Home » OTHER STRATEGY » JA3 Wish List » Equipment
Equipment[message #3975] Sun, 18 September 2005 07:38 Go to next message
Mravac Kid

 
Messages:47
Registered:May 2004
Location: Opatija, Croatia
So, what equipment would you like to see in the game?

I'm thinking it would be nice to have some more old rifles, like the Garand or Kar-98 and such. Hunting rifles too, as that's what people keep around their homes.

And I'd also like to see an equipment selection screen at the start, to make it possible to get some top-notch equipment to start with. After all, I'd rather hire Magic and Shadow and give them high-end rifles and armor, than get 6 low-end mercs with the default equipment. Or even get the low-end mercs and give them rifles instead of revolvers.
Re: Equipment[message #3976] Thu, 06 October 2005 07:39 Go to previous messageGo to next message
Scottybrown100

 
Messages:203
Registered:December 2003
Location: Michigan, USA

See, while the old rifles would be cool... no merc in their right mind would still be taking a Garand into battle... or only a pistol for that matter...

I would like to see more modern guns, or perhaps more modifications that could be done to them...
Re: Equipment[message #3977] Sun, 09 October 2005 09:27 Go to previous messageGo to next message
pavel

 
Messages:38
Registered:November 2004
Location: Russia/South Africa
Does it really matter what sort of rifle you take into battle in real life? After all, one shot from any rifle is all it takes to kill someone.
Re: Equipment[message #3978] Sun, 09 October 2005 12:57 Go to previous messageGo to next message
gmonk

 
Messages:646
Registered:April 2002
Location: Newfoundland, Canada
In battle you need something that's going to have decent ammunition feed, reliable firing and ease of operation. A clip-fed top-loading rifle is going to be a disadvantage to a soldier in an assault against enemies with full auto assault rifles with box magazines.
Re: Equipment[message #3979] Mon, 10 October 2005 04:26 Go to previous messageGo to next message
Doc Croc

 
Messages:92
Registered:September 2003
Location: VT
GPMG brings up a valid point that you'd want a reliable, easy to use weapon in battle. Of course chances are that if you were in real battle you'd probably want to select a weapon that uses the same type of ammunition as other members in your unit. That is to say if everyone is using 5.56mm rifles but one guy is using a 7.62 NATO rifle, he's pretty much to the creek if he runs low on ammuntion because he can just grab a clip or two from the guy next to him.
Re: Equipment[message #3980] Sun, 16 October 2005 23:13 Go to previous messageGo to next message
Scottybrown100

 
Messages:203
Registered:December 2003
Location: Michigan, USA

I've never been to war, Pavel. But from what I have read (In particular the book "Black Hawk Down", which chornicles a modern battle), not every caliber will kill with one shot. It seems that the .223/5.56 caliber has very little stoping power against a determined enemy.

But then again, like I've said, I've never been in combat so I may be wrong...
Re: Equipment[message #3981] Mon, 17 October 2005 10:42 Go to previous messageGo to next message
Mravac Kid

 
Messages:47
Registered:May 2004
Location: Opatija, Croatia
Maybe the mercs wouldn't want to use the old guns, but there's loads of them in people's homes, and poor countries militias/armies.
As for the stopping power, big bullets stop enemies much more easily than small ones. But they have more difficulty penetrating body armor, so that's a trade-off. That's why big caliber handguns are popular for home defense, you're not likely to encounter armored opposition. Unlike the military, which expects the enemy to be equipped as they are, which means at least some body armor...

Concerning one-shot-kills, it depends on the hit location, and the enemy's determination. Even the most determined enemy won't be able to go forward if a bullet severs his spine, and a flesh wound on the arm will put a reluctant enemy out of action.
Re: Equipment[message #3982] Thu, 27 October 2005 11:41 Go to previous messageGo to next message
Annapolisjohn

 
Messages:118
Registered:September 2003
Location: westminster, Maryland
I believe that most soldiers would either become attached to a particular weapon and likely not change,then again maybe he would if a serious upgrade were available... and maybe he would hang on to both!
I also think he would need to consider where his ammo supply is coming from... Unlike in JA in war you don't always have time to loot your fallen enemies... Maybe they dont have large amounts of ammo... and maybe your unit would frown on useing an enemies weapon... not sure though ... Just my opinion

I know in the US army they preach that your weapon is part of you
Re: Equipment[message #3983] Wed, 07 December 2005 12:21 Go to previous messageGo to next message
Jack D Ripper

