Home » JAGGED ALLIANCE 3 » JA 3 Wish List » No more strange creatures!
No more strange creatures![message #4021] Wed, 08 October 2003 23:28 Go to next message
Bundy is currently offline Bundy
Messages:2
Registered:October 2003
Location: Netherlands
In Ja3 should be no strange hostile creatures anymore i hate those #@$#%$%!@# animals!
Just want to kill humans....

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Civilian
Re: No more strange creatures![message #4022] Thu, 09 October 2003 02:34 Go to previous messageGo to next message
Tocho is currently offline Tocho

 
Messages:11
Registered:March 2003
Location: Spain
Dont be drastic. Wink
just ask for a on/off option for that, think that maybe a lot of people around that really like the bugs and sweet cats.

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Private
Re: No more strange creatures![message #4023] Thu, 09 October 2003 05:04 Go to previous messageGo to next message
Doodleman3 is currently offline Doodleman3

 
Messages:15
Registered:August 2003
Location: Nova Scotia
Wasn't si-fi mode supposed to be the defualt mode for JA2 but then at the last minuite Sirtech added the option to toggal it on or off?

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Private
Re: No more strange creatures![message #4024] Thu, 09 October 2003 07:38 Go to previous messageGo to next message
Gideon

 
Messages:54
Registered:February 2003
Location: Uppsala/Sweden
Dunno, but I'm happy that you can turn of the Sci-Fi mode, the bugs ruined the game when I played on Sci-Fi.

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Corporal
Re: No more strange creatures![message #4025] Thu, 09 October 2003 07:50 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
I played JA2 once on Sci-Fi mode, then i decided it was to ridicilous for words and never played on Sci-Fi again Very Happy

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Master Sergeant
Re: No more strange creatures![message #4026] Thu, 09 October 2003 08:31 Go to previous messageGo to next message
JayDee is currently offline JayDee

 
Messages:34
Registered:February 2001
Location: Toronto, Canuckistan
sci-fi garbage has no place in a game like JA :nono:

i forced myself to play it once (just so i would know what exactly i'm complaining about Very Happy )

too bad rocket rifle and bloodcats (although i can live with those) weren't included in the scifi option

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Private 1st Class
Re: No more strange creatures![message #4027] Thu, 09 October 2003 08:57 Go to previous messageGo to next message
Shrike is currently offline Shrike

 
Messages:58
Registered:December 2002
Location: Belgium
I beg to differ. I like sci-fi, but I admit it's not easy to have a kind of mixed bag gameworld. I'd love a real X-COM gameworld with a Sir-Tech twist :naughty:

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Corporal
Re: No more strange creatures![message #4028] Thu, 09 October 2003 09:03 Go to previous messageGo to next message
Snicker is currently offline Snicker

 
Messages:71
Registered:November 2002
Location: Canada
Jesus, what is wrong with you people? If you don't like Sci Fi turn it off. Don't blame the game for something you don't HAVE to deal with. Some people actually like the bugs.

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Corporal
Re: No more strange creatures![message #4029] Thu, 09 October 2003 09:25 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Snicker Now hold on tiger, nobody here is complaining that YOU should not play in Sci-Fi mode if YOU like it, they are just complaining that THEY don't want to play the Sci-Fi mode because THEY don't like it. Nothing wrong with that, just their 2 cents, just like in any other thread...

Let's all be good sports here :cheers:

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Master Sergeant
Re: No more strange creatures![message #4030] Fri, 10 October 2003 03:05 Go to previous messageGo to next message
Sixpack is currently offline Sixpack

 
Messages:8
Registered:September 2003
The mercenaries, hell even the militia and badguys of JA are superheroes who can laugh off bullet wounds, mortars, rockets, knives, and all sorts of other nasty ouches. Arulcan doctors put those of the Starship Enterprise to shame. Towns can mobilize more militia than there are actual citizens. Giant, man-eating bugs fit right in. :ok:

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Private
Re: No more strange creatures![message #4031] Fri, 10 October 2003 05:06 Go to previous messageGo to next message
Drei_Kameraden_Im_Bunker is currently offline Drei_Kameraden_Im_Bunker
Messages:2
Registered:June 2001
Location: Uddevalla, Sverige
Not really 8p Still, a nice change of pace for once. Usually get tiresome killing dumb ass human adversaries.

