Home » SIRTECH CLASSICS » Jagged Alliance 2 » Favourite Mercs & NPCs » To be a cheater or not to be a cheater, that's the question.
To be a cheater or not to be a cheater, that's the question.[message #45591] Mon, 24 July 2006 21:57 Go to next message
VUNNCKM

 
Messages:32
Registered:July 2006
I've seen many discriminating the cheats in many games, but why do that happen?

What could be considered "cheating"?

Using Proedit?

I've used to play JA2 a lot and every time i've finished a game, I would open the Proedit and change the mercs stats & salary so then my new game would start as my last game finished.

I don't see this as cheating.

What about saving & loading ?

This could be considered cheating, as if i've had a "time machine" and every time something bad happened i would just "go back in time" and prevent it from happening.

I have no problem being a "cheater" because if the game loses it's fun i would probably stop playing it.

What about you?
Are you a cheater or not?
Re: To be a cheater or not to be a cheater, that's the question.[message #45592] Tue, 25 July 2006 13:04 Go to previous messageGo to next message
Finsdale

 
Messages:32
Registered:July 2006
Location: Sunny Southern California
Last game I laid off the cheating right up until my IMP became bugged and perma-immobile.

Then the gloves came off!
Re: To be a cheater or not to be a cheater, that's the question.[message #45593] Wed, 26 July 2006 01:16 Go to previous messageGo to next message
LegacyOfApathy

 
Messages:101
Registered:September 2004

Ahhh, that question is as old as time itself.

Well, I have transgressed. I have used my intimate knoledge of temporary files to aid my characters in their beginning.

In sectors A9, A10, or H7. Depending on what I am playing. I like to leave a small cache of armor, gun attachments, and medical and repair kits. About enough for 6 people.

Those few things turn the entire balance of the war against Dedrianna's clones and\or the North Vietnam Army.


I"'ve used to play JA2 a lot and every time i've finished a game, I would open the Proedit and change the mercs stats & salary so then my new game would start as my last game finished."

I know that feeling all too well. But, I belive that the true mark of a good hero is being able to adapt quickly and learn quickly.

Kitty Kat Kat (my IMP) may wind up with a bunch of 99's (and Dr.Q a few 100's) by the end of a campaign. And I've done this on no less than three occasions.

Still, it FEELs a lot better to me to have them start out at level one and work their way up.


I save obsessively compulsively. I do tend to reload when something bad happens... And who wouldn't want to go back in time and undo their mistakes?


... Does this exclude me from the JA2 Vetaran's Club X.X
Re: To be a cheater or not to be a cheater, that's the question.[message #45594] Thu, 27 July 2006 04:34 Go to previous messageGo to next message
public1983

 
Messages:127
Registered:February 2006

The save-load-body-armour :angry:

My compromise with the magic save-load-body-armour is to count the occasions of its use and try to win a game with a minimal number of reloads. Antother way to keep the game a challenge is to define a handicap to make it actually hard to win with magic armour. (AE only, Palace at day two, NPC only, MERC only, no use of guns, etc.)

You can have great moments, when you resist the appeal of ALT+L in distress situations. Mercs near death, that must be defended until they are bandaged are an experience I would miss. Every tactic has got its weak spots and it can be great fun to improve your tactics by experiencing troublesome situations and to master them. Smile
Re: To be a cheater or not to be a cheater, that's the question.[message #45595] Thu, 27 July 2006 20:42 Go to previous messageGo to next message
Ash

 
Messages:34
Registered:August 2005
Location: the Netherlands
Well I do save a lot. Don't reload much. But I'm glad I still save.

Last night I was clearing out Chetzina. I encountered a most frustrating bug which sometimes occurs. When the enemy is down to its last men, sometimes wounded enemies retreat. But sometimes they get stuck on the edge of the map and refuse to leave. And you can't hit them or kill them.

So I, being quite frustrated, reloaded. Which made me glad that I quicksaved.
Re: To be a cheater or not to be a cheater, that's the question.[message #45596] Thu, 27 July 2006 21:21 Go to previous messageGo to next message
VUNNCKM

 
Messages:32
Registered:July 2006
Quote:
Originally posted by sunshine:



(AE only, Palace at day two, NPC only, MERC only, no use of guns, etc.)

