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Re: No more strange creatures![message #4105]
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Mon, 13 November 2006 03:01
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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games would so much suck if they were realistic... guess why people prefer playing games over actually going to war
and each game has a different way to to use unrealistic elements to create fun and suspense
the mistake people shouldn't make is reducing a game only to some of it's aspects. it's the overall atmosphere and the replayability value that make a (technically) good game a great game
how many games do you guys have that you have replayed as often as ja2?
attention to detail is certainly quite important for ja2, given the amount of micromanagement, but much more important than the "so-called realism" or the number of guns, or the amount of gore is in the case of ja2 the mercenaries themselves.
apart from the ingenious turn based tactical fights of course
if somebody has played ja2 (for a certain time), in most cases he will distinctivly remember even years later at least some of the personalities in the game as opposed to many other games in which the main protagonists are extremely limited in the respect that they all look and sound alike, have no story background, no uniqueness (apart from the ever-growing breast sizes for female hero's)
my bet is that if ja3 will contain overall cool mercenaries (focus on character design and voice acting here) and an overall similar fighting balance as ja2, most current players of ja2 will like it quite well. How much do the graphics need to improve? don't know
how much more stuff does there need to be? don't know
damnit, i'd really like to see the development of that.
*I'm a fan*
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Sergeant Major
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Re: No more strange creatures![message #4106]
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Mon, 13 November 2006 15:25
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kropotkin |
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Messages:47
Registered:May 2005 Location: lake titicaca |
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I guess this will be lost on computergame victims who keep crying for realism in their tactics games. One of the integral ideas behind the JA series was also to have a layer of strategic economy, with funds responsible for mercs, guards, shopping etc. The whole concept went out of the window when the cheater mods started to take over, but it's still worth remembering how in JA1/DG the economy depended on a steady cashflow.
And the series was never meant to be a combat simulation either. All of the crows,bugs,exploding heads,hiring people and so on have their traditions in other ehm.. media. Jagged Alliance, the mercenary soap :luckystrike:
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Corporal
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