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More critical hits[message #4016] Tue, 22 August 2006 00:32 Go to next message
vota dc is currently offline vota dc

 
Messages:54
Registered:August 2006
I have played with Fallout....how about following that path for the critical hits?
Add eyes,groin,arms and change the actual rules:if you hit a mercenary's leg with 100 agility he should not lose 10 agility point...he should move like a mercenary of 30 agility because he has a broken leg (and after recovery he should have again 100 agility points).

(forgive my poor english)

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Corporal
Re: More critical hits[message #4017] Wed, 23 August 2006 01:23 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Soldier is hit on the head and loses 10 points of wisdom! - I like this stuff Smile

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Master Sergeant
Re: More critical hits[message #4018] Tue, 05 September 2006 07:19 Go to previous messageGo to next message
vota dc is currently offline vota dc

 
Messages:54
Registered:August 2006
But if you hit Einstein he should lose 50 point of wisdom!
You should lose a percentual...

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Corporal
Re: More critical hits[message #4019] Thu, 07 September 2006 03:29 Go to previous messageGo to next message
Richard is currently offline Richard

 
Messages:29
Registered:June 2004
Location: Montr
The proposal of being able to aim more body parts has been made and I went for it. We will see if it adds to the game or not (if overkill, kill it).

There is critical hits as a concept in the game.

It may have different impacts on a character's time to heal and how quickly he is likely to bleed to death.

Effects over character stats should rarely be permanent. Instead, they should be subjected to their own recovery rate. They might require a MERC to retire for a time and receive special treatment in an institution before he can recover completely for instance.

A major wound that is not properly treated then could lead to some permanent cap in stats. (A badly healed leg fracture might lead to a permanent negative bonus on speed and stealth for instance.)

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Private 1st Class
Re: More critical hits[message #4020] Thu, 07 September 2006 14:34 Go to previous messageGo to next message
Beamer is currently offline Beamer

 
Messages:7
Registered:December 2002
Location: Newark, NJ
Permanent stat changes, while very rare, would be very nice.

It would just add to tension.

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Private
Re: More critical hits[message #130610] Fri, 23 February 2007 22:18 Go to previous messageGo to next message
Annapolisjohn is currently offline Annapolisjohn

 
Messages:117
Registered:September 2003
Location: westminster, Maryland
The problem with permanent stat changes are that I often go back to the save when i encounter a loss of Dex or Wis. So for me any permanent loss would just send me back. The loss of movement in a battle would be a great idea. When a soldier is shot they usually become greatly hindered. This would prevent an enemy from being hit in the leg, and then jumping up on his turn like nothing ever happened.

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Sergeant
Re: More critical hits[message #130631] Sat, 24 February 2007 00:18 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Permanent losses usually happens when a merc is badly injured, such as 53 damage or something like that...

Quick saving before a battle is the only thing that can prevent this from happening...

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Master Sergeant
Re: More critical hits[message #130651] Sat, 24 February 2007 03:27 Go to previous message
Annapolisjohn is currently offline Annapolisjohn

 
Messages:117
Registered:September 2003
Location: westminster, Maryland
That's How I do it ... and go back ... So it wouldn't bother me if it didn't happen

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Sergeant
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