Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Solutions. Tips. Spoilers! » The endgame makes me want to set myself on fire
The endgame makes me want to set myself on fire[message #36282] Wed, 27 September 2006 10:07 Go to next message
Wounded Ronin

 
Messages:79
Registered:August 2006
I've been trying to finish JA2 vanilla and the endgame is making me so frustrated because the difficulty level jumps considerably at the end of the game compared to how difficult it is in every sector but Meduna. I know some people like to talk about how they play Ironman and never reload saves but I just don't understand how that's even possible at the end of the game since getting your team to kill everyone in a Meduna sector seems to be at least 50% luck and 50% technique.

Right now, I got my team into Deireanna's palace by using the secret passageway in the garden. Actually, I think that going in that way is more difficult than knocking down the front gate. The reason is that at the front gate you can just park your squad outside the gate and snipe at the enemies who can't rush you. If you go into the palace you get swamped by elites with superhero-like vision ranges and accuracy and even with 12 mercs present everyone keeps getting blasted to chunky salsa.

That's really the crux of my issue: I think that computer assistance for the bad guys has gone into some kind of obscene overdrive. In the first place, both elites and redshirts seem to have this new, miraculous ability only in Meduna to see enormous distances and even the redshirts seem to always be able to interrupt you or shoot first unless you approach them from behind. What really annoys me is how sometimes you'll get an interrupt with, say, 3 characters. You start firing with one character, and then the enemy interrupts your interrupt. The result is that none of your interrupting characters get to use their interrupts! They lose their turn just because the first guy to try and interrupt was himself interrupted, which makes absolutely zero sense. I think that I would be able to kill everyone in Deidreanna's palace by bottlenecking a doorway if only they didn't have this ability to snipe my characters through a doorway at what appears to be 2 or 3 times the sight-range of my own characters.

So, I have two questions which I would like to ask the JA2 experts on this forum:

1.) What strategies do you use to win the battle in Deidreanna's palace when you enter using the fireplace secret passageway?

and

2.) Is there a key somewhere I can use to get into the throne room? The reason I ask is that in my savegame where my 12 mercs enter the palace through the fireplace they only have one LAW left which they've been using to blow open the northeast corner of the fireplace room, since Steroid with a mechanical skill in the high 80s dosen't appear to be able to kick, crowbar, or lockpick the door. However, I might as well withdraw through the fireplace again and get more LAWs if I'll need at least 2 LAWs to even be able to get at the queen.

and, lastly,

3.) The game won't crash or have weird bugs if I started out coming through the fireplace but later decied to leave and come in through the front gate, will it?
Re: The endgame makes me want to set myself on fire[message #36283] Thu, 28 September 2006 00:43 Go to previous messageGo to next message
the_elegant_yak

 
Messages:7
Registered:September 2005
There are much more experienced players out there who will give better tips than me on the tactics, but I'll share what I learnt when I completed the game.

The Palace sector is much much harder than the rest of the map and turned into a very bloody fight for me. However, I had 18 good/amazing, well equiped mercs to start with, giving me a lot more firepower, and meaning I could survive a few casualties. That could well be your problem. So if you do reatreat, come back with a few more friends. The robot is pacticularly handy for absorbing hits.

The second thing to consider, is that in previous levels, losses were a problem, but as its the last level, it doesn't matter any more, so expect a few deaths, especially in the throne room.

I never found a key, and used Magic to pick the lock. The battle that followed was very messy as the big group around the door kept being hit by stun grenades. When I get to the palace next time, I'll try blowing both doors with explosives so I have 2 lines of attack. Don't know if this will work though.

I've not heard of such a bug, but you could always create a saved game before you retreat, just in case.
Re: The endgame makes me want to set myself on fire[message #36284] Thu, 28 September 2006 03:15 Go to previous messageGo to next message
DudeWheresMyTank

 
Messages:51
Registered:August 2006
Location: Canada
1. make sure you bring 18 mercs with you to meduna. i usually have 12 fighters and 6 mules carrying heavy weapons

2. make sure you have lots of mortars and shell/nade every sandbag position you see.

3. attack at night. bring lots and make liberal use of break lights. if you can see them and they can't see you...

4. get madlab's robot. use it as a scout/bullet magnet

5. the underground tunnel is definately easier than the palace gates. the gates are a deathtrap once you get in and there are guards hiding all over the garden and halls.

6. in the tunnel, smoke the doors before you open them, and keep throwing/shooting nades through there. a wounded enemy will be less likely to interrupt you. smoke affects bullet accuracy but not nades

7. mortars are useless if you decide to go tunnel so drop them and pack LAWs/RPGs. if you decide to do the gate you will need a mix of laws and mortars for the front courtyard area

8. you'll mostly be in urban areas so use urban camo. since it's a city 5 minutes per sector travel your camo should last a long time. only sector you'll need wood camo is the garden

9. if your robot blows up. dress a useless merc in EOD armor and use him instead. i like to use bubba cause i hate him
Re: The endgame makes me want to set myself on fire[message #36285] Thu, 28 September 2006 08:25 Go to previous messageGo to next message
Wounded Ronin

 
Messages:79
Registered:August 2006
Thanks for the tips, guys! Smoking the doors before going through made a big difference which I hadn't anticipated in terms of getting through in one piece.