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Civilian
Re: No more strange creatures![message #4032] Fri, 10 October 2003 17:28 Go to previous messageGo to next message
Bundy is currently offline Bundy
Messages:2
Registered:October 2003
Location: Netherlands
What i meant guys is that they better spend more time on cool enemy's, mercenaries, npc etc than at scifi creatures. I like reality more.
:crossbones: :rifle:

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Civilian
Re: No more strange creatures![message #4033] Wed, 22 October 2003 09:09 Go to previous messageGo to next message
givemeabuzz is currently offline givemeabuzz

 
Messages:42
Registered:March 2003
Location: California
At first, I didn't like the idea of bugs, so I never played sci-fi. I beat the game a couple times and decided to try it. I loved killing the bugs, which kinda look like Men in Black bugs...
Malice says that he'd love to see one of those bibettes because he loves killing those things, which I found very funny.

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Corporal
Re: No more strange creatures![message #4034] Sat, 25 October 2003 19:17 Go to previous messageGo to next message
Saturnine is currently offline Saturnine

 
Messages:31
Registered:August 2002
My only complaint was that it didnt turn off the stupid robot, rocket rifles and other ridiculous crap aswell. Thats just my opinion though. You should be thankful in the knowledge that the game could stand alone without SciFi mode, yet you had the option anyway.

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Private 1st Class
Re: No more strange creatures![message #4035] Mon, 27 October 2003 08:21 Go to previous messageGo to next message
Someone Here is currently offline Someone Here

 
Messages:20
Registered:May 2003
Location: Illinois
I have never used Sci-fi (that produced bugs anyway). I don't like the bloodcats, rocket rifles, or the robot. It is annoying to deal with the bloodcats at any time. It's a waste of ammo and it could get yer guys hurt.

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Private 1st Class
Re: No more strange creatures![message #4036] Thu, 13 November 2003 00:13 Go to previous messageGo to next message
Selrac is currently offline Selrac
Messages:3
Registered:November 2003
Location: Catalonia
i never used sci-fi option.

but kill tigers sometimes is good.

realistic option forever!! i finished the game 4 or 5 times and always on realistic.

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Civilian
Re: No more strange creatures![message #4037] Thu, 13 November 2003 01:02 Go to previous messageGo to next message
rob88 is currently offline rob88

 
Messages:17
Registered:August 2003
Location: UK
I don't mind the bugs, take em or leave em.
Don't care.

Cats are fun to have around, but if you don't like em maybe it would be nice to turn em off.

But, what realy annoys me.

The bloody rocket rifle.
It's a pretty realisic game up to then (bugs aside).

I'd rather they ditch the rocket rifle and give people those 6 barrel Semi automatic grenade luancher things.

Or maybe an FN FAL with some specialist expensive Ammo.

Hell, maybe even a minigun.

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Private
Re: No more strange creatures![message #4038] Thu, 13 November 2003 02:57 Go to previous messageGo to next message
Tocho is currently offline Tocho

 
Messages:11
Registered:March 2003
Location: Spain
Hey I insist in my earlier post, aome people love to kill the crepitus, or the new ones the Mod Squad had prepared, so give them a chance!!!

@Selrac: Nice to see another Spaniard in the forum.

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Private
Re: No more strange creatures![message #4039] Thu, 13 November 2003 09:09 Go to previous messageGo to next message
wyoming is currently offline wyoming

 
Messages:14
Registered:August 2002
Location: Montreal, Quebec
Maybe I'm alone, but I liked the "strange creatures". They add variety to the game, and I'm not looking for realism, just good gameplay. Consider that the setting and game rules are not "realistic" to begin with (fictional country, stereotyped dictator, unrealistic damage system, unrealistic healing rates, and much more).

Furthermore, it's fun to splatter those bugs precisely because they're not human. You feel no twinge of remorse because, as insects, they have no sapient qualities, i.e. no thoughts or feelings. If anything, you derive more satisfaction from their deaths, knowing that you have removed an ugly crime against nature from the face of the Earth.

Finally, because they're big, they're easy to hit. There's something viscerally satisfying about going full-auto against one of these things.

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Private
Re: No more strange creatures![message #4040] Sat, 22 November 2003 04:14 Go to previous messageGo to next message
SSFSX17 is currently offline SSFSX17

 
Messages:26
Registered:November 2003
Location: California
I'm guessing that the bloodcats are supposed to replace the snakes of JA1 or something. Man, those snakes were eeeeeeeevil. Never swim without a knife.

