG./quote]
Sorry about that, i was trying to use the quote function. Yes, i save my progress for convenience and because i don't like to bang my head on the wall when something very bad happens (exciting however,lol, live and learn ) and i've had to abort the game, cause i needed to sleep before going to work the next morning, couldn't dedicate another 6 hours to get to that same point. Thank you for the clarification and since i still don't know what RNG means, could you please enlighten me on that ?
And to confess my sin, i don't go the save scumming in any game, except when i start a new JA2 game. I try to have most of the starting mercs available, if not all of them. Don't know if that counts as save scumming since i do not save, i just start a new game every time until i get a favorable outcome.
[Updated on: Tue, 25 July 2023 06:35]
Nipson anomimata mi monan opsinReport message to a moderator
|
Master Sergeant
|
|
|
|
Re: Is it worth it?[message #365583 is a reply to message #365553]
|
Sat, 29 July 2023 03:32
|
|
tako_muro |
|
Messages:14
Registered:October 2016 Location: Middle of Sout East or Ea... |
|
|
It is worth it if you earn easy money. It is too simple compared to -even- JA2 1.12 TBH; best sniper rifle is 12.7 mm bolt-action AMR and its range is 40, best AR is 5.56mm G36 and its range is 36; do the math. There are only 5-6 weapons for every class (Pistol, SMG, AR, Rifle, MG, Heavies). Something very wrong with Stealth, something crucial is missing; combat also feels wrong, so bland compared to JA2 1.12; UI and interaction with mercs feels amateurish compared to JA2 1.12. Now most mercs have unique talents for some reason, it is not a good thing IMHO. Someone has ability to hide better than others for example but he can't teach this talent to others, why? Because they are not human beings anymore.
It has nice graphics though.
I can add many more negative crap but I don't want to keep beating a dead horse, it is enough reason for me to accept the game as soulless JA. Some say it is easy to mod, so I'm going to pray Lady Luck, Game God, Hephaestus and Minerva to inspire people... people like -old and new- developers of 1.13.
[Updated on: Sat, 29 July 2023 03:36] Report message to a moderator
|
Private
|
|
|
|
|
|
Re: Is it worth it?[message #365775 is a reply to message #365494]
|
Sat, 23 September 2023 01:38
|
|
B1TM4ST3R |
|
Messages:11
Registered:September 2023 |
|
|
Its a modernized version of Jagged Alliance i would say and being a huge fan of JA2 i can say that i generally enjoyed it and wasn't left disappointed. I would love to see the guys behind 1.13 revamp the guns and add a tonne load of new gear in that would truly be amazing..
That being said, I would of enjoyed it more if the side quests (and main ones as well for that matter) didn't tell you EXACTLY where to go, hunting Flay and the "Teddy Bear Killer" doesn't add for much suspense when you are just blatantly told where to go.. I think i even found out where the Major was "hiding" after just casually asking somebody at the start.. Alot of the time I would just be bombarded with a bunch of markers for side quests without even knowing really how they came about or what not.. Huge annoyance for me was the inability to plant explosives normally you have to "throw" them.. I went back to JA2 after an update they released totally ruined the game for me.. I told them in a bug report that i had found out that explosives will not damage walls in "The Good Place" on a reload (meaning you can't lay down your explosives and save).. Next thing i know they had made it so explosives didn't damage walls AT ALL lol and then being told by some little fanboy that "you aren't supposed to be able to destroy walls on that map" (ok right because being able to blow some up but not others isn't game breaking at all) It pissed me off alot i have to say maybe the game will be in a better state further down the road but i will say that their updates they released just totally ruined my experience of playing.. All of a sudden mercs were getting popped with headshots and then straight away they were yawning and saying its time for beddie byes lol.. On reloads as well there would be some ridiculous "trap alarm triggered" which instigated an endless loop of glitched tedium..
But i digress i generally had a good time playing it until their updates started to make me think they didn't know what they were doing. Needs a Bobby Ray's as well, i will just throw it out there again and hope that the good people behind 1.13 add in a tonne load of gear and guns..
Just thought of something else as well, would be great to see Carmen Dancio Modded in! Feels like a copout that there is so much missing, but its still a good game though regardless.. Top tip to anyone playing: just give Ice a Minimi and watch him take down entire squadrons in under a turn!
[Updated on: Sat, 23 September 2023 01:57] Report message to a moderator
|
Private
|
|
|
Re: Is it worth it?[message #365803 is a reply to message #365494]
|
Tue, 24 October 2023 22:48
|
|
Moonshine |
Messages:1
Registered:October 2023 |
|
|
I stand by the "not a sequel to OUR sequel: clause, it's a pretty relaxing tactical game, if ur hardcore about the 2, then something will fell like it's missing (website content)
Report message to a moderator
|
Civilian
|
|
|
|
Goto Forum:
Current Time: Tue Dec 03 01:48:15 GMT+2 2024
Total time taken to generate the page: 0.03308 seconds
|