Hey! You made me remember the time when i only had the ja2 demo and i played it so much as i played the original ja2 & ub after.
and everytime i've played the demo again i would restrict my mercs to use only one tipe of weapon (on time i've used only pistols, other smg, and so on) it used to be quite fun to fight the creatures with desert eagles and colts. :welder:
Re: To be a cheater or not to be a cheater, that's the question.[message #45597] Thu, 03 August 2006 09:01 Go to previous messageGo to next message
-CHAZZ-

 
Messages:84
Registered:August 2003
Location: Croatia, Europe
In just one paragraph: the bigger the challenge - the bigger the satisfaction after completing that challenge.

In more than just one paragraph: cheap challenges reap cheap satisfactions.

We don't cheat the game itself, we actually cheat ourselves, since this is not an online game. Cheat and having fun doing it? Go fo it! Cheat and feel 'cheap'? Dont do it.

Bottom line: cheating DOES kill the fun and the LONGEVITY (replayability if you want) of the game.
Learned that very well in the last 15 years of gaming, the hard way. Ruined many a brilliant game that way. Tryin to stay out of it now. Smile

c.
Re: To be a cheater or not to be a cheater, that's the question.[message #45598] Mon, 28 August 2006 02:34 Go to previous messageGo to next message
Garfgarog
Messages:9
Registered:May 2006
I cheat all the time in games, but that's what I do with most games. I enjoy being all powerful if I can help it.

Sure, I could play games normally, but if I'm good enough at a game to clear it without effort, cheating doesn't change much, just allows me to toy with the game longer and get some cruel satisfaction out of it, like being the first the have nukes in Rise of Nations and watch my enemies struggle futily through the bronze age against my flamethrowers and machine guns, until they get muskets. Then I nuke them off the map.
Re: To be a cheater or not to be a cheater, that's the question.[message #45599] Sat, 16 September 2006 09:00 Go to previous messageGo to next message
DudeWheresMyTank

 
Messages:51
Registered:August 2006
Location: Canada
cheats give a old game new life as far as i'm concerned. if you've played it the normal way enough, cheating gives you something different.
Re: To be a cheater or not to be a cheater, that's the question.[message #45600] Sun, 17 September 2006 07:27 Go to previous messageGo to next message
Lucas

 
Messages:312
Registered:June 2006
Location: Londrina, PR, Brazil
I never changed the mercs stats... 100 in all stats sounds too much strange to me... Don't ask me why, but I feel awful after changing a merc stats... :confused:
Re: To be a cheater or not to be a cheater, that's the question.[message #160470] Thu, 04 October 2007 19:01 Go to previous messageGo to next message
Danielle
Messages:8
Registered:August 2007
Location: Romania
As Lucas-San said,I've never saw someone perfect in all stats.Variated stats add a bit of realism to the game.
Re: To be a cheater or not to be a cheater, that's the question.[message #160471] Thu, 04 October 2007 19:04 Go to previous messageGo to next message
Deathstruck

 
Messages:138
Registered:June 2007
Location: Czech Republic
replying on a bit old thread eh?Smile
Re: To be a cheater or not to be a cheater, that's the question.[message #160561] Fri, 05 October 2007 05:36 Go to previous messageGo to next message
cdunigan

 
Messages:135
Registered:September 2007
Location: Madison, Wisconsin, USA
Smert
replying on a bit old thread eh?Smile


Why not? It's still an interesting question. I'd like to weigh in myself on the subject.

I never cheat ... at first. Once, my teenage son loaded some hacks on a game we both were playing, and when I went to play and got some super powers I shouldn't have had, I got so angry, I took away his computer privileges for a week. I want to struggle and figure it out slowly on my own. If he cheats for a power trip, that's up to him. Just don't mess up my experience to do it.

But, inevitably, there are two realities that destroy that ideal. One is time. I don't know about anyone else, but I never seem to have enough of it. In some games, I can't make enough progress to make the game worthwhile in the time I have to play it. The other is kind of the reverse. In some games, I've mastered the game quickly, but believe there's enough potential that changing it some could prolong my enjoyment of it.

That's when the cheats come in. They make the game worthwhile again. No, wait, there's another, rarer third case. Occasionally, I believe that the way a game has implemented something is so completely unrealistic, or contrary to the spirit of the game, or makes gameplay ridiculously difficult, or some other heinous crime that I will use cheats to bring it in line with what I expect/require. But mostly it's just to deal with changing the game I've mastered, or making the game possible in the limited time I have available. I didn't cheat at all in JA2 for years - the game was just that good, so I didn't need to. There's only one game, game series, actually, that I never cheat in, and that's Civilization. I tried it once, in Civ I, and I hated it. I've never been tempted to try again.