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Private 1st Class
Re: No more strange creatures![message #4041] Sat, 22 November 2003 07:12 Go to previous messageGo to next message
trevorColby is currently offline trevorColby

 
Messages:26
Registered:August 2003
The bugs are a lot of fun to fight above ground, but it was too tedious to fight them in their underground lair. There's not enough hours in a day, and not enough days in a lifetime, to spend so much time solving just one part of the game. Yeah you can use bug-juice to turn yourself invisible... and then the game grinds to a turn-based halt while you move your Mercs around the enormous map. :sleep: :sleep:

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Private 1st Class
Re: No more strange creatures![message #4042] Sat, 22 November 2003 09:19 Go to previous messageGo to next message
Maddog is currently offline Maddog

 
Messages:311
Registered:September 2003
It appears that all of you call them "bugs". That's not with me. When I'm talking here I call them bugs but here at home, me and my friends, call them... argh! Well a single bug is a "Mamma". I know it sounds dumb. I laughed at it myself when my friend mentioned it. "Mamma". I died laughing. Well, after that, they've been "Mamma"'s to me. Very Happy

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Master Sergeant
Re: No more strange creatures![message #4043] Sat, 22 November 2003 19:47 Go to previous messageGo to next message
wyoming is currently offline wyoming

 
Messages:14
Registered:August 2002
Location: Montreal, Quebec
Quote:
Originally posted by trevorColby:
[QB]The bugs are a lot of fun to fight above ground, but it was too tedious to fight them in their underground lair. [QB]
Which is why there should be an "Alien Invasion" mod, featuring lots of bugs in outdoor maps a la Starship Troopers (the movie, not the book). Would be interesting to see how they fare out in the open.

On the other hand, the militia would certainly fare badly against the bug horde. They inexplicably become stumblebums in the presence of the critters.

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Private
Re: No more strange creatures![message #4044] Sat, 22 November 2003 20:30 Go to previous messageGo to next message
Maddog is currently offline Maddog

 
Messages:311
Registered:September 2003
Nah, don't let any "Aliens" destroy the good becoming game!!!!

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Master Sergeant
Re: No more strange creatures![message #4045] Sun, 23 November 2003 02:39 Go to previous messageGo to next message
wyoming is currently offline wyoming

 
Messages:14
Registered:August 2002
Location: Montreal, Quebec
Quote:
Originally posted by Maddog:
Nah, don't let any "Aliens" destroy the good becoming game!!!!
Er...what do you mean by "good becoming"? You mean JA2, at present, is almost, but not quite good?

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Private
Re: No more strange creatures![message #4046] Sun, 23 November 2003 10:35 Go to previous messageGo to next message
Maddog is currently offline Maddog

 
Messages:311
Registered:September 2003
Oops. My mind was travelling at the Atlantic sea. Wish it just would come back. Very Happy

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Master Sergeant
Re: No more strange creatures![message #4047] Tue, 23 December 2003 21:25 Go to previous messageGo to next message
Skater86 is currently offline Skater86
Messages:1
Registered:December 2003
Quote:
Originally posted by Bundy:
In Ja3 should be no strange hostile creatures anymore i hate those #@$#%$%!@# animals!
Just want to kill humans....
well I think the bloodcats are ok, but some normal animals would be cool
I would definitly like to see guarddogs

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Civilian
Re: No more strange creatures![message #4048] Tue, 30 December 2003 18:01 Go to previous messageGo to next message
tigerblow is currently offline tigerblow

 
Messages:5
Registered:December 2003
Location: Shanghai
Quote:
Originally posted by Mr. Headshot:
I played JA2 once on Sci-Fi mode, then i decided it was to ridicilous for words and never played on Sci-Fi again Very Happy
I agree with you!I donnt like the srange creatures

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Private
Re: No more strange creatures![message #4049] Tue, 30 December 2003 23:32 Go to previous messageGo to next message
DopE is currently offline DopE

 
Messages:21
Registered:December 2003
Location: Australia, Brisbane
I dont mind Sci-Fi mode its good if like more things to KILL. But its not somthing to complain about because of the ON/OFF button.

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Private 1st Class
Re: No more strange creatures![message #4050] Wed, 31 December 2003 12:27 Go to previous messageGo to next message
Phantom is currently offline Phantom

 
Messages:66
Registered:November 2001
Location: behind you ...
yeah, bring 'em on! More variety to blast away, and something that HP ammo is good for! Especially if their giblets are useful (like the crepitus jelly) - maybe if they were worth more money, or acted like health/energy boosters (which are pretty scifi if you ask me!).
And I think Steve Irwin should be an RPC, think of all the soundfiles available - "what a beauty", "holy smokes", "crikey", etc. Hahaha, then you can blow the annoying twerp away, always wished I could do that on TV!

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Corporal
Re: No more strange creatures![message #4051] Fri, 13 February 2004 06:04 Go to previous messageGo to next message
DR J is currently offline DR J

 
Messages:37
Registered:April 2002
Location: Amarillo, TX
I personally like the sci-fi option.
But since so many dont like it let it remain just that, an option.

I would like the ability to make them real badasses in the open. They usually just get chewed up by my mercs once above ground.