The idea of dressing a useless merc in EOD armor and using him as a suicide scout is pretty hysterical, also.

Yeah, I definitely got some new and fresh ideas from this thread. Thanks everyone!
Re: The endgame makes me want to set myself on fire[message #36286] Fri, 29 September 2006 07:34 Go to previous messageGo to next message
Jack Funk

 
Messages:47
Registered:August 2004
Location: New Hampshire, USA
It's all about combined arms. If you want it to be easy, you need to bring all of the elements into play:
* Smoke and gas.
* Heavy weapons are a MUST. I save my mortar shells and LAWs for Meduna.
* Use snipers and LMGs.

I usually go through the front gate and rarely lose anyone. Take your time. Set up your snipers outside the front gate, blow it with a law and wait for the enemy to appear. If they won't come out, hit them with some gas. Drop mortar shells/40mm grenades into the area just inside the gate. Once they stop coming out and you've dealt with the ones right inside the gate, enter slowly. Don't rush in or you will get smoked.

The throne room can be a bit of a pain. I usually blow the door with explosives, then pick off the ones that I can see. Don't end a turn with any mercs in site of the opening, they will get nailed. Gas, grenades, 40mm grenades and it's over.

Use everything. Use it like it was meant to be used (Rambo tactics get you killed). Take your time and role play it. Would you just run in the door and hope for the best?
Re: The endgame makes me want to set myself on fire[message #36287] Fri, 29 September 2006 08:09 Go to previous messageGo to next message
Wounded Ronin

 
Messages:79
Registered:August 2006
I suppose it depends on how I was trained, Jack. If I were from the Japanese Imperial Army, I might do exactly that.

But, jokes aside, thanks for your insight. That actually sounds like a pretty exciting way of doing it. I think that in my next game I'll direct my progress towards an ending like that by recruiting a lot of heavy weapons characters, and so on.
Re: The endgame makes me want to set myself on fire[message #36288] Tue, 17 October 2006 18:23 Go to previous messageGo to next message
AZAZEL

 
Messages:753
Registered:February 2004
One heavy weapons specialist is enough.Team work and level always does it."Good training is the strength of a unit;without preparation the men, they fall apart" Wink
Here's a screenshot of a dream team in 1.13.602,approaching Meduna on foot:
http://xrmb2.net/img/images/169486.jpeg
On a side note,maybe this time I'll fight them all and destroy all the tanks(not enter the sectors, and exit on the other side avoiding tanks,fighting only in the palace and bunker)Only took Drassen,Chitzena and Grumm in that game,and decided to pay a visit to the queen and bring her the...flowers in person.

Re: The endgame makes me want to set myself on fire[message #36289] Wed, 18 October 2006 02:19 Go to previous messageGo to next message
Paingod556

 
Messages:32
Registered:March 2006
Location: Perth, WA
I just finished 1.13 for the first time, on Experience (the 2nd difficulty)

My team took a lot of injuries during the fighting for Meduna, so when I took the 2nd last section, the gardens, I stopped their to heal, repair, and trained some militia (in addition to the few already there)

I ended up waiting longer than planned, since the enemy attacked at least once a day, which caused more injuries and dead militia. At one point, in about 6 hours, there were 3 attacks of 20 elites each.... they spent most of their time trying to hit my militia, so my mercs didn't get hit too hard.

After that, nothing happened for 2 days. So, I sent a team into the bunker via the secret entrance- they cleared it of enemy soldiers, then attacked the above ground sector along with a larger group up top.

The above-ground team got their first, fully loaded with mortars, LAWs and 40mm FAE grenades to blow open the walls (and soldiers).... nothing. No alert, no combat-mode, nothing. My mercs went in, blew open the gate, talked to Elliot.... shot Elliot.

Then, the underground team came in, met with Joe, shot him, and then they blew open the throne room... in the process, KOing the queen, causing her to drop her weapon.

It all ended with my IMP team using the bitch as a punching bag. Very Happy
Re: The endgame makes me want to set myself on fire[message #36290] Thu, 19 October 2006 20:35 Go to previous messageGo to next message
GOTH

 
Messages:60
Registered:September 2006
Location: Portugal
I
Re: The endgame makes me want to set myself on fire[message #36291] Fri, 20 October 2006 19:39 Go to previous message
Hexarar

 
Messages:51
Registered:September 2006
Location: Askola, Finland
@GOTH: You sure are a keen observer of the obvious, kupo. The most humiliating way to kill someone in the game is to beat him/her dead. Hmmm... I feel a thought coming... Wonder if I could stand Buns around long enough to get her to Meduna and make her YELL the queen dead?

To topic, like mr. Jack Funk put it
Quote:
It's all about combined arms. If you want it to be easy, you need to bring all of the elements into play:
* Smoke and gas.
* Heavy weapons are a MUST. I save my mortar shells and LAWs for Meduna.
* Use snipers and LMGs.
and, as you pry have already learnt, if you have made it to Meduna, SPREAD OUT! And make sure to lug around those gas masks in 100% condition.

Oh, and Ivan or Steroid are good to use in EOD armor. They can take a lot before they kick the bucket.
Previous Topic: enemies in wildfire
Next Topic: Character
Goto Forum:
  


Current Time: Wed Sep 26 02:11:00 EEST 2018

Total time taken to generate the page: 0.01788 seconds