Home » SIRTECH CLASSICS » Jagged Alliance 2 » Favourite Mercs & NPCs » Most underrated merc?
Re: Most underrated merc?[message #196891] Mon, 22 September 2008 05:48 Go to previous messageGo to next message
FelixDrake

 
Messages:33
Registered:September 2008
First:disagree on flo. If you slip past patrols while running guns, she loses enough morale to leave. For all of her being otherwise excellent at what she does, losing that option sucks.

Back to underrated mercs. Now this is without regressive training (unless you count a lot of fixing things)
Bomb guy! ... er Barry. Already mentioned, but needs another. Dirt cheap (especially if you buy him for a LOOONNGGG time at initial level), high enough wis that he gets good mrks. soon enough with use. Has electronics+lockpicking, so can pick electronic locks. Does your trap disarm then opens the lock all in one package. His stats, while not stellar, are high enough for decent health, carrying capacity, and I believe max AP.

Grunty:Heavy weapons and night ops... 79agi 76dex is a bit under what i'd normally tolerate, but I mostly come at night, mostly, soooo...

Dr. Q:92agi 81dex, easily enough for full AP, he has night ops, martial arts, allowing him to interrupt, run up during the interrupt and beat up the incoming... then steal his weapon, all silently. If you use his martial arts frequently, that 81 dex goes up too. (again this is without regressive crow punching, knife throwing, or any other crawling around that takes way too many IRL hours and about 15 game minutes)

Thor:sneaky, night ops, 83agi, 84dex, 97!wis. He learns fast, he can sneak up behind people and bust them up ... again followed by grabbing their gear. He ain't the norse god of busting sh.. up for nothin'

Malice. Doesn't learn much, but comes prepacked. Over 80, all stats, 10k/2wks. Good AP, good physicals. Hand to hand makes him good for supressing/stealing from enemies, and once he's punched them up, give him a knife, and if the bad guy gets up and tries to knife you (as he often does), knifing gives him a good chance to miss

Danny:already mentioned, but with ambidextrous, 99agi, I will mention him again.

Razor:He sleeps very little and has high physicals. He grabs guns well, lives through it well, runs guns to san mona well, sleeps little, and is utterly disposable.

Igor:also deserves a second mention
Re: Most underrated merc?[message #198916] Sun, 12 October 2008 05:27 Go to previous messageGo to next message
Agnostik

 
Messages:49
Registered:October 2008
Location: St. Petersburg, Russia
Laha
Dont know if anyone has mentioned Stephen. He learns really fast and starts with good stats.


Definitely the most underrated. Starts at level 5 (the cheapest merc at that level at the start of the game), works quite well as an explosives expert (EXP 66) and learns extremely fast (WIS 94). His marksmanship improves so fast, he quickly becomes more cost-efficient than Lynx (who starts at level 4 and is very expensive). Night ops is always useful, plus high leadership and teaching - can talk to any NPC and train militia fast.

The only downside is, well, his VERY annoying voice and Mr. Smartass attitude.
Re: Most underrated merc?[message #198985] Mon, 13 October 2008 01:44 Go to previous messageGo to next message
The NumbNuts

 
Messages:75
Registered:May 2004
Location: Keuruu, Finland

Agreed on Stephen. Also Barry and Thor.
Re: Most underrated merc?[message #199026] Mon, 13 October 2008 16:07 Go to previous messageGo to next message
Dawood
Messages:5
Registered:September 2008
Location: France or Ireland
I am currently playing v1.13 in Insane mode. It's day 1300, and I am about to take Meduna. I have two main teams, and I have hired only the cheapest characters since the beginning of the game. Guess I have a good clue now of who's over or underrated...

Team 1 :

IMP - 100 in every skills, lv9, expert teaching (guess why my IMP is expert teaching, and why it is day 1300...)
Grizzly - 99 in every skills, lv9 (this is the answer to the guess above...well, I just wanted a cheap replacement to Mike) : He is an excellent merc now, but always was. Killed nearly 4000 enemies on his own, and heavy weapon speciality really helped. And he is so cheap! Lv9 = 18k/week, that's nothing!
Bull - Lv.8 : This dude sucks overall. He took ages to train him, and he has less AP's. Also, Grizzly likes him, but he doesn't seem to give a crap about him. Guy doesn't have the spirit.
Gasket - Lv8 : Ok, only one speciality, and nothing special. I could have taken another one but he is definitely too funny.
Razor - Lv8 : The best of the team : no need for sleep, improving in no time, and the funniest quotes. He is actually the cheapest one from MERC< as he comes lv.2 in the first place, for the same price than Haywire who's lv.1
Haywire - Lv8 : Not fond of him, but I wanted the pair of psycho...

