Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Solutions. Tips. Spoilers! » Is there any way to give equipment to Militia?
Is there any way to give equipment to Militia?[message #35288]
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Fri, 10 September 2004 21:55
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LegacyOfApathy |
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Messages:101
Registered:September 2004 |
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A fully customizable Militia would be a lot of fun, wouldn't it? I hope that they will include
that feature in the next game. It would be even better if they would let you control them,
but not let them leave town. I would take 6 well trained and equiped Militia over 20
unskilled and poorly equiped ones any time.
Unfortunately, In JA2, the Militia is computer controlled. And they can die pretty fast
sometimes. Especially when you're not around. I enjoy watching the boys and girls in blue
battle it out with the bad guys, every once in a while.
I read a post that said if you leave weapons lying around in Militia controlled sectors, they
will get stolen. I think that sounds pretty intresting. Will they actually _use_ any of the
stuff that they steal, or will they just sell it for booze money?
I have more equipment than I'll ever use, so I was hoping that there might be some way to spread
the joy.
If, for example, I "forgot" a cache of 20 suits of specta body armor, CAWS, and Medical kits in
the middle of Drassen. Would I be able to see other people use it? *wink wink*
I don't know if this requires another post, but has anyone re-captured towns from Dedrianna's
army after they overrun the Militia? Was it the same as capturing it the first time?
I really enjoy fighting in the cities, so I was wondering if letting the army recapture the towns
are a viable option. I like fighting inside of houses. And getting really close to my enemies.
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Sergeant
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Re: Is there any way to give equipment to Militia?[message #35295]
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Fri, 24 September 2004 00:48
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Di^^^ |
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Messages:38
Registered:June 2003 Location: Grass Valley, CA |
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LOL, the "intellectual" part of me knows that the computer automatically updates militia equipment and abilities based upon the level of your own squads' equipment and abilities. I remember an early game of mine when I first realized the militia would pick stuff up on the battlefield. I'd laid a pile of weapons and armor outside Keith's place in Cambia. Amongst the bounty was a kevlar leather jacket I planned to sell for "big" bucks. But the enemy attacked before Keith's store opened. Guess what happened to my kevlar leather jacket? Talk about open-mouthed shock! Almost as stunning as when I was heading toward a grenade launcher an enemy dropped at a SAM site, only to have a milita snatch the danged thing from under Ira's nose when she ran out of APs!
Stuff like that cracks me up. I love watching the militia scoop up weapons and armor in the heat of battle, just because, well, it's fun! Then again, most players just hit the auto-resolve button to get through militia battles. I, however, get popcorn and fresh coffee, put my feet up and cheer my militia battles as if I'm watching an NFL game!
I don't give them LAWS or mortars or other good stuff. They get those on their own somehow, and occasionally I've been surprised that a militia will yank out a mortar when my own rag-tag group would kill to get their hands on one!
Ah, this game is so addictive. Good times.
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Private 1st Class
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Re: Is there any way to give equipment to Militia?[message #35296]
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Fri, 24 September 2004 19:11
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LegacyOfApathy |
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Messages:101
Registered:September 2004 |
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I haven't thought about that, but it sounds like it would make a lot of sense. My characters are
usually low or mid-level, but they have really "elite" equipment.
I know, for sure, that the militia gets better equipment and abilities when they go up levels.
There are three diffrent levels. Regular (green), Veteran (blue), and Elite (dark blue). You
can get the blue militia by training militia for an extra long time, but they have to have
actual battlefield experience and rack up enemy kills in order to become dark blue.
So, I'm going to stun\knockout the enemies, and let my militia kill them. By shooting them in
the legs, or by using stun grenades. I finally have a good excuse for getting the
grenade launcher . And when the battle is done, I could bandage everyone with my medics.
This may be helpful for the people who are too lazy to leave stuff lying around for them.
In expert mode, the enemy patrols will attack your cities and SAM sites _much_ more vigorously.
Which can be fun. If you've captured most of the cities and SAM sites, and you have the services
of Skyrider (the helicoptor pilot). Then you can travel from place to place and have all the hot
militia action that you can handle.
P.S.
If they have access to explosives, then isn't there a chance of friendly fire? Or of them
accidenly blowing up their own buildings and homes? I'm pretty certain that the townsfolk would
get pissed if I used grenades and explosives recklessly.
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Sergeant
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Re: Is there any way to give equipment to Militia?[message #35297]
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Mon, 25 October 2004 04:24
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-CHAZZ- |
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Messages:83
Registered:August 2003 Location: Croatia, Europe |
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To partially answer the original poster:Once, when i was away from Cambria (my usual base) i noticed one enemy squad (9 guys) closing in from East(from Alma i think). Since 20 green militia was my whole defence force in Cambria, i just withdrew them to Cambria Hospital sector (to F8 from G9). Well, the enemy conquered the G9 sector. No big deal. Once i was finished with whatever i was doing, i returned to Cambria, refitted my team anbd conquered G9 easily. But wait!G9 was my ammo stash, and the enemy took away most of it! I mean, no guns, just ammo. And some Gas! WTF? That was surely interesting!