The ease of "cheats" or more appropriately, "mods" and "options," in JA2 1.13 is a huge part of what makes it so valuable. If I want to try a particular style of play that the vanilla game doesn't really allow, with a few tweaks, I can. Is it cheating to improve your starting IMP so you can try a solo game? The game is clearly not intended to be played with one merc, so trying to do so is much more challenging than the designers originally intended. If I choose to try a greater challenge that only a cheat would make possible, as improving a solo IMP merc would be, how can I really call that cheating?

I say, go ahead and "cheat" if it makes your experience better. If you don't care about realism, give yourself unlimited money, and give your mercs superhuman skills and top notch equipment. Unless you're playing on the Insane difficulty level, it's probably one of the best ways to teach yourself not to do it - when you see how much it can ruin your experience of the game.

It is still just a game, after all.
Re: To be a cheater or not to be a cheater, that's the question.[message #160579] Fri, 05 October 2007 08:19 Go to previous messageGo to next message
gmonk

 
Messages:646
Registered:April 2002
Location: Newfoundland, Canada
Whatever makes it fun for you to play is good. Otherwise the game loses any value. I like the struggle, too, but many people enjoy the sheer fun of mowing stuff down.

I'll stick with having to work for it. Although I do occasionally cheat to find that last enemy in a map. I hate combing every rock for the buggers.
Re: To be a cheater or not to be a cheater, that's the question.[message #160584] Fri, 05 October 2007 08:32 Go to previous messageGo to next message
Muerte

 
Messages:70
Registered:September 2007
Location: West USA
-CHAZZ-
the bigger the challenge - the bigger the satisfaction after completing that challenge.

cheap challenges reap cheap satisfactions.

We don't cheat the game itself, we actually cheat ourselves . . . Cheat and having fun doing it? Go fo it! Cheat and feel 'cheap'? Dont do it.

Very well stated, CHAZZ. That sums up my feelings nicely.

JAPH
There's only one game, game series, actually, that I never cheat in, and that's Civilization. I tried it once, in Civ I, and I hated it. I've never been tempted to try again.

Back in the days of CIV I, for a while, I would auto-reload if a turn didn't go just the way I envisioned to go. Nowadays though, I never reload. I won't even reload a CIV game if I make a butterfingers mistake, like moving a unit where I didn't mean to, or accidentally hitting 'End Turn' or whatever. I just think of those things in the context of the game as 'miscommunication of orders' or something.

With the JA2 v1.13 mod, I've been experimenting with the IMP point system and equipment loadout, trying to find a balance that suits me, and that seems reasonable and realistic in my mind. But, I'm starting to slip back toward just going Vanilla with that too. I never use in-game cheats (in any game), and I hate, hate, hate, to reload a game. The only time I'll do it is when my IMP buys the farm, and even then, 90% of the time, I just start a new game instead, determined not to get killed 'this time.' Hence, I'm currently playing on experienced. I doubt I'll ever play on INSANE.

Cheating just ruins the fun of the game for me. If a game has some aspect that is so difficult/annoying/silly or whatever that I feel compelled to cheat to overcome or avoid it, I usually just get soured and lose interest in the game, it's just my nature.

Likewise, any game that is so difficult for me to play that I have to reload often, I don't enjoy, and lose interest. JA2 Wildfire would be an example of this - it's just too hardcore for me.
Re: To be a cheater or not to be a cheater, that's the question.[message #161056] Tue, 09 October 2007 08:54 Go to previous messageGo to next message
Kaerar

 
Messages:2088
Registered:January 2003
Location: Australia :D
Yeah to cheat or not to cheat. (I'm sure thats gramatically incorrect but who cares!!!)

I never used to cheat in JA2 at all. Played Wildfire still didn't cheat. The only time I started cheating is recently when I found out about the Alt-E cheat for locating single enemies. Makes life a lot quicker.

I guess you can call using savegames as cheating but it all depends on the viewpoint so if you think using savegames to trial strategies then yes I cheat. But thats a matter of opinion.

Again the yardstick is how you feel after you cheat. If it wrecks the game for you then don't do it.


Re: To be a cheater or not to be a cheater, that's the question.[message #161120] Tue, 09 October 2007 20:01 Go to previous messageGo to next message
JA fan

 
Messages:188
Registered:March 2007
Well I used to cheat on DG just to don't run out of money.These were very short missions with a limited cash,so after a while,your starting mercs become a little expensive to maintain.And I did the cheat to hire the mercs I wanted too. :naughty:

I tended to cheat to do a "revenge" on my old console games.Some games I've never managed to finish,so when I got an emulator,I was with less time than before,so I decided to finish the most possible number of games to compensate this lack of time.

