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A Simple Wish List[message #47775] Tue, 23 January 2001 07:13 Go to next message
Batman is currently offline Batman

 
Messages:363
Registered:January 2001
Location: Gotham City
OK, I

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Master Sergeant

Re: A Simple Wish List[message #47776] Tue, 23 January 2001 12:40 Go to previous messageGo to next message
quasimodo is currently offline quasimodo

 
Messages:54
Registered:November 2000
Location: eugene, oregon U.S.A.
You have some good ideas, except for your unnatural fixation on Buns. (just kidding!) I do have to respond to the idea of missions. I have read numerous posts on this forum by people wanting a more mission based game. I enjoyed the format of JA2 very much and am concerned about how one would change it. I have never played a mission based game that seemed anything other than a series of seperate games glued together with plot that was probably written after the fact. I could see missions working, but they would need to be worked into plot in a non-linear fashion if the game is to have the replayibility of JA2.

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Corporal
Re: A Simple Wish List[message #47777] Tue, 23 January 2001 14:31 Go to previous messageGo to next message
TorsoTheClown is currently offline TorsoTheClown

 
Messages:11
Registered:October 2000
The "missions" that I have been refering to in the past are simply like the mini missions beign written by myself, Weapon X, Snake, PaladinHeart and the multitude of other authors out there. A small series of sectors representing a focused area where small vignets of action occur to remain intense for a short period of time while expanding on the JA2 lack of versatile gameplay. Thus, you have, say... 40 small 20 sector campaigns rather than one huge campaign. You still get your strategic map and militia (depending on the scenario) and then also retain an intense and somewhat linear (to drive the gameplay forward) storyline that flows at the same time.

Vehicles... ARGHH!! Most of the scenarios that I really hope JA3 has in it will NOT have a base, will NOT have vehicles besides insertion, extraction and perhaps support. A covert team draws attention with a truck mounting a ma-deuce. Attention = lots of troops swarming all over. Lots of troops = dead mercs. Dead mercs = BAD. A base is the same way. In a few scenarios these ideas are applicable... While very "cool" and fun, they are sort of silly, really. Vehicles are a more conventional tool in a VERY unconventional war fought by mercs. Make it conventional and your mercs start having to engage platoons rather than squads. It drastically changes the feel of the game, for the worse in my opinion. Im sorry to be a little harsh, but I personally am sort of getting tired of everyone asking for a base or more vehicles. If you want to fight a conventional war then do not ask to assasinate ppl, retrieve documents or anything like that, because those are UNCONVENTIONAL and thus special operations.

This is not meant to be aimed at anyone in particular, and im sorry that this is getting plinked down in this post, but its how I feel.

Thanks.

- the Ice Man

------------------
There is no hunting like the hunting of man, and those who have hunted armed men for long enough and liked it, never care for anything else thereafter.

- Ernest Hemingway

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Private
Re: A Simple Wish List[message #47778] Tue, 23 January 2001 21:39 Go to previous messageGo to next message
quasimodo is currently offline quasimodo

 
Messages:54
Registered:November 2000
Location: eugene, oregon U.S.A.
Torso
You have a good point about the missions. Using your definition of mission, each of the towns in JA2 would constitute a mission. Unfortunately there is a certain amount of repetition in taking a town, liberating a mine and training a militia. If every cluster of squares had its own unique objective it would certainly maintain a high level of interest. However, I still would like to be able to go off in any direction without my actions being out of place in the game plot.

This seems to be the conflicting nature of a strategy RPG game. I am a RPG fan and I put non-linearity high on my list. If you could give me non-linearity, a cohesive plot and strategic variety I would indeed be a happy camper.

[This message has been edited by quasimodo (edited 23 January 2001).]

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Corporal
Re: A Simple Wish List[message #47779] Wed, 24 January 2001 01:49 Go to previous messageGo to next message
Batman is currently offline Batman

 
Messages:363
Registered:January 2001
Location: Gotham City
Ok, Ok, Let

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Master Sergeant

Re: A Simple Wish List[message #47780] Wed, 24 January 2001 04:03 Go to previous messageGo to next message
Becoming X is currently offline Becoming X

 
Messages:102
Registered:July 2001
Location: Canada
I would like more quests that actually have implications for the game environment. Killing the terrorists really doesn't affect gameplay.