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Private 1st Class
Re: No more strange creatures![message #4052] Sun, 15 February 2004 19:27 Go to previous messageGo to next message
Harper is currently offline Harper

 
Messages:149
Registered:June 2003
Location: Germany
Quote:
Q: It seems Jagged Alliance fans weren't all excited by the new sci-fi aspect, what do you think?
Was Jagged Alliance 2 the first and last Jagged Alliance game with sci-fi features?

IAN: Some people definitely didn't like the sci-fi aspect. To some fans, the JA series has become the tactical battle simulator and want realism only. Personally, I can't relate to that, even though I understand and appreciate it. I've barely even seen a gun in my lifetime, let alone handle one and am not interested in that. To me, JA is the characters, the role-playing and the intense battles. Great tactical battles don't necessarily have to come from first hand experience and familiarization with firearms. I would rather worry about what makes a great game than a great simulation. If that means having a weapon that does action x and has qualityy y, then so be it; I don't want to be restricted by reality - it's too limiting and can be detrimental to gameplay. Personally, I think one of JA's weaknesses are fighting the same type of human after human. There's only so much variety.
I'm with Ian on this.

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Sergeant
Re: No more strange creatures![message #4053] Sun, 15 February 2004 23:56 Go to previous messageGo to next message
Doc Croc is currently offline Doc Croc

 
Messages:91
Registered:September 2003
Location: VT
Seems to me that so long as the sci-fi elements stay as a minor part of the story everything should be fine. My personal vote would be to have more types of people to shoot. Different uniforms, tactics, and so on. If I want a tactical alien fighting game, I'll fire up Ufo Atermath.

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Corporal 1st Class
Re: No more strange creatures![message #4054] Mon, 16 February 2004 04:17 Go to previous messageGo to next message
Stargirl is currently offline Stargirl

 
Messages:5
Registered:May 2002
Location: Netherlands
There are us scifi fans in everything. Myself included! But I do agree with the option to turn it off or on!!! I have played the game without scifi and personally I missed the comical remarks made concerning the bugs. (eg. Grizzly refering to his motherinlaw).
Further It was the scifi option that spurred me to purchase the game in the first place. "The best money I ever spent, no regrets".

For those that moan about the bugs, 'is it to difficult to turn them OFF' ???????? :armsfolded:

It costs but a Mouse click Sad

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Private
Re: No more strange creatures![message #4055] Tue, 30 March 2004 09:17 Go to previous messageGo to next message
jdlikins is currently offline jdlikins

 
Messages:9
Registered:August 2002
Location: germany
The bugs were fun. Everybody had funny sayings during bug combat. It was also a great way to pump up the stats. I played it both ways. Can see both points of view....

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Private
Re: No more strange creatures![message #4056] Tue, 30 March 2004 14:42 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
As long as you can turn the Sci Fi function off I can't imagine what someone could possibly have against this?
I say more More MORE!

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Sergeant Major
Re: No more strange creatures![message #4057] Thu, 23 February 2006 07:48 Go to previous messageGo to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
So many people like to compare Jagged Alliance to real life, and vice versa. I must admit, there aren't alot of games that can compare to it, and all the diffrent tactics and things which you can do takes up an entire forum Razz

I personally loved the big squishy bugs, The huge cats whos claws bypass armor, and that robot (battlebot) with a camera and a C-7.

Never did understand the hype around the Rocket Rifle, just that a lot of people hated it. I haven't used it much and don't fully understand it, but I think that it shoots rockets that are designed to go though people, rather than explode on impact.

Obviously, I don't strive for perfect realism Razz


If and when those new Jagged Alliance games come out, I do hope that maybe they will have a few nonhuman enemies and or mercinaries. and maybe a weapon we haven't seen before.

And hopefully an option to turn it off, for those who would be offended.


I loved those watersnakes from JA1. They were a really good reason to stay outta the water.

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Sergeant
Re: No more strange creatures![message #4058] Fri, 24 February 2006 06:09 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
I never care much for the bugs. Let them stay as dead as Mike.

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Master Sergeant
Re: No more strange creatures![message #4059] Sun, 05 March 2006 08:01 Go to previous messageGo to next message
Harper is currently offline Harper

 
Messages:149
Registered:June 2003
Location: Germany
I do not only want strange creatures but I'd be glad to see their role largely expanded Smile

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Sergeant
Re: No more strange creatures![message #4060] Fri, 31 March 2006 04:16 Go to previous messageGo to previous message
Richard is currently offline Richard

 
Messages:29
Registered:June 2004
Location: Montr
JA3 will have an optional sci-mode.
Since it is optional, all one needs to do is keep it turned off.

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Private 1st Class
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