Team 2 :

Hamous - Lv7 : Good little soldier. Who could believe his wisdom went from 35 to 97 in an only 200 days training? Smile) Gotta love his quotes as well...
Vince - Lv7 : Well, like any other doc, he's got such a brain that he can learn anything very quickly. His enthousiasm gets sometimes on the nerves, but well, he is still a young man...
Maddog - Lv7 : Like Hamous basically. His psycho trait makes him even funnier.
Devin - Lv7 : Not fond of this one. Way overpriced compared to the others. And the irish accent gets boring after a while Smile
Dynamo - Lv7 : I like this one. 50 bucks a day, what can you ask for that price? With a bit of training he easily reached Scully's level, if not better.
Shank - Lv7 : Like Dynamo. He started from even lower, but I raised him to a real elite level very quickly. He now has 99 wisdom!

Regarding the rebels, I can say a couple of things more :
-Dimitri : a pure scumbag. His forgetfulness makes him... hopeless.
-Carlos : an extremely boring character. Where is the rock'n'roll spirit??
-Miguel : a good fighter of course, with very good abilities. But here as well, where the rock'n'roll spirit?
-And last and definitely least : Ira. One of the greatest potentials totally spoiled by unbearable face, speech, mentality. But don't worry about her, she ended up at her real place : by Darrel Hick's side - till I decided to make her a widow. She actually just disappeared from the game after the wedding, which is a good thing, even though I might have liked to hear her feelings after killing her beloved husband.
Re: Most underrated merc?[message #200159] Mon, 27 October 2008 15:53 Go to previous messageGo to next message
FelixDrake

 
Messages:33
Registered:September 2008
My roommate liked Rothman. He stays pretty cheap and has levels, so is good for that and the night ops, but here's the problem.
Night ops and 1xTEACHING. There are better teachers, there are better militia trainers, and this means for night ops, I'd rather have Grunty, Igor, or Dr.Q ... All of them have better physicals. While Rothman has good initial Mrks and wis, Mrks goes up, so in the end, Grunty, Igor, and Dr.Q will ALL have more traits, similar to higher stats, and will catch up in mrks. Thus, Rothman never rung my bell.

MD is in very little danger of ever hitting 25AP. He was the first merc I tried to turn into a combat monster, and I can safely say it is REALLY easy to get him high Mrks, but a LOT harder to give him 25ap, which is VERY important when sniping (if you're sniping to kill, not just to train).

Bull... Once you get to about day 5 (and are done breaking open locks, hopefully) I'd say he's overrated. He CAN get into ultimate fighting, but he's not even that great at THAT due to low AP.

I will first state that anyone with 80+ wis WILL get to 100 mrks if used and given decent weapons. It simply happens, so starting mrks is a bit of an afterthought for me.

IMHO, EVERYONE in the first row other than MD and Bull is EXCELLENT at SOMETHING. People are known to dismiss the first row of AIM and that is a mistake.
Igor:91health 89agi 75dex 82str 77mrks 84wis. Durable, strong, high AP,usable mrks. Decent wis
Barry:Bomb Guy, mechanic, just over 80 average of physicals, 91wis Needs much mechanic/mrks training
Grizzly:Just smart enough to learn, just disposable enough for close quarters, strong, tough, a little low on AP though. Like Bull the good version.
Grunty:NO+heavyweaps, GREAT traits, 70s stats+mrks means his AP don't totally suck (but could use training).
Fox:dirt cheap ambidex with high medical and decent wis. Ambidex means MRKS can go up quite fast.
Buns:2xteacher with high wis, good enough physicals, and a mrks that if you work it can get to 100 right as you hit Alma firing range (probably before cambria). Great for this if you roll that way.

SECOND row in AIM is a bit disappointing, IMHO, with FOUR mercs with agi/dex low enough that their AP are horrific. I used to use spider for her stealth/NightOps, but that was before I learned JUST how much difference twice as many AP per turn makes.
That said, it is also the home of Dr.Q and Blood. Both of them are monsters at their specific role in sneaking around at night, spotting them before they spot you, sneaking behind them, silently killing the inconvenient ones and beating down and robbing the convenient ones.