On that way,I cheated on most games,although on AoE,I don't know why(maybe cause I found the Bid Daddy a real ruining cheat),I liked to play the "tough way"(save/loading of course). :wrysmiley:

On the contrary to the previous post,I cheated on Civ1 and liked it,cause you have a limited period to make things(2100 AD),so I went on war with all the other civs and later on spent my time building irrigation,railroads and new cities until completing the map and also doing some sabotages to "maintain the peace" and earn some peace points.It's good to be powerful when you're controlling the world,don't you think? :diabolical:

Then came JA2.It was like a redemption!!!!! I realised that if I would control some mines permanently,it was a matter of time to become rich.Besides that,you can sell your stuff to dealers that are better than that damn drunken Irish of DG.Unfortunately,some DG mercs were more costly now and the plan to build a super team had to be put aside(without using cheats :whistle: ).

ATM I'm not cheating,but this doesn't mean I'll not cheat anymore.I'm still planning on making the money cheat and play Ja2 and UB on Expert.That's a good challenge.
Re: To be a cheater or not to be a cheater, that's the question.[message #161529] Sat, 13 October 2007 23:27 Go to previous messageGo to next message
Cagemonkey

 
Messages:272
Registered:December 2001
Location: Sweden
I don

[Updated on: Sat, 13 October 2007 23:33] by Moderator

Re: To be a cheater or not to be a cheater, that's the question.[message #161665] Mon, 15 October 2007 22:52 Go to previous messageGo to next message
lockie

 
Messages:3969
Registered:February 2006
Location: Scotland
im with kaerer , saves only ...... mutter,mutter ,young men nowadays, wasnt like this in my day.. mumble , mumble....


Re: To be a cheater or not to be a cheater, that's the question.[message #161997] Fri, 19 October 2007 19:50 Go to previous messageGo to next message
DNA from the Lowlands

 
Messages:339
Registered:July 2003
I cheat at times, didn't know untill I played UrbanChaos that there where real-cheatcodes.

Reload, almost always when a merc dies/loses alot of stats.
1.13 Insane, tought me to accept losses (and to retreat when things get hairy)

Playing without cheats/exploits, is more involving to me.
Something I'm missing in Jagged is that unlimited ammo cheat: a gun that cannot be emptied.
Re: To be a cheater or not to be a cheater, that's the question.[message #162133] Sun, 21 October 2007 04:01 Go to previous messageGo to next message
Kaerar

 
Messages:2088
Registered:January 2003
Location: Australia :D
Its there but I'm not posting it Razz


Re: To be a cheater or not to be a cheater, that's the question.[message #162651] Thu, 25 October 2007 15:41 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
The hollow feeling a false victory gives can ruin an otherwise unruinable game. I only save in normal time (not quite Ironman but once the turn based thing has stopped). I reload only if I make a mouse mistake but not a genuine game mistake. If I forget my tactics in the heat of the moment that's my own lookout. Not even death or serious injury makes me reload nowadays. The real pain of having all your specialised lockpicker's dexterity wiped off by a well placed enemy shot makes you a lot more careful with your team.

Re: To be a cheater or not to be a cheater, that's the question.[message #162764] Fri, 26 October 2007 12:08 Go to previous messageGo to next message
Edvardo

 
Messages:32
Registered:July 2007
Location: Stockholm
As I played it only once
I re-loaded if they died,
Except of that medica-boy
I've let him die (sobs),
Otherwise..
It's as a player wishes
I'm more for modding though

Re: To be a cheater or not to be a cheater, that's the question.[message #178230] Fri, 14 March 2008 10:16 Go to previous messageGo to next message
McGraw
Messages:4
Registered:July 2004
I tend to agree with JAPH. I don't know how many runs I made through JA2 with no mods or even the knowledge of how to cheat, but they were certainly very enjoyable. But then I stopped replaying it. Then 1.13 came out with all these options, and I found out about ctrl-GABBI. I try not to use that level of cheat, but I've been tweaking the .ini to greater enjoy different aspects of the game.

For example I played my first Insane game over the past month. I've always loved fighting with the militia against enemies, and made it so I could train dark blue shirts. Well I had sooooo many really fun fights, and in insane if they were light blue shirts it would've been too frustrating, and I probably would've cheated with killing them more. So in a way a cheat removed a cheat for me.