Objectives such as destroying bridges, or assassinating key personel, should mean a decrease in enemy activity for a certain area.

Stuff like that. Or obtaining data files should be uploaded to the laptop and viewed. These files could show plausible assault routes on otherwise impossible (or close to impossible) to conquer sectors.

The mission objectives in deadly games were great. I had hoped they would be tied into JA2.

Anyway JA3 is just around the corner Smile

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Sergeant
Re: A Simple Wish List[message #47781] Wed, 24 January 2001 05:52 Go to previous messageGo to next message
Professor Bodmas is currently offline Professor Bodmas

 
Messages:14
Registered:October 2000
Location: Outer Mongolia

I think in some missions vehicles could be useful, like raiding a convoy in the middle of the desert etc. The thought of having three mercs bombing along in a Chenworth with a gimpy (or a milan) on the top hammering away is quite entertaining. Torso, I think that a lot of missions should be covert but also should be based around training rebels and leading them on raids and things, sort of like militia but you attack with them. They could act as small units and you have a merc lead them, his/her leadership and experience affecting their performance.

------------------
"Sir, its pretty hairy down there, its Charlie's point,"
"Charlie don't surf!"

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Private
Re: A Simple Wish List[message #47782] Wed, 24 January 2001 10:03 Go to previous messageGo to next message
erutan is currently offline erutan

 
Messages:7
Registered:December 2000
Location: LA, CA, USA
I am really for a continous campaign, ie one large map you can move around on. A linear progression of missions would really detract from replayability. I really enjoy sub-missions, esp if they are optional.... i've found that if i have to do a lot of lil quests i might get pissed, but if i don't HAVE to do them i will be searching all over.

I agree that it would be nice to have missions that impact the story, like you need to take out a small outpost, so you send one team to harrass the perimeter, then another one takes out the bridge so the base is left with depleted enemies. However you could try to take the outpost out without weakening it, but it would be very hard.

As for vehicles.... i do agree that ground vehicles are too conspicuous. Perhaps you could have someone with a rented toyota as a getaway car in a city mission, but i would really see vehicles as a per-sub-mission basis. I think a dedicated helicopter would be a nice thing. Without a base you would have to find secure landing sites/gas for it which could be a problem. Jes a lil abondened thing in the mountains.... two or three rooms with some electronics. Perhaps later in the game it gets assaulted and you have to leave. Definately store equipment in the chopper. I think vehicles with weapons should be very selectively used, like infiltrate a tank outpost, have two people slip in and climb in some tanks and create hell... then your team goes out, takes out a convoy/large patrol, then ditches the vehicles and gets back in the heli.

I'm not so sure about militia if it is more of a covert ops type of thing. If you are mostly going in on separate missions taking out select targets i don't know how they would fit in. For town ops perhaps your mercs could go in with plainclothes and silenced pistols, sawed off shotguns etc, and do some shopping before the mission.

I like the idea of covert ops, but don't know how it would fit in the general JA take over towns and leave militia in your wake setup. If it is more of a gradually take over the country (which probably lends a stronger feel of 'progress' during the game), then militia is definately good.

Remember in JA2 people could give it whatever feel they wanted... only night ops with silenced SMGs, camo, and knives or busting in at noon with assualt rifles and heavy weapons blazing.

On expert in JA2 money wasn't a problem, nor most of the battles, what did piss me off was militia. Drassen gets attacked a few times, i have to run people back to raise more militia or taking a new city and spend days training militia. That and item transportation logistics got kind of annoying.

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Private
Re: A Simple Wish List[message #47783] Thu, 25 January 2001 01:01 Go to previous messageGo to next message
Batman is currently offline Batman

 
Messages:363
Registered:January 2001
Location: Gotham City
Erutan, you bring up an interesting concept

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Master Sergeant

Re: A Simple Wish List[message #47784] Thu, 25 January 2001 07:46 Go to previous messageGo to next message
Batman is currently offline Batman

 
Messages:363
Registered:January 2001
Location: Gotham City
Although I agree, we don

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Master Sergeant

Re: A Simple Wish List[message #47785] Thu, 25 January 2001 08:29 Go to previous messageGo to next message
SilentOption is currently offline SilentOption
Messages:3
Registered:January 2001
Location: Brevard NC USA
Hmmm.. Suggestions for Jagged Allinace 3. There are about 1000 I could come up with.
But I'll start with just a few.