THIRD row in AIM, I expect a little better on this row. Cliff, nails, and fidel fail to deliver.
Now keep in mind, I am looking for COMBAT mercs so max AP and wis count for a fair bit.
Stephen is a deal due to his level and starts with good mrks., Wolf is good out of the box, wis leaves a bit to be desired. Both of these I think are a BIT OVERrated. They're starting to cost real money and don't really have the combined learning speed and max AP to back it up, and teaching/night ops was never a favorite combo for me. Too much money for a trainer, not enough combat traits for a killer. Ice is solid. Wis is a bit low, but his physicals and starting mrks. are good enough that it matters less.
Thor is the Norse god of sneak up behind you and BOOYAKA!!
Danny:kind of like fox... but better ... with night ops... what more needs to be said?

MERC... ok, now these guys, stats wise, tend to be drek. Without serious training, most of their AP values are torpid.. except RAZOR!! Razor, he's not psycho, he just LOVES his job. His psycho gives him a to hit bonus which means he shoots above his mrks (but still not very well) his stats mean he's great at close combat (also known as muggings).
Flo:I can't use flo for reasons I mentioned before. Too big of a fatal flaw, IMHO.
Gasket:good fixer, good lockpicker until you get better. I tend to be working on making Barry better, so since I want to feed BARRY all the locks, Gasket gets the can. I'd say he's overrated, just because i've read a few sites citing him as THE early game lock man.
Haywire:overrated. He just, well, sucks. He's funny, so people try to feel like he doesn't, but he sucks.
Gumpy, Biff. Great cheap warm bodies to hire militia with. Underrated since they are SO much worth the (minimal) money.

So Overrated:Haywire, Gasket, Flo, Bull, MD, Spider, Steroid, Red, Hitman, Fidel, Nails, Cliff
Underrated:Biff, Gumpy, Razor, Barry, Grunty, Fox, Buns, Blood, Malice, Dr.Q, Danny, Thor
About where they should be:Grizzly, Meltdown, Wolf, Ice, Rothman.
I think Grizzly, Meldown, Wolf, Ice, and Stephen Rothman All have about the level of cost and fandom they should. They are all solid but not exceptional, and are a bit (but not a LOT) cheap for their effectiveness.

I KNOW some people like the people on the overrated list a lot, but that's part of WHY I say overrated. You only need ONE explosives expert and ONE lockpicker, a max of two or three repairers, and it's best if these are combat capable. Since Barry turns into a monster which does all of the above, someone with crappy AP but tons of explosives skill means nothing to me. Also, there are SO many doctors that (after serious Mrks. renovation) have max AP and are lethal killers, that I'm not so gung ho on low AP doctors who can't get to their patients in a fire fight (or for that matter finish off whatever caused them to be a patient).
Now if you're editing (or cow punching) up the stats for a VERY long time, a lot of those overrated list mercs look a lot better, but for my play style, that's where they all fit in.

Conspicuously missing are all the locals.
The expensive ones are overrated.
Maddog is underrated, even though he's beloved.
Anything from the rebel base is generally fairly useful at SOMETHING.
Hamous is underrated, is GREAT early game, SUCKS late game unless you train him up a LOT by means fair or foul. He is generally seen as totally useless, and that's just not true. He's stealthy and a passable shot.
By the time you take out Tixa, turning those you rescue from it into viable mercs is hihgly unlikely to improve your day when you get to Meduna. That said, anything can be trained, and they ARE cheap to free... and can watch stores. Shank is seen as TOTALLY useless where he is a free warm body and there ARE things in this game that a free warm body does best because nothing more is needed.
That covers everyone except the later MERC mercs and the higher priced side of AIM I think.
The overrateds, the underrateds, the in between.
High end AIM, as a rule, overrated. You pay a LOT more and don't generally GET a lot more out of it. So many good deals from the low end pool. I'm sure there are exceptions, but it's late. Time to sleep.
Re: Most underrated merc?[message #202036] Wed, 19 November 2008 21:26 Go to previous messageGo to next message
Jammer

 
Messages:11
Registered:November 2008
For me so far it's been:

Ira: Trains the militia so my mercs can do what I pay them to do... kill. With a bit of training she also makes a decent doctor if you're desperate.

Flo & Hamous: In my game they've teamed up to traverse Arulco in the traveling IceCream truck of Used Merc Equipment sales. My bank account loves this very much. Since one is free and the other close to free the cost versus return is pure win - until the truck runs of of gas for good.

Dimitri: Another militia trainer, repairman in a pinch, and helps the militia defend sectors by tossing out orders and grenades. I like the idea of using the locals to train the militia. Plus, you can't beat him for the price.

