Defend the town![message #3934]
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Fri, 28 January 2005 22:30
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Scottybrown100 |
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Messages:203
Registered:December 2003 Location: Michigan, USA |
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I always thought I would be cool if you could recive an e-mail telling you that the enemy was on thier way to "Town X". That way you could either leave "Town X", or prepare for its defence. That would give land mines and other such defensive stationary explosives some use.
What do you think?
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Sergeant 1st Class
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Re: Defend the town![message #3937]
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Mon, 31 January 2005 07:59
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MagicJuggler |
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Messages:24
Registered:January 2005 |
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Nah, maybe modify the Militia button to have a "Construction" mode, where one could go to the town in tactical screen, and install mines, switches/gas dispensers, tanks, etc. Oh yeah, and deploy the miltia at key places, for it's annoying to have them scattered over the map and having to run halfway across the battlefield, only to be mowed down piecemeal by the invaders.
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Private 1st Class
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Re: Defend the town![message #130620]
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Fri, 23 February 2007 22:54
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Annapolisjohn |
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Messages:117
Registered:September 2003 Location: westminster, Maryland |
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I would like to see a Militia commander who you could communicate and issue orders thorough. This NPC would not leave a sector and could give orders such as Hold postion, Take cover, Fire at will , Charge Etc. He could also allow you to position the Milita before the beginning of a conflict. He could even train new Militia kind of like an auto-pilot feature to keep the ball rolling when you are on the other side of the map. The success of this leader would depend on his skill ... New Militia, Experienced Militia, and Veteran Milita,The Dark blue hats from JA2... Also I think it would be cool when forming a Militia that some solidiers should start green like they do currently and others could start as Blue or Dark blue depending on their own previous experience.
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Sergeant
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