As far as save-reload, I've always had a problem with that no matter the game. I really try to limit it but I have a real bug about efficiency and seeing how adeptly my team/group can win a battle in a game. On experienced or expert I don't use it much, maybe every five-ten turns. On insane though I did and it was actually kind of fun seeing which tactics would allow me to actually live through a fight lol.

But all in all, mods for an old treasured game usually prolong the playtime and enjoyment. I knew I could beat JA2 any which way before, but with the new settings to play with it's like a whole new game.

The other similar game to this is Baldur's Gate 2 and it's Shadowkeeper, which let you cheat in items and such. Cheating in a Bag of Holding at the very start for example made the inventory chore part of the game much more tolerable. Giving myself a Throne of Bhaal end-weapon at level one made me enjoy more solo runs through (obviously a lot easier, but still fun in a different way). So, cheating isn't always bad, sometimes it's a fresh breath of life.
Re: To be a cheater or not to be a cheater, that's the question.[message #178492] Wed, 19 March 2008 00:05 Go to previous messageGo to next message
JA fan

 
Messages:188
Registered:March 2007
Well,there's another reason for me to cheat that I didn't mention on the previous post.

It's a motto:

"If the computer/AI cheats,I can cheat better & kick the sucker comp./AI ass!!!!!!!" :devilaugh:

I hate when it thinks it can cheat without punishment. :computer2:

Re: To be a cheater or not to be a cheater, that's the question.[message #178493] Wed, 19 March 2008 00:19 Go to previous messageGo to next message
DeathMark

 
Messages:12
Registered:February 2008
Rudy_Roberts


I hate when it thinks it can cheat without punishment. :computer2:



I totally agree, the AI is a sob in multiple games

I only reload if my assault tactic is clearly failing (wounded/dead mercs or heavily outnumbered)

Normally I don't cheat, but this time I did, and it's quite fun to have your IMP merc start with 100's for once Smile
Re: To be a cheater or not to be a cheater, that's the question.[message #212911] Sun, 12 April 2009 09:36 Go to previous messageGo to next message
JA2nosik
Messages:5
Registered:April 2009
Location: Czech Republic
They call me cheater, aimboter and hackerpussy...
Re: To be a cheater or not to be a cheater, that's the question.[message #213396] Fri, 17 April 2009 09:59 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
@Kaerar: I have been thinking about using ALT + E but decided against it.

For example at night, with no night vision gear, you may walk past an enemy while they walk into your side where your vision doesn't go out that far. The result is the enemy sees you before you see them, and you get shot, a lot.

Another phenomenon is that if both of you have the same vision range at night and an enemy runs into your vision range, you get an interrupt. Now you are in a situation where if you don't kill the guy with your next *action*, he might interrupt you before you get to spend all your APs, and you get shot, a lot. Smile


Re: To be a cheater or not to be a cheater, that's the question.[message #213663] Mon, 20 April 2009 14:14 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
What a bunch of whinging pukes. The AI "cheated" it's not fair. Just because they occasionally get the drop on you and blow you to hell you think it's cheating on you? You think you can win unscratched against an army (ok so they're a really dumb ass jumbly army but just occasionally they have some lucck too you know). For what it's worth I think the GABBI cheats should be disabled forever. & this little piggie cried wee wee wee all the way to the slaughterhouse... mmmmm hogfat.

Re: To be a cheater or not to be a cheater, that's the question.[message #213719] Tue, 21 April 2009 10:12 Go to previous messageGo to next message
Kaerar

 
Messages:2088
Registered:January 2003
Location: Australia :D
Well fair point Will. As I said earlier I only use Alt-E to find the last straggler when I have limited time to play and don't want to waste 10 mins on hunt the stupid admin clerk.

Can't be arsed with the rest of the cheats though unless doing testing, then it doesn't count anyway!


Re: To be a cheater or not to be a cheater, that's the question.[message #213750] Tue, 21 April 2009 16:22 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
I am on your side Will, but I prefer the enemy to use clever AI.

For example we all know about a couple of things e.g. Expert and Insane gives an aim bonus to all enemies. Just today we found out that the enemy doesn't get gun jams, its not in the code. And there are one or two more like these.

There are bugs in the code too e.g. gear may get dropped in an inaccessible area so you need to ALT + T to pick it up manually. Another one is a merc gets stuck traveling, doesn't come out of it for days, you need to teleport the guy to get him freed.

