Active Training[message #35787]
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Fri, 02 September 2005 17:27
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Misteret |
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Messages:31
Registered:July 2005 |
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How would active training work? I know the theory (e.g shoot a lot for marksmanship, arm/disarm expslovises for explosives skill, etc.), but apart from training explosives, the enemy seem to stay one step ahead of me, so that after drassen any merc i am training at marksmanship (e.g danny, dr.q) suddenly becomes a liability.
Is there some systematic method to getting the most improvement out of your mercs? I have gold pak so throwing knives at crows just doesnt work.
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Private 1st Class
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Re: Active Training[message #35791]
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Wed, 07 September 2005 02:53
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DNA from the Lowlands |
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Messages:337
Registered:July 2003 |
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Another form of (In)active training involves loading your merc to-the-max*
Next on the map, all the time having pause-activated, you issue your squad to move.
They'll confirm.
Next you press the right-mouse button somewhere in the destination-column, cancelling the move.
Mercs may gain strength, health and even levels (higher pay !!!) with this trick, that takes no game-time to perform.
This way you can leave Strength and Health at low-level when creating your character, these are boosted immediatly after the 1st battle.
*Works well with an inventory cheat (alt-tab, windowsExplorer -> ja2\data\temp\i_A9.???,) Prepare a sector with a full-squad-mortared -> you save the game with the equipment on the floor.
(alt-tab)Copy this sector-inventory.
Pick up the equipment.
Next you issue a movement order (no-time)
(alt-tab)Paste the filled-sector-inventory.
Cancel the movement order.
Pick up more equipment.
(that's how you'll load 'em up with 1toolkit, 5 mortars, and 8(+5)shells)
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Master Sergeant
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Re: Active Training[message #35792]
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Wed, 14 September 2005 01:25
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Misteret |
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Messages:31
Registered:July 2005 |
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Thanks. Things are going better now. Thor has 90 marksmanship in grumm, which means he completely owns. On a related topic, should bottles of alcohol from the bars alter the weight capacity so badly? One bottle of spirits can take the mercs weight held up 30%, but the next only takes it 8%. Is this a bug?
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Private 1st Class
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