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JA2 Beta Editor Suite[message #50194] Sat, 01 April 2006 00:08 Go to next message
Bearpit

 
Messages:1076
Registered:August 2001
Location: Sydney Australia.
BETA EDITOR ESSENTIALS.
Contains:

TILESETS folder ... place in Talonsoft/JA2/DATA folder.

BINARYDATA folder ... place in Talonsoft/JA2/DATA folder.

MSS32DLL dated 22-9-1999 editor works correctly with this version.

UC_UTILS a suite of programs courtesy of Batman containing Beta Editor plus correct version of BETA.exe.

JA2-editor-tutorial ... prepared by Wodan ... tips & instructions.

Step By Step Installation Method.
1. You need a fresh install of JA2 somewhere.
2. Place UC_UTILS into Talonsoft/JA2 then double click.
3. Move MSS32DLL into Talonsoft/JA2 folder ... it will replace default version & is the only one which works flawlessly with Beta Editor & UC.
4. Place TILESETS - BINARYDATA folders into Talonsoft/JA2/DATA folder.
5 To start editor double click BETA.bat file located in Talonsoft/JA2

IMPORTANT NOTE
If you install the Binarydata and Tilesets folder supplied in the package your gameworld maps will become same as Urban Chaos.
So unless you intentionally want UC style maps dont use the Binarydata & Tilesets files.
The editor will work OK without them. Zip is 12.6 megs.

Beta Editor Suite
Re: JA2 Beta Editor Suite[message #203405] Fri, 05 December 2008 14:09 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Fred the link is bust. Know where I can still get that map editor?

Re: JA2 Beta Editor Suite[message #203421] Fri, 05 December 2008 18:36 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Try freelancer site Will , lots of utilities there .

hmmm , link is redirecting , busy tonight but will pursue with endeavour tomorrow , sorry Will .

[Updated on: Fri, 05 December 2008 18:46] by Moderator



Re: JA2 Beta Editor Suite[message #203496] Sun, 07 December 2008 06:11 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I have it Will. With the team's permission I could also pass it on to Kermi to host.
Re: JA2 Beta Editor Suite[message #203569] Mon, 08 December 2008 13:06 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
How big is it? Could it go zipped in an e-mail? Finally will it allow you to create a new basement where there wasn't one before or will I still be constrained to the maps that have existing basements? Put it another way; how the hell did the UC team turn mines into basements? SM-Edit only works above ground so...

Re: JA2 Beta Editor Suite[message #203587] Mon, 08 December 2008 19:58 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia

We were "constrained" by the local mines too. The underground is hardcoded. I don't have memories from 4 years ago, but I think it was basically tileset changing and mixing.


Re: JA2 Beta Editor Suite[message #203589] Mon, 08 December 2008 21:02 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
The underground stuff is handled badly all through the code. The whole idea of levels underground looks like it was tacked on at the last minute. A lot of code ignores the fact there are 3 dimensions at all.


Re: JA2 Beta Editor Suite[message #209014] Wed, 18 February 2009 13:14 Go to previous message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Question about the Beta Map Editor. It works just fine over vanilla JA2, a lovely tool in fact with plenty good more features than the UB editor; but and this is a big but it doen't like something already modded by other means (e.g. in UBE) & just gives run time error message. No worries I extract a map from vanilla to have a play with the editor, drop it into MFM to see how it looks but MFM won't recognise it unless I turn it into a UB map, save and convert back to JA type 1 in the old mapimporter... a long way round process I was rather hoping to avoid, including radarmapping. How do you make it recognise works already done?

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