If you want to go for permanently disabling, how about using spotters? Unless you use virtual battlefield superimposion, which is something we don't even have in real life, there is no way for a spotter to enable a headshot of a sniper without the sniper heaving line of sight.


Re: To be a cheater or not to be a cheater, that's the question.[message #213781] Tue, 21 April 2009 18:01 Go to previous messageGo to next message
cougar

 
Messages:260
Registered:March 2000
Disabling it permanently is just idiotic, let people play the game the way they want to. If you don't want to cheat then avoid it, but don't prevent others from use the cheat to play any way they want. I can see two reasons for disabling the cheats (in release versions):

1. The one who requests it know that he/she will cheat if it is there.
2. The one who requests it wants to control how other people play their game.
Neither is a valid reason to do it. As for people who feel superior for not cheating, well that's just sad.

I bet everyone here wants the AI better/more realistic but if it "cheats" just figure out a way to beat it. Adapt, Improvise, Overcome.
Re: To be a cheater or not to be a cheater, that's the question.[message #213843] Wed, 22 April 2009 11:13 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Mwha ha. You perhaps misunderstand my reasons. Idiotic they are not. Cheating destroys replay value pure and simple. Winning using cheats doesn't really feel like winning because it isn't. So what if some kit has fallen in inaccessable area, by the end game you're swimming in kit anyway. Even Alt-E doesn't appeal because you can always auto-resolve if you want... or hunt the last enemy down properly... How can you not have time for the game you love? That last annoying hidden enemy is just one of the problems it throws your way for you so solve... it's not an error, it's deliberate.

Re: To be a cheater or not to be a cheater, that's the question.[message #214046] Fri, 24 April 2009 11:02 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Quote:
what if some kit has fallen in inaccessable area, by the end game you're swimming in kit anyway


Interesting, apparently you have the ability to predict all my future games, you should make money with this skill my man... Smile


Re: To be a cheater or not to be a cheater, that's the question.[message #214062] Fri, 24 April 2009 15:19 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
If only... I merely rail against the culture of cheating which says winning by any means is all that matters. Cheap tricks are ok. Cheating that permeates the modern world. It's ok to cheat on your partner, your friends, your boss, the taxman (Pre-emptive strike: yes Kaerar they build things like schools & hospitals with taxes as well as all the stuff you don't like). Lying to yourself about "winning" or rather how you "won" is just a small part of that.

Far more important though in game terms is the damage it does to replay value but since it's your replay value that takes the hit not mine I don't really give a damn other than to offer the mod makers view. I have spent ages making a cunning knot and your puzzle is to undo the knot; whipping out a sword and cutting the knot gets it undone for sure but it's not the answer I was looking for. The question I wanted was somebody to work out how to untie it properly. See?

Re: To be a cheater or not to be a cheater, that's the question.[message #214064] Fri, 24 April 2009 15:25 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
I start on certain priciples.

Sounds funny?

No - I lost the last 3 Games

Why?

I wasn't able to establish a bridge head in Arulco.
Re: To be a cheater or not to be a cheater, that's the question.[message #214618] Thu, 30 April 2009 10:27 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Quote:
cheat on your partner, your friends, your boss


Wow, sounds like an off topic thread to me... Very Happy

I am actually with you, occasionally I need to explain to others that playing by the rules (in life) is required to be able to accomplish something (win). When not playing by the rules, all bets are off (not sure if this translates properly), meaning you can't be proud of yourself / tell your kids about it etc.


Re: To be a cheater or not to be a cheater, that's the question.[message #215718] Thu, 07 May 2009 10:59 Go to previous messageGo to next message
RussianGun

 
Messages:22
Registered:May 2009
Location: Glendale Arizona
As a noob, I must admit. I have been known to use Alt+D and Alt+T from time to time...
Re: To be a cheater or not to be a cheater, that's the question.[message #215724] Thu, 07 May 2009 11:34 Go to previous messageGo to next message
Merlin15

 
Messages:15
Registered:March 2009

Hey how do i use Proedit anyways....evertime i play with it, nothing seems to change in game
Re: To be a cheater or not to be a cheater, that's the question.[message #215725] Thu, 07 May 2009 11:38 Go to previous messageGo to previous message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Needs must start new game for changes to take effect; that's why it's worth spending time getting it bang on. You should also press export just before you save to make the mercdump as well as the prof.dat and both of those should be in a folder called binarydata. The simplest way is to put the editor in that folder and leave it there.

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