1. Might as well start with vehicles since everyone else has. I think more vehicles would be cool. I think the choice of both normal vehicles (like Toyota trucks) and armored vehicles would be excellent. And I do care about the mounting of weapons onto a vehicle. Armored vehicles should definetly have some kind of mounted weapon. Maybe you could add such weapon mods at a certain shop where an NPC will make the necessary changes for the right price. I can imagine building the ultimate armored vehicle equipped with fixed large caliber machine guns that run off chain belt ammunition and grenade launchers attached elsewhere on the vehicle.
But this is all assuming that you could park your vehicle somewhere within the sector and actually use it against the enemy. I dont see why it would be such a bad thing to be able to move your vehicle within the sector.
In fact thats just the kind of element that would really make JA 3 stand out from the rest. And it would be fair, it wouldnt make the game to easy. One well place grenade or law round could majorly damge the vehicle if not destroy it all together. But to increase the difficulty maybe only allow the vehicle to move in sectors with roads. Allow it to travel to that sector and through that sector but only on the map screen. Or only allow the vehicle to movce up to a certain point in the sector. Or only allow the vehicle to be movable while on a road, in other words you couldnt take it tromping through the woods. Also mines could be a big problem for a vehicle obviously so it wouldnt make things to easy in my opinion.

Ghillie suits- a ghillie suit is suit made of torn pieces of fabric sowed to the outside of a military uniform or any clothing for that matter. It is colored specifically for a certain kind of surrounding. For example a jungle ghillie suit would be a variety of dark and light greens mixed with dark and light browns. These suits are worn by US Army snipers and are considered to be the best form of camoflauge in use. If you wanted to see one you can find them in the movie Sniper. I think this would be an excellant addition to JA 3 adding realism and a new level of strategy. And I think it wouldnt make things unfair. A ghillie suit is heavy and cumbersome meaning that a merc would have to move real slow to avoid making noise and being seen. It would negatively affect the right attributes to make it fair. Also one ghillie suit would not cover all terrains or surroundings. You would have to purchase or make different ghillie suits for different sector depending on the terrain. This would make the role of a sniper MUCH more important in the game. Plus after all the crawling and manuevering you would have to do to get in the right spot to kill an enemy soldier it would give you a feeling of real accomplishment which is what I crave in games like JA. You would have to see a ghillie suit to understand what Im talking about though.

Speaking of snipers I think that the available sight range for a sniping merc should be GREATLY increased. A real life sniper uses his scope to acquire enemies up to I believe 1000 or more yards away. WHere as this kind of range wouldn't be fair in the actual game I think sight range for snipers should definetly be increased. This could be said to be realistic because the sniper could be relying on his powerful scope rather than just his eyes to find the enemy. I realize that other mercs have the ability to use scopes but I think the sight range increase should only go to those with the sniper ability. Now you might say well why wouldnt you just turn all your mercs into snipers and have a major advantage over the enemy. Well... #1 The enemy should have the same ability (and the use of ghillie suits) and #2 Simply dont put that many sniper guns in the game put like two that the player can use maybe three at the most, or #3 Limit the amount of sniper rifles per squad to maybe like two or maybe even just one. Or for those who want a complete sniper squad for some reason they can wait for an editor or patch that allows it.

I told you there was 1000 things to think of. Anyway I'll be back. C-ya....

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Civilian
Re: A Simple Wish List[message #47786] Thu, 25 January 2001 08:59 Go to previous messageGo to next message
SilentOption is currently offline SilentOption
Messages:3
Registered:January 2001
Location: Brevard NC USA
Ok Im back...