So, they do steal stuff hehe.
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Corporal 1st Class
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Re: Is there any way to give equipment to Militia?[message #35304]
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Sat, 30 October 2004 07:20
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Mental7 |
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Messages:29
Registered:October 2004 |
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I almost always dump my excess gear in handy piles at a few locations in a sector, in the hope some poor militia type will pick up something that helps in the battle. Mainly armor, but sometimes loaded guns too (ammo is not so useful, since militia doesn't use it).
I'm not so sure about that stash-in-chest deal, though - Headshot, are you sure that it works? I thought that was only for containers that YOU had never opened, i.e. that if you once opened a crate then it wasn't "safe" anymore.
As for LegacyOfApathy's friendly fire: I haven't seen militia using explosives of any kind, but I do know that they're somewhat easy in their morals. In one defense of Drassen Central, a militia boy emptied his shotgun in the general direction of an enemy. However, he stood right behind a poor townswoman and thus blew her in half. And then he laughed happily, having proved his manhood (well, the normal "hey-I-killed-someone" reaction). I wouldn't be surprised if he was one of the guys getting promoted to Blue afterwards.
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Private 1st Class
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Re: Is there any way to give equipment to Militia?[message #35306]
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Sat, 30 October 2004 11:23
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Larynx |
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Messages:183
Registered:April 2003 |
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Quote:Originally posted by DNA from the Lowlands:
Did this once in Drassen, clapped Pablo (zdupid I know...) Militia reacted, I exited the sector, phew. Then cancelled the movement orders, back in Drassen it was all peace and love. In my experience, when you attack Pablo (more than once), the militia sees him as an enemy - not you.
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Staff Sergeant
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Re: Is there any way to give equipment to Militia?[message #35308]
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Sun, 31 October 2004 18:12
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LegacyOfApathy |
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Messages:101
Registered:September 2004 |
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In my experience, you CAN steal items from your own militia.
I only do it to see what weapons they are currently equipped with. I save beforehand and reload afterwards.
I'm playing the most current version of JA2. Even when I litter Drassen with FN-FALs and Spectra armor, the militia never seems to pick it up. I even throw stuff in front of them during battles.
They sure can't take a hint, can they?
If you attack one of your militia, the other ones will come after you. Try doing it in Drassen airport (hide in the office). They don't seem to open doors very often. If you hide for a while, they'll eventually leave to go back to where they were previously standing.
I still haven't tried the "KO the enemy with tranq darts and let the militia kill the enemies" Thing yet.
I would recommend an ambidexterous merc for the job. Ambidexterous skill gets rid of the -20% pentalty to hit when weilding two handguns.
I keep all of my stuff in A9 and A10. The enemies rarely go there. If you hired skyrider and cleared out a few SAM sites, it should be pretty easy to return and resupply.
Also, you seem to lose very little loyalty to killing off all of your militia.
Of couse, if you are playing as a good guy, the thought probably never even crossed your mind
It might be intresting though, to fight the militia. See how much you've taught them. Feel either proud, or sad, at their use of tactics.
I've said it before, and I'll say it again. It would be really nice if you could control or equip your militia. *hint hint*
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Sergeant
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Re: Is there any way to give equipment to Militia?[message #35311]
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Mon, 01 November 2004 11:05
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-CHAZZ- |
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Messages:83
Registered:August 2003 Location: Croatia, Europe |
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When i'm bored, i often go after my own militia. Once it was usually the I8 SAM site, but recently, i do that in Drassen: 60 militia instead of 20, urban fighting instead of the same over and over SAM site, plus, Drassen mine is knocked off (no more ore) so..
It seems, my mercs are slaugtering them like chicken. Not even funny. No wonder a couple of Grays can smoke 20 blue militia with ease
Ira is extra-happy, because her work at training militia in Drassen never ends. Actually, to me it looks like some sort of safari: i call over Skyrider, fly over to Drassen, whack the 60 militia and i'm back home in a jiffy before breakfast.(Cambria or Grummm).
Evil, but fun to a certain degree. After that, used to rinky-dinky militia slaugtering, i attack some badass enemy sector and am handed my own a$$ to me on a silver platter
It evens out at the end...eventually he he..
Chazz.