 
Messages:31
Registered:September 2002
Location: The Woodlands, Texas
As far of the looting of an enemy's weapon, that goesm against US Army Standard Operating Pratice, as, say, an AK-74 has a very different sound than an M-16 and this can tend to make you a casualty of friendly fire in less-than-optimal visiblity conditions
Re: Equipment[message #3984] Tue, 20 December 2005 11:40 Go to previous messageGo to next message
NakedSnake

 
Messages:12
Registered:December 2005
How bout more exoctic type weapons Sa-80's TAR-21's (my favorite of ALL time), P90's and the like.
Re: Equipment[message #3985] Wed, 18 January 2006 05:58 Go to previous messageGo to next message
stevenvanveldhuizen
Messages:1
Registered:January 2006
Hey I'm new here and and english is not my native language so excuse any spelling errors.
But what I would love to see in a new Jagged Alliance game is homemade explosives and such. Example combine a bottle with any flameable liquid to create a molotov like explosive. In about the same way as a rod and spring made a gun accelerator. Now thats what I would like to see. I don't know any new guns the old one where fine by me. So as long as there are plenty of them the type of snipers pistols sub and machineguns don't really matter to me...
Re: Equipment[message #3986] Wed, 18 January 2006 07:35 Go to previous messageGo to next message
CatSpam

 
Messages:75
Registered:May 2004
Location: Canada
There is a program called WEDIT. It is a weapons editor. There is a Graphic User Interface for it, but I haven't used it. I still use the basic program.

The base program will produce a text file containing details about items in the game. You can load this file into Excel, edit an save - and then plug back into the game. I work with Excel every day so the GUI has no appeal to me.

If you don't have Excel, you will probably need the GUI.


The program does more than just edit weapons. It allows you to change the weapons, ammunition, armour, explosives and other items in the game.

It also has records for combining items. For example, a record that says if you combine Compound 18 with a Spectra Vest you get a Compound 18 Spectra Vest.

So, you could change some items that aren't used much into somethings like a bag of fertilizer or other substances you can use to make bombs.

You could then change one of he types of explosives to be your improvised bomb. I think there is a record that says a platinum watch combined with a copper wire produces a detonator - as a way of improvising a detonator.

I think you can still find the WEDIT program and the GUI on the Jagged Alliance Galaxy website.

Good luck.
Re: Equipment[message #3987] Wed, 18 January 2006 12:18 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Be careful with the GUI. It acts like it does far more than it really does. While this is better than nothing, if you can use Excel I think you'll be pleased with it's results.

The best system by far is Madd Mugsy's 1.13 mod. You can really make a 'hot rod' weapon/item mod with this. And the goofy stacking errors are almost nonexistant.
Take a look through that part of the forum first because while it is far more thorough it also requires far more work.
Re: Equipment[message #3988] Sun, 05 February 2006 20:01 Go to previous messageGo to next message
Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...

Quote:
Originally posted by stevenvanveldhuizen:
what I would love to see in a new Jagged Alliance game is homemade explosives and such. Example combine a bottle with any flameable liquid to create a molotov like explosive.
Did you tried the Urban Chaos mod yet? You can make molotov cocktails combining a rag and a bottle of alcohol.
Re: Equipment[message #3989] Fri, 24 February 2006 06:03 Go to previous messageGo to next message
Cagemonkey

 
Messages:272
Registered:December 2001
Location: Sweden
I
Re: Equipment[message #3990] Tue, 28 February 2006 19:13 Go to previous messageGo to next message
kato

 
Messages:12
Registered:December 2005
Location: Sweden
Cagemonkey: I agree with you, it would be cool to have some heavier weapons as airstrikes and rpg
Re: Equipment[message #3991] Fri, 03 March 2006 00:12 Go to previous messageGo to next message
DNA from the Lowlands

 
Messages:340
Registered:July 2003
"I
Re: Equipment[message #3992] Thu, 16 March 2006 17:38 Go to previous messageGo to next message
Cagemonkey

 
Messages:272
Registered:December 2001
Location: Sweden
kato. Yup, the whole airstrike thing was just a fantasy in my mind. I too think the game is "too small" for airstrikes.

But I would really love to se a more coherent and belivable armed enemy army.
Re: Equipment[message #130605] Fri, 23 February 2007 22:04 Go to previous message
Annapolisjohn

 
Messages:118
Registered:September 2003
Location: westminster, Maryland
Airstrikes could probably be added simply with a enemy talking on the radio to a comand center. Then you would hear the sounds of planes overhead during that pause while the computer thinks up it strategy. Then you could be hit with Gas, Neapalm, or an expolsion of course. The explosion
part of what you guys are talking about are being done as ground explosions in some mod work I've seen triggered by an enemy tripping a switch that triggers an alarm. So I believe it is very do-able
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