Gasket: I don't know if he's underrated, but he sure is a good repairman for the price.

I didn't list the obvious ones (Grunty, Dr. Q, Igor, Blood, etc.) because I feel, while they are cheap, they are not underrated.
Re: Most underrated merc?[message #202088] Thu, 20 November 2008 14:24 Go to previous messageGo to next message
finnpalm

 
Messages:84
Registered:October 2008
Location: Sweden
I'd say any merc with Wisdom in the extreme range (90+) or just very high is very useful and some of the cheapest ones have that. Gumpy (with electronics, although I just want to hit him for his voice), Flo (who becomes a good mercenary fast with training plus the gun running bonus), Ira (teaching expert for free?), MD (great medic for the price), Shank (who gains four points of Strength just moving from Tixa to Cambria mine if you load him up! Very Happy ) and so on. In my games I look at the Wisdom stat first of all. Can they improve? Secondly I look if they have any useful skills from scratch. If they don't I look if they're free, or cheap. That's all I need. Build them up, and use the money I save on lower salaries for better equipment, from all the stores. Free mechanics Dimitri and Maddog fix the used stuff. Perhaps I'll hire Barry to repair the electronics. Keeping the salaries down leaves you so much extra cash you can easily take advantage of Perko and such for extra repairs. Sell excess equipment on top of that and you're set. Also I prefer using more than one squad of mercs to take a sector. Between ten and twelve people makes their stats less important. Got a warehouse full of soldiers and Mike in Grumm you say? Let me just line up my mercs and blow a hole in the wall with TNT. Mike never gets to fire a single shot whenever I meet him in this game. Or perhaps one shot before he dies. For some reason he'll always try to shoot Buns if she's on my team. Do they have some past I'm unaware of? Very Happy

Currently I play 1.07 on expert mode.
Re: Most underrated merc?[message #202096] Thu, 20 November 2008 17:04 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
Finn
Shank (who gains four points of Strength just moving from Tixa to Cambria mine

Hah. You can do MUCH better than that. When I discovered that you could nest backpacks I got him loaded up to 480 pounds and he gained 15 strength and TWO LEVELS moving one sector. It took a whole day. And the 480 was low just because I ran out of heavy stuff to put in the packs (mortars, LMGs, etc.)

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Board=35&Number=193606&Searchpage=1&Main=13601&Words=Shank+SpaceViking&topic=0&Search=true#Post193606


Re: Most underrated merc?[message #202100] Thu, 20 November 2008 17:47 Go to previous messageGo to next message
finnpalm

 
Messages:84
Registered:October 2008
Location: Sweden
SpaceViking
Finn
Shank (who gains four points of Strength just moving from Tixa to Cambria mine

Hah. You can do MUCH better than that. When I discovered that you could nest backpacks I got him loaded up to 480 pounds and he gained 15 strength and TWO LEVELS moving one sector. It took a whole day. And the 480 was low just because I ran out of heavy stuff to put in the packs (mortars, LMGs, etc.)


Like I said I play on 1.07 and also I would consider that cheating.
Re: Most underrated merc?[message #202102] Thu, 20 November 2008 17:55 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Which it is of course... I've even thrown JAPE away. No pointless reloads; I had nine casualties in my last game including Shank. Even Shadow bought it... that sucked but made winning feel even better in the end.

Re: Most underrated merc?[message #202117] Thu, 20 November 2008 20:15 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
Will Gates
Which it is of course...


No, not really. It would be faster to make multiple trips than carry 480 pounds at once. Go read the original discussion.

"Cheating" is irrelevant in a single player game anyway. Especially one that allows saving and loading.


Re: Most underrated merc?[message #202144] Fri, 21 November 2008 13:33 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
We disagree. In Fallout if you were overloaded beyond x? you couldn't move. That's a much better model in my opinion (which is not in the least bit humble nor should it be). Cheating is never irrelevant. It's one of the factors that destroys replay value and turns people into "new thing junkies" instead of learning from their mistakes. It's also a sign of a culture in decay but that's another matter. Put it another way... how far can you carry 34 stone? I doubt I could even lift that.

Re: Most underrated merc?[message #202147] Fri, 21 November 2008 14:51 Go to previous messageGo to next message
finnpalm

 
Messages:84
Registered:October 2008
Location: Sweden
SpaceViking
Will Gates
Which it is of course...


No, not really. It would be faster to make multiple trips than carry 480 pounds at once. Go read the original discussion.

"Cheating" is irrelevant in a single player game anyway. Especially one that allows saving and loading.