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Corporal 1st Class
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Re: Is there any way to give equipment to Militia?[message #158273]
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Wed, 19 September 2007 21:03
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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You can raise more than 20 in 1.13. You can train more than 20 per sector, you can train veterans and you can train roaming militia. You can force roaming militia to stay in sectors adjacent to their original city or allow them to roam freely across the map.
Look in the "C:\Program Files\TalonSoft\Ja2\Data-1.13\ja2_options.ini" file for options, it defaults to 20 per sector with no roaming and no veteran training. There are also 10 000 000 other options, check the forum for tips on settings.
Oh, mercs wearing headsets are now able to issue commands to militia in tactical mode now.
This is an old thread and some of the things in here are now possible in the game. The 1.13 forum has a lot of info on the new version of the software and its options.
[Updated on: Wed, 19 September 2007 21:07] by Moderator Report message to a moderator
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First Sergeant
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Re: Is there any way to give equipment to Militia?[message #165648]
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Sun, 25 November 2007 05:06
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JA fan |
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Messages:187
Registered:March 2007 |
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HeadshotOn a side note ... If you want to keep items from being stolen while you are gone or even while you are there, try this.
Find an open empty cabinet, box, desk whatever and manually close it. Now take all the items you want to save and drop them into the closed container. They will be there forever or until you open the container and use them etc. The enemy will never loot items from a closed container.
I have sectors with several hundred items that I store for later in the campaign all sorted into different containers. One for saleable weapons and ammo, one for weapons and ammo I wish to keep, one for consumables such as Med-kits, first aid, camo, etc. You get the idea. When I run low on items I just go and raid my own stash and then move the items I didnt need back into another closed container for safe keeping.
Headshot
I usually dump my items on Drassen airport.At the time I have money to buy many things at Bobby Rays,the airport is secure enough,because there aren't any patrols nearby at that point of the game.And even if by some miracle a big patrol invades it,I have the majority of the items inside that shipment box,so..... :naughty:
Mental7I almost always dump my excess gear in handy piles at a few locations in a sector, in the hope some poor militia type will pick up something that helps in the battle. Mainly armor, but sometimes loaded guns too (ammo is not so useful, since militia doesn't use it).
I'm not so sure about that stash-in-chest deal, though - Headshot, are you sure that it works? I thought that was only for containers that YOU had never opened, i.e. that if you once opened a crate then it wasn't "safe" anymore.
As for LegacyOfApathy's friendly fire: I haven't seen militia using explosives of any kind, but I do know that they're somewhat easy in their morals. In one defense of Drassen Central, a militia boy emptied his shotgun in the general direction of an enemy. However, he stood right behind a poor townswoman and thus blew her in half. And then he laughed happily, having proved his manhood (well, the normal "hey-I-killed-someone" reaction). I wouldn't be surprised if he was one of the guys getting promoted to Blue afterwards.
In Wildfire 6.0,my morale dropped some points because of an enemy patrol that shot through a cabin where a DUMB civilian(the idiot was even armed,a kind of mafia guy) was standing in the middle of the battle. :digit:
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Staff Sergeant
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Re: Is there any way to give equipment to Militia?[message #165678]
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Sun, 25 November 2007 16:53
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DNA from the Lowlands |
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Messages:337
Registered:July 2003 |
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I just laughed at this sentence: Much better then just yelling at the screen.~lol~
I can envision myself barking orders at the monitor.
; Divisor for mobile group size
DIV_OF_ORIGINAL_MILITIA = 4
; I think the max.squad size is divided by this, 20:4 = 5
; Minimum possible militia squad size
MINIMUM_MILITIA_SQUAD_SIZE = 5
; Maximum possible militia squad size
MAXIMUM_MILITIA_SQUAD_SIZE = 20
;***************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
; Keep in mind that there is not enough room on the strategic map to display more than 20
; Militia per sector correctly (could possibly change) but they will still be there to defend,
; and you can still train them, and it will still cost you.
; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of:
; MILITIA_TRAINING_COST which is the cost of training militia.
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
;***************************************************************************************************
MAX_MILITIA_PER_SECTOR = 20
MAX_TRAINING_SQUAD_SIZE = 10
MILITIA_TRAINING_COST = 750
; Price Modifier for training Mobile Militia
MILITIA_COST_MODIFIER = 3
; Price Modifier for Promoting to Regular
REGULAR_COST_MODIFIER = 1
; Price Modifier for Promoting to Veteran
VETERAN_COST_MODIFIER = 2
MIN_LOYALTY_TO_TRAIN = 20
; This setting will restrict your roaming militia from entering any sectors
; defined in RestrictedRoamingMilitia.xml
RESTRICT_ROAMING = FALSE
The last one can be used, in combo with that RestrictedRoamingMilitia.xml, to prevent your militia from wondering of on suicide missions, you can set them to patrol-around-towns.
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Master Sergeant
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