The Alamo?[message #55074]
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Thu, 20 January 2005 20:26
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avoideverything |
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Messages:52
Registered:January 2005 Location: UK |
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I don't know if this discussion has been brought up before, but I'd like to know people's opinions on it - is it cheap? Cheating? Good strategy?
After taking out the small military outpost at the beginning of UB, I stick my mercs on the roof of the building where the sniper once was and fart around, repair things, train my mercs up & wait for the counter attack. After repelling a few attacks (quite easily when you're way up on the roof and all that fodder is trying to get cloe to you), 20-odd baddies will start to lay seige to my little outpost and, while it can get hairy at times, is a great way of accumulating guns, ammo and assorted equipment that makes taking out Varrez a cinch.
Once the town's mine, I call in Flo & any other cheap Merc merc's to gather up all the left over guns & ammo and get her to sell them to the arms dealer, giving me tonnes of moolah & the ability to hire anyone I want.
Cheap? Good Strategy? Aw heck, it works for me.
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Corporal
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Re: The Alamo?[message #55078]
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Wed, 06 April 2005 06:45
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avoideverything |
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Messages:52
Registered:January 2005 Location: UK |
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Never tried that. I don't call in any additional support as it's impossible since you absolutely have to see Betty to get your lap top up & working. I rarely ever call in support in addition to my Alpha team of mercs that I keep from the beginning. New mercs are either mules or militia trainers or exist to fill a spot vacated by a dead merc.
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Corporal
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