This is a game that's supposed to mimic reality. Where's the realism with filling a backpack with other full backpacks? That would have to be one big backpack. Like a circus tent.

The saving and loading should in my opinion be used only if everything got FUBAR. When I play and my mercs take heavy damage (perhaps even casualties) in a fight I live with it and work from there, instead of reloading and trying again until I win the fight without a scratch. I used to play games like that, but it quickly lost it's charm. It's much more fun trying to cope with the consequences of your own mistakes. You can even learn from it. Wink
Re: Most underrated merc?[message #202149] Fri, 21 November 2008 15:51 Go to previous messageGo to next message
systemfehler

 
Messages:117
Registered:September 2007
Location: Hanover, Germany
Maybe it's supposed to mimic reality, but at the end of the day, it's still and first of all a game and there are worse ways to play than overloading weak mercs. Though I don't fill up backpacks with other backpacks anymore, my compromise is filling it up with tactical tailor packs and carrying one filled backpack in hand. I don't think Shank is actually carrying his stuff, he's probably dragging it. %)
Re: Most underrated merc?[message #202154] Fri, 21 November 2008 17:10 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
There are thousands of things in the game that are silly in reality and "carrying" 480 pounds is pretty minor amongst them. On the tactical screen he can take one step and then he collapses exhausted. The only reason it works on the strategic screen is that the game always lets you move at least one sector. When he arrives his fatigue level is at about 1 and then again he collapses.

This isn't useful for doing anything other than its amusement value because it would actually be faster to go back and forth carrying lighter loads.


Re: Most underrated merc?[message #202221] Sat, 22 November 2008 14:39 Go to previous messageGo to next message
finnpalm

 
Messages:84
Registered:October 2008
Location: Sweden
If you use the four large item slots and the eight small ones plus the two hand slots you can't load someone to the point of them collapsing after moving one sector. If you want to see it as "just a game" then of course feel free to abuse bugs or glitches as you wish. I prefer to fight fair. I might, like you said test out an exploitable bug once or twice in any game I play just for the heck of it, but after that I reload.
Re: Most underrated merc?[message #202726] Sat, 29 November 2008 00:04 Go to previous messageGo to next message
Edvardo

 
Messages:32
Registered:July 2007
Location: Stockholm
I definitely agree with
Igor he shoots better then Bull and it sometimes saves the situation
has health bar to survive some wounds can repair and costs cheap.
The only minus is Steroid whining with him in the team:
"I'll better work with Germans",
that kind of stuff.
Steroid could be all rite but his
general attitude and intonation is kind of loosery.
There' one of docs who does not like him too ,maybe some other mercs too
Buns I like yet few mercs don't
Re: Most underrated merc?[message #210329] Mon, 16 March 2009 07:40 Go to previous messageGo to next message
GazBomb

 
Messages:21
Registered:March 2009
Ol' Danny boy,
he is a quick learner + good medic + fast.
Re: Most underrated merc?[message #210536] Thu, 19 March 2009 07:50 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
@edvardus: Did you have problems with Igor and Gasket? Gasket complained about Igor, something like he annoys him but he has good vodka. I believe it is the "learn to hate" message. I immediately separated them so I don't know what will happen next.

I had Razor travel on foot with Flo and Biff - big mistake - he didn't even make it to the adjacent sector. I got the learn to hate message within 30 minutes or so of travel, then the I am leaving now message in 60 or so minutes with the drop equipment and Razor was gone, he didn't even make it to the next sector. So I was afraid about Gasket bailing on me too.

@edvardus again: Does Steroid just complain about Igor and not leave? Cause in that case I don't give a damn, he can keep complaining... Smile Let him shoot a couple guys, this will boost his morale again, hehe.


Re: Most underrated merc?[message #210673] Fri, 20 March 2009 05:43 Go to previous messageGo to next message
Merlin15

 
Messages:15
Registered:March 2009

This is my Startin line up When Im not goin solo or gettin a Team of allstars haha, My Imp who is generally a Sniper with camo, Hitman, Blood, Malice, Buns or fox and Ira when i get her....I find that this team can scavenge well and train up not bad...
But nobody talks about hitman...Generally inexpensive, not a bad shot, Blood and Malice are also half decent shots, and I just like buns or fox cause they are funny...ira gets irratating but she becomes my support
Re: Most underrated merc?[message #210674] Fri, 20 March 2009 05:45 Go to previous messageGo to next message
Merlin15

 
Messages:15
Registered:March 2009

O yeah, I also take Igor sometimes...I realize everybody likes him.
Re: Most underrated merc?[message #242704] Thu, 28 January 2010 15:04 Go to previous messageGo to next message
Miller

 
Messages:12
Registered:January 2010
Location: Romania/Israel
Dr. Q.
Or how i call him - the lesser Danny.
Yeah yeah he ahs night ops.