Another cool feature I would like to see in JA 3. Grappling hooks. You know the four pronged steel hook attached to a black rope.
You knoe those buildings with the non-flat roofs, well with the grappling hook no longer do these have to be innaccessible.
And just for the fun and realism of it why not use it to climb onto the falt rooves at no extra AP cost. Or if you really wanted to get technical and fun with it make it into a high pressure air gun which would fire a pointed version of the hook which would lodge itself into walls,ceilings, and even an enemy soldier. Imagine hooking an enemy soldier then dragging him around by the rope. Use him as a decoy for the others, drag him around until hes a bloody pulp. What fun that would be I can really imagine it.

Another thing I'd like to see, enemy bunker positions, sandbagged machine fixed machine gun posts which run off chain belt ammo of-course. How realistic that would be, and you know the best part? After you kill the bastard running the machine gun in the bunker you could man it yourself, and as if that werent enough if they're gonna incorporate militia into JA 3, your militia could man the fixed machine gun placements.
Maybe also have fixed mortar positions, or fixed grenade launcher positions. Whatever the possibilities are limitless.

Speaking of militia... I would like to see every fight fought by my militias. I know about the you only see what your mercs see rule but it would be nice to have the choice to see your militia fight it out with the enemy. After all you spent all that time training them. But recognize that I said that you should have the CHOICE to watch any militia fight not that you HAVE to.

Throwing knives I like, so if you had throwing knives, why not have poison tipped throwing knives. Maybe it wouldn't kill the enemy or it would do real low damage but it could incapacitate him for 3 or 4 turns, leaving him vulnerable to a beating or a stabbing maybe by another poison tipped combat knife. Hmmm... Speaking of poison tipped stuff, what better weapon than a poison tipped crossbow. It's a silent weapon adn its an awesome weapon. Give it a short range to make it realistic and fair. Definetly a different level of strategy would be presened by these ideas.

Speaking of crossbows.... Why not have bows!
Like the composite kind that shoot steel tipped and light arrows (Possibly poison tipped). It would be like primitive head-hunting. Imagine the feeling of accomplishment when you take an enemy out who carries an assault rifle around with a crossbow or a bow. Thats the kind of feeling I for one crave in a game like JA. ANyway I must go.... Later...

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Civilian
Re: A Simple Wish List[message #47787] Thu, 25 January 2001 09:45 Go to previous message
SilentOption is currently offline SilentOption
Messages:3
Registered:January 2001
Location: Brevard NC USA
Well upon closer examination it seems that the majority of you would not like to see vehicles. But Im here to say why not? Including vehicles in the game which could be used to move and fight the enemy in sectors would be a good idea. But the major thing that you have to remember is that it wouldn't be necessary to aquire or use vehicles. Just make it a choice to those who would like to use it. For instance make a vehicle available to the player through an NPC who owns a garage in a city sector and who is willing to loan the vehicle out or sell the vehicle out for the right price. The point is, is to mak it the PLAYERS CHOICE. That way the game can suit those who want nothing to do with the vehicles and those who want to go gung-ho in a sector with an armored vehicle. Just dont make it necessary to use a vehicle in any way, except maybe for the helicopter. In this way it also gives the game alot of replay value for those who played it the first time with just mercs who are curious enough to then try it with vehicles. The big picture is that you get the choice which in the long run makes the game more realistic, makes feel like your controlling the flow of the game, which is the way it should go. That is why I agree with the person who said it annoyed him when his merc said "Hey, we gotta get going." I don't like that either, make it my decision not the games. But, in this case it is acceptable maybe. Because in the mercs case they cant stay long beacause of the freezing conditions, which upon examination is realistic. In extreme cold weather standing still doesn't generate heat which leads to hypotheremia, frostbite, and even death.

Another thing I would like included is the insertion of helicopter troops. Kind of like how you were taxied around by skyrider but allow the pilot to drop you off at the edge of a sector occupied by the enemy. How like in the begining sector of JA 2 your mercs are lowered on a rope from the helicopter I like that. And if you really wanted to get into it you could have the heli actually land and your mercs could rush to cover from it realistic and nice to watch.

In the end I would like to see JA 3 as unresrtrictive as possible allowing things to happen that would happen in real life. And allowing the player many different ways to engage the enemy, an example being the choice to lead an assault with vehicles.

ANyway I wish I had the experience and means to program and produce games myself I would try to incorporate as much imagination as possible into my games.

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Civilian
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