Other then that they are basically the same merc. Only danny is better. I only used Dr. Q once. Usually i pick up Danny as my scout-o-medic and dont really need another one.

P-Lease convince me to hire poor dr. Q!
Re: Most underrated merc?[message #242997] Mon, 01 February 2010 16:10 Go to previous messageGo to next message
Painy
Messages:9
Registered:May 2007
Location: Germany

Even if he may not be a merc...I found Madlab's Robot quite handy in 1.13.
It may not be able to use pimped guns, but with its 360
Re: Most underrated merc?[message #245466] Sat, 27 February 2010 00:33 Go to previous messageGo to next message
SJCommander
Messages:3
Registered:February 2010
Location: The Netherlands
Blood, for his knife throwing ability, his martial arts skills ( I just love that flying roundhouse kick of his!) and his personality. Favorite quote: "Now you're cooking with fire!"-Said when hired.

Grizzly, for his cheapness, ruggedness, strength, Gung-Ho attitude (like said in his description: "A soldier's soldier: all guts and no need for glory.") and ability to fire all kinds of heavy weapons. Favorite quote: "Hah! It's all in how you pull the trigger!"-Said when killing a few enemies in succession.

Meltdown, for her stats and ambidextrous ability.

Bull, for the same reasons as Grizzly. Favorite quote: "Lay still!"-Said when killing an enemy in a brutal way.

I do like Red too. How good of a cheap explosives guy can you get?
Re: Most underrated merc?[message #252218] Tue, 25 May 2010 11:42 Go to previous messageGo to next message
pripyatsurvivor

 
Messages:16
Registered:November 2009
Location: Aiming you...
I don't know why nobody mentions her... FOX!

She's great! Nice Personality, good voice and CHEAP!

Her MRK is not the best but with her WIS she learns very fast, at the moment i've got her at 89MRK.
And the best thing: 100DEX! From the beginning! Combined with her gooood MED skill shes perfect for first aid.

I love her!

I had her in my starting team with Igor (who else?) and Blood. Hell Yeah! Best Mercs Money can buy!
Re: Most underrated merc?[message #255444] Sun, 04 July 2010 06:34 Go to previous messageGo to next message
Carpenter

 
Messages:10
Registered:July 2010
I think Steroid is very underrated. Or at least he is by AIM. I think of him as a (much) cheaper version of Static, except with the potential to be a mule in addition to being an all purpose door opener. He's got third(?) best strength, lockpicking + electronics, good mechanical and marksmanship just shy of 90(!) when you can first buy him off the bottom row. If you take the time to get his agility up to around 80 he becomes an excellent guy to use as a marksman.

His only downside is hating the Russians and most of the female mercs hating him, but I haven't had any problems building a squad with him in it. For his price, skills, and hilarious grasp of the language it's tough to pass on him. At the very least he's an excellent at home mechanic/militia backup guy for the price he's got.

[Updated on: Sun, 04 July 2010 06:35] by Moderator

Re: Most underrated merc?[message #255502] Mon, 05 July 2010 01:46 Go to previous messageGo to next message
shampoobrain
Messages:5
Registered:June 2010
Barry, Dr Q and Danny are 3 relatively cheap mercs that you can get in the beginning and build up to be absolute top-tier mercs, and they're the 3 mercs i consider to be the 'hidden gems' of the game. Stephen, Thor and a couple others shouldn't be considered "underrated" because just by looking at their stats you can tell they're really good already. The combination of low marksmanship and high wisdom can actually be turned into an advantage because marksmanship goes up really high if you have a high wisdom, and this means that characters like Dr Q and Danny will go up in levels faster than the other mercs who already have high marksmanship. And a higher level can do wonders for all aspects of the merc's performance.

Barry is just so damn cheap for his all-around usefulness. Not only can he be built up to be a fantastic mechanical guy, he will also be a pretty good fighter. He only has one weakness in that he has poor fatigue loss (which applies to half of the roster anyway).

Danny is an amazing character as well, but I have no idea why some people consider him to be better than Dr Q. Maybe, it's because I only play 1.07 vanilla (call me looney, but I only play original versions of games, whether it is Arcanum, Baldur's Gate 2 or Jagged Alliance 2; I just don't do mods), while others are playing 1.13 in which Danny was given night ops - which I highly disagree with; there's a reason why certain characters like Igor and Danny were given only 1 skill by the original developers, and it's because they're great characters even with a single skill, and the addition of night ops, the single best skill in the game, is a terrible idea in terms of game balance. Anyway, in the original game, Dr Q is easily better than Danny.

-They both have the potential to reach level 10 earlier than other mercs due to the fast rate at which their marksmanship will increase. However, Dr Q will go up even faster because he can train his explosives skill.
-Dr Q has night ops, while Danny doesn't. Night ops > ambidextrous plain and simple
-Dr Q has another skill in martial arts which further reduces Dr Q's sleep score. Not to mention that martial arts can be very useful in certain situations if you utilize night ops and take advantage of characters with high agility for the ap (which Dr Q already has) and high level for the interrupts (which Dr Q will easily achieve)
-Dr Q is one of the best (and efficient) characters for night ops simply because he has the second lowest 'need for sleep' in the game. That means he will be ready for combat sooner and more often than other characters, and will lose less fatigue when travelling. I simply can't stress how useful a low 'need for sleep' score can be. Furthermore, fatigue plays a role in many aspects of combat and its importance shouldn't be ignored. Danny on the other hand has a relatively high 'need for sleep' and thus has poor fatigue loss.
-Danny's advantage over Dr Q is that he will have an extra ap over Dr Q for the beginning of the game, and will always have higher health.

However, if you only play 1.13 then Danny is way better than he is in the original game. The addition of night ops changes so many things for him, it will allow him to have 'good' fatigue loss (because he was originally one point above the cut-off line), less sleep, and of course, makes him much more viable for night operations, which also helps him with ambidextrous use of guns due to the short range nature. Night ops makes him into an entirely different type of character, and quite frankly there would be no reason to take Dr Q anymore in 1.13 unless you want to spinning kick people. So, yeah, I guess Danny is better than Dr Q in the 1.13 mod, but in the original game the opposite holds true.
Re: Most underrated merc?[message #255623] Wed, 07 July 2010 08:48 Go to previous messageGo to next message
Kaerar

 
Messages:2088
Registered:January 2003
Location: Australia :D
I disagree. Danny is good, but Dr. Q is a lot better. You hit the nail on the head with the sleep and skills thing. If you are good at the game Health becomes a rather unimportant stat anyway, and Danny's extra AP at the start is meaningless. Seeing as I play 1.13 as well as Stracciatella (vanilla with less bugs, you should try it, it's not a mod Wink ) I almost always find myself getting Dr. Q. My biggest problem is that if I do I can't get Grizzly who I happen to find as a good mule/Heavy early on.

As for underrated mercs, I would definitely add Blood to the list. Great lines and accent, also very good stats which build up pretty quick despite his lower Wisdom.


Re: Most underrated merc?[message #255682] Thu, 08 July 2010 03:38 Go to previous messageGo to next message
Tao

 
Messages:2224
Registered:August 2009
Location: The Known Universe
shampoobrain
Danny is an amazing character as well, but I have no idea why some people consider him to be better than Dr Q. Anyway, in the original game, Dr Q is easily better than Danny.

Kaerar
I disagree. Danny is good, but Dr. Q is a lot better.


?

Kaerar
As for underrated mercs, I would definitely add Blood to the list. Great lines and accent, also very good stats which build up pretty quick despite his lower Wisdom.
I love Blood's chracter. I would like him a whole lot more if he had more of an African accent.

Also,

Have you ever spotted an item with Blood? The resulting line does not match the rest of his dialouge.
Re: Most underrated merc?[message #257508] Sun, 25 July 2010 23:49 Go to previous messageGo to next message
FelixDrake

 
Messages:33
Registered:September 2008
Oh, and a hats off to the cheap trainers:
Militia:Ira
Explosives:Red
Mechanical:Gasket (there are others, but I tend to use gasket to get people up to repair levels)
Marksmanship:Hitman (his low dex hobbles his AP, but he can teach mrks to the hopeless quite well, which also gives their torpid wisdoms a chance to go up)
Re: Most underrated merc?[message #257511] Sun, 25 July 2010 23:57 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
taoteching
I love Blood's chracter. I would like him a whole lot more if he had more of an African accent.


to be honest blood has the best accent - ever talked to a south-african, tao? the stadion-speakers during the vuvuzela-festival spoke all like blood. he has the most fitting accent of all non-americans.
Re: Most underrated merc?[message #257531] Mon, 26 July 2010 04:42 Go to previous messageGo to next message
Tao

 
Messages:2224
Registered:August 2009
Location: The Known Universe
I did not know that was how South Africans sounded. I just assumed from movies I have seen.
Re: Most underrated merc?[message #257546] Mon, 26 July 2010 10:47 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
most movies show white south africans, in 60's and 70's movies they were often played by germans like hardy kr
Re: Most underrated merc?[message #257547] Mon, 26 July 2010 10:58 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
and ze black ones by Americans or Africans from somewhere - and there is a rumor going round that not all Africans sound alike, even though all Americans sound alike


crazy mode
Re: Most underrated merc?[message #262567] Tue, 14 September 2010 19:22 Go to previous messageGo to next message
Buns

 
Messages:677
Registered:September 2010
I would say Ira.

Also from reading this thread, it seems most people don't trust her abilities and keep her out of the line of fire. Wrong. She joins you after the first fight what means only your IMP and the few starting mercs have potentially more combat experience (that one starting fight). Ira's MRK is below par, but this should improve quickly. The secret is to give her an accurate gun as soon as you can afford it and have her, instead of someone else, make some 100% shots whenever the situation allows. Otherwise give her early a weapon that shoots fast and for which you have more than enough ammo, such as a 9mm pistole, and have Ira shooting, shooting, shooting. Even when she usually misses it will raise her MRK.

You should also have her trainer/recruit with a good shooter when the others are repairing looted weapons. This does not give much points in MRK but one point per day is always possible.

Around the second city and SAM site she should have caught up with the others in MRK and surpassed several of them in experience. When taking the fourth city she should be at MRK 80+ and experience 6 or 7 - for free!

When you are looking for someone to stay at home and train militias use Dimitri. Keep him in Drassen when the team moves on: He does not have the teaching skill but gets the native bonus. He also has a good rating in MEC, even though his DEX needs some training. So whenever there is no need to train militias (and when the team finally leaves there should be full 60 blue militias ready) he can repair stuff that has been found but is not urgently needed, such as additional grenades or breaklights, but also things you bought used at BR or from Tony.

In combat Dimitri is not that usefull because of "I forgot...." - and that's when running for cover.
Re: Most underrated merc?[message #262579] Tue, 14 September 2010 19:48 Go to previous messageGo to next message
public1983

 
Messages:127
Registered:February 2006

Dimitri is always good for a first strike with camo at day or nvg at night, especially in the early game. At day you can make him throw granades at unaware soldiers, because his decent strength plus the throwing bonus allows him an enormous trajectory. At night chances are, that he kills a good part of the enemy squad silently with throwing knifes. The forgetfulness does not matter, as long as the enemy has not discovered any of your mercs.

[Updated on: Tue, 14 September 2010 19:49] by Moderator

Re: Most underrated merc?[message #262582] Tue, 14 September 2010 19:53 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
Buns
In combat Dimitri is not that usefull because of "I forgot...." - and that's when running for cover.


how comes your team is ... running for cover?
Re: Most underrated merc?[message #262601] Tue, 14 September 2010 23:29 Go to previous messageGo to next message
Loucipher

 
Messages:161
Registered:October 2009
As for Ira and Dimitri, I find myself always using them to the best of their abilities.
Ira makes a good starting militia trainer (thanks to the RPC bonus), and becomes enormously good at it later in the game. Early in the game, she is also an invaluable medic. High Wisdom makes her pick up other skills easily as well, so later in the game, she matures to a well-trained trooper.
Dimitri is less useful due to his low Wisdom (takes more time to train) and his forgetfulness (sometimes real PitA), but especially early in the game, his knife throwing skills are a great asset. I've had snipers taken off the roofs, unconveniently placed guards taken care of, and unsuspecting patrols stopped (literally) dead in their tracks. All by this one man. He's always supporting my Covert Ops team. Plus, he's really handy as a mechanic. Getting his MRK to a reasonable level is not so hard, whereupon he becomes a good trooper overall.
Re: Most underrated merc?[message #262668] Wed, 15 September 2010 12:30 Go to previous messageGo to next message
Buns

 
Messages:677
Registered:September 2010
Logisteric
how comes your team is ... running for cover?


That's the usual stuff in daytime combat: running from one position to the next to get better coverage or a better position for shooting.
Re: Most underrated merc?[message #262720] Wed, 15 September 2010 23:55 Go to previous messageGo to previous message
Loucipher

 
Messages:161
Registered:October 2009
That's called "leap-frogging", not